Difference between revisions of "WoL Races (Age 45)"

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Here are a list of the current bonuses and penalties for the Utopian Races on the WoL server for [[Age]] 45
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This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 45
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 +
 
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__TOC__
  
 
== Humans ==
 
== Humans ==
 
+
{{H3|Benefits}}
 
* Income : +25%
 
* Income : +25%
 
* Science Effectiveness : +30%
 
* Science Effectiveness : +30%
 
* Defensive Specialist Strength : +1
 
* Defensive Specialist Strength : +1
 +
 +
 +
{{H3|Limitations}}
 
* Magic Effectiveness : -25%
 
* Magic Effectiveness : -25%
* Specific Spellbook – Greater Protection, Aggression
 
  
  
 +
{{H3|Specific Spellbook}}
 +
* Greater Protection
 +
* Aggression
 +
 +
 +
{{H3|Units}}
 
*Offensive Specialist – Swordsman
 
*Offensive Specialist – Swordsman
 
*Defensive Specialist – Archer
 
*Defensive Specialist – Archer
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== Elves ==
 
== Elves ==
 
+
{{H3|Benefits}}
 
* Magic Effectiveness : +30%
 
* Magic Effectiveness : +30%
 
* Mana Recovery / Hour : +1
 
* Mana Recovery / Hour : +1
 
* Combat Losses : -50%  
 
* Combat Losses : -50%  
* -50% Wages
+
* Wages: -50%
 +
 
 +
 
 +
{{H3|Limitations}}
 
* No Access to Dungeons
 
* No Access to Dungeons
* Specific Spellbook – Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic
 
  
 +
 +
{{H3|Specific Spellbook}}
 +
* Mystic Aura
 +
* Clear Sight
 +
* Fountain of Knowledge
 +
* Pitfalls
 +
* Amnesia
 +
* Quick Feet
 +
* Reflect Magic
 +
 +
 +
{{H3|Units}}
 
*Offensive Specialist – Ranger
 
*Offensive Specialist – Ranger
 
*Defensive Specialist – Archer
 
*Defensive Specialist – Archer
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== Dwarves ==
 
== Dwarves ==
 
+
{{H3|Benefits}}
 
* Building Efficiency : +30%
 
* Building Efficiency : +30%
 
* Free Building Construction
 
* Free Building Construction
 
* Immunity to Fog
 
* Immunity to Fog
 +
 +
 +
{{H3|Limitations}}
 
* Thievery Effectiveness : -30%
 
* Thievery Effectiveness : -30%
 
* Can't use Accelerated Construction
 
* Can't use Accelerated Construction
* Specific Spellbook – Fog, Animate Dead
 
  
 +
 +
{{H3|Specific Spellbook}}
 +
* Fog
 +
* Animate Dead
 +
 +
 +
{{H3|Units}}
 
*Offensive Specialist – Warrior
 
*Offensive Specialist – Warrior
 
*Defensive Specialist – Axeman
 
*Defensive Specialist – Axeman
 
*Elite Unit – Berserker (7/4, $1000, 6.75 nw)
 
*Elite Unit – Berserker (7/4, $1000, 6.75 nw)
 +
  
 
== Orcs ==
 
== Orcs ==
 
+
{{H3|Benefits}}
 
* Gains on Attacks : +30%
 
* Gains on Attacks : +30%
 
* Draft Costs : -50%
 
* Draft Costs : -50%
 
* Spreads and is immune to the Plague
 
* Spreads and is immune to the Plague
 
* Train Elites with Specialist credits
 
* Train Elites with Specialist credits
 +
 +
 +
{{H3|Limitations}}
 
* Bonuses from Honor : -50%
 
* Bonuses from Honor : -50%
 
* Science Costs : +30%
 
* Science Costs : +30%
* Specific Spellbook – Fanaticism, Aggression
 
  
 +
 +
{{H3|Specific Spellbook}}
 +
* Fanaticism
 +
* Aggression
 +
 +
 +
{{H3|Units}}
 
*Offensive Specialist – Goblin
 
*Offensive Specialist – Goblin
 
*Defensive Specialist – Troll
 
*Defensive Specialist – Troll
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== Gnomes ==
 
== Gnomes ==
 
+
{{H3|Benefits}}
 
* Thievery Effectiveness : +40%
 
* Thievery Effectiveness : +40%
 
* Cost of Thieves : -50%
 
* Cost of Thieves : -50%
 
* Population Limit : +15%
 
* Population Limit : +15%
 +
 +
 +
{{H3|Limitations}}
 
* Birth Rates : -25%
 
* Birth Rates : -25%
 
* No Access to Hospitals
 
* No Access to Hospitals
* Specific Spellbook – Quick Feet, Town Watch, Vermin, War Spoils (gained War Spoils)
 
  
 +
 +
{{H3|Specific Spellbook}}
 +
* Quick Feet
 +
* Town Watch
 +
* Vermin
 +
* War Spoils
 +
 +
 +
{{H3|Units}}
 
*Offensive Specialist – Halfling
 
*Offensive Specialist – Halfling
 
*Defensive Specialist – Pikeman
 
*Defensive Specialist – Pikeman
 
*Elite Unit – Golem (5/4, $250, 4.5 nw)
 
*Elite Unit – Golem (5/4, $250, 4.5 nw)
 +
  
 
== Dark Elves ==
 
== Dark Elves ==
 
+
{{H3|Benefits}}
 
* Spell Strength : +30%
 
* Spell Strength : +30%
 
* No runes needed
 
* No runes needed
 
* Offensive Specialist Strength : +1
 
* Offensive Specialist Strength : +1
 +
 +
 +
{{H3|Limitations}}
 
* Exploration Costs : +20%
 
* Exploration Costs : +20%
 
* Wages : +25%
 
* Wages : +25%
* Specific Spellbook – Invisibility, Fool’s Gold, Nightmares, Tree of Gold
 
  
 +
 +
{{H3|Specific Spellbook}}
 +
* Invisibility
 +
* Fool’s Gold
 +
* Nightmares
 +
* Tree of Gold
 +
 +
 +
{{H3|Units}}
 
*Offensive Specialist – Night Ranger
 
*Offensive Specialist – Night Ranger
 
*Defensive Specialist – Druid
 
*Defensive Specialist – Druid
 
* Elite Unit – Drow (5/6, $900, 6.0 nw)
 
* Elite Unit – Drow (5/6, $900, 6.0 nw)
 +
  
 
== Avians ==
 
== Avians ==
 
+
{{H3|Benefits}}
 
* +75% Birth Rates
 
* +75% Birth Rates
 
* -25% Attack Time
 
* -25% Attack Time
 
* Immunity to Ambush
 
* Immunity to Ambush
 +
 +
 +
{{H3|Limitations}}
 
* +15% Military Losses in Combat
 
* +15% Military Losses in Combat
 
* Cannot use Horses
 
* Cannot use Horses
* Specific Spellbook – Clearsight, Townwatch
 
  
 +
 +
{{H3|Specific Spellbook}}
 +
* Clearsight
 +
* Townwatch
 +
 +
 +
{{H3|Units}}
 
*Offensive Specialist – Griffin
 
*Offensive Specialist – Griffin
 
*Defensive Specialist – Harpie
 
*Defensive Specialist – Harpie
 
*Elite Unit - Drake (7/3, $700 5.75 nw)
 
*Elite Unit - Drake (7/3, $700 5.75 nw)
 +
 +
 +
[[Category:WoL]]

Latest revision as of 04:18, 25 January 2010

This is a list of the current benefits and limitations for the Utopian Races on the WoL server for Age 45


Humans

Benefits
  • Income : +25%
  • Science Effectiveness : +30%
  • Defensive Specialist Strength : +1


Limitations
  • Magic Effectiveness : -25%


Specific Spellbook
  • Greater Protection
  • Aggression


Units
  • Offensive Specialist – Swordsman
  • Defensive Specialist – Archer
  • Elite Unit – Knight (6/3, $750, 5.25 nw)


Elves

Benefits
  • Magic Effectiveness : +30%
  • Mana Recovery / Hour : +1
  • Combat Losses : -50%
  • Wages: -50%


Limitations
  • No Access to Dungeons


Specific Spellbook
  • Mystic Aura
  • Clear Sight
  • Fountain of Knowledge
  • Pitfalls
  • Amnesia
  • Quick Feet
  • Reflect Magic


Units
  • Offensive Specialist – Ranger
  • Defensive Specialist – Archer
  • Elite Unit – Elf Lord (6/4, $700, 5.5 nw)

Dwarves

Benefits
  • Building Efficiency : +30%
  • Free Building Construction
  • Immunity to Fog


Limitations
  • Thievery Effectiveness : -30%
  • Can't use Accelerated Construction


Specific Spellbook
  • Fog
  • Animate Dead


Units
  • Offensive Specialist – Warrior
  • Defensive Specialist – Axeman
  • Elite Unit – Berserker (7/4, $1000, 6.75 nw)


Orcs

Benefits
  • Gains on Attacks : +30%
  • Draft Costs : -50%
  • Spreads and is immune to the Plague
  • Train Elites with Specialist credits


Limitations
  • Bonuses from Honor : -50%
  • Science Costs : +30%


Specific Spellbook
  • Fanaticism
  • Aggression


Units
  • Offensive Specialist – Goblin
  • Defensive Specialist – Troll
  • Elite Unit – Ogre (8/2, $800, 6.75 nw)


Gnomes

Benefits
  • Thievery Effectiveness : +40%
  • Cost of Thieves : -50%
  • Population Limit : +15%


Limitations
  • Birth Rates : -25%
  • No Access to Hospitals


Specific Spellbook
  • Quick Feet
  • Town Watch
  • Vermin
  • War Spoils


Units
  • Offensive Specialist – Halfling
  • Defensive Specialist – Pikeman
  • Elite Unit – Golem (5/4, $250, 4.5 nw)


Dark Elves

Benefits
  • Spell Strength : +30%
  • No runes needed
  • Offensive Specialist Strength : +1


Limitations
  • Exploration Costs : +20%
  • Wages : +25%


Specific Spellbook
  • Invisibility
  • Fool’s Gold
  • Nightmares
  • Tree of Gold


Units
  • Offensive Specialist – Night Ranger
  • Defensive Specialist – Druid
  • Elite Unit – Drow (5/6, $900, 6.0 nw)


Avians

Benefits
  • +75% Birth Rates
  • -25% Attack Time
  • Immunity to Ambush


Limitations
  • +15% Military Losses in Combat
  • Cannot use Horses


Specific Spellbook
  • Clearsight
  • Townwatch


Units
  • Offensive Specialist – Griffin
  • Defensive Specialist – Harpie
  • Elite Unit - Drake (7/3, $700 5.75 nw)