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− | {{talkpage}}
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| == Exploration Costs == | | == Exploration Costs == |
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| Formula requires work for both the GC + Soldier Costs. [[User:Puppy101|Puppy101]] 08:11, 15 July 2009 (UTC) | | Formula requires work for both the GC + Soldier Costs. [[User:Puppy101|Puppy101]] 08:11, 15 July 2009 (UTC) |
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− | == Building Efficency ==
| + | What does Palm beach housing (the external link) have to do with Utopia? [[User:Ittlecas|Ittlecas]] 14:53, 29 September 2010 (UTC) |
− | The current formula makes no logical sense,
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− | [(Current Available Workers) / 2]
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− | -----------------------------------------------------------
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− | ((2/3) * Total Jobs + 1) * Science + Race + Stance - Dragon
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− | Even if you fix that * Sign and move the modifiers out, it doesn't account for a surplus of workers, and the +1 looks more like a "can't divide by 0" fudge factor. (That also means you can't have 100%)
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− | If, by chance, the 1/2 current available workers means that for every 2% employment drop you have a 1% Building Efficiency drop, then you need to add 50 at the end of the equation
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− | (.5 * %Filled Jobs + 50) + Science + Race + Stance + Dragon (Dragon already has negative stats, subtracting a negative stat makes it positive)
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− | == Algebra is FUN ==
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− | Base Effect * BE * % of building * (1 - % of building)
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− | I'm assuming this translates as
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− | BE * Effect
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− | Now N(1-N) is... wrong. N(1-N) says that after 50% of a building type you start losing the effects that building has... let alone it doesn't seem to follow any particular building. Homes, for instance, uses a similar formula but is much different than the caluculated version
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− | Homes (Birth Rate): 4 * % - .04 * %^2
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− | CAP: MAX(75, Birth Rate)
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− | So... Lets do this Right (With PAINFUL Spreadsheets!)
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− | == Okay ==
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− | I'm running through these to try and verify / correct.
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− | BE looks to be
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− | default - CEIL([(1 - %Filled Jobs) / 4])
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− | It also appears that "Workers Needed for Max. Efficiency" returns (FLOOR(Total Jobs * .67)). This value APPEARS to be used over the actual value 2 * (Total Jobs) / 3 thus meaning a peasant can really only perform 1.4925 jobs (it does add up).
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