Difference between revisions of "WoL Races (Age 46)"
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This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 46 | This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 46 | ||
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+ | For previous bonuses, see [[WoL Races (Age 45)]] | ||
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== Humans == | == Humans == | ||
{{H3|Benefits}} | {{H3|Benefits}} | ||
− | * | + | * +15% Income |
− | * | + | * +15% Thievery Effectiveness |
− | * Defensive Specialist Strength | + | * Defensive Specialist Strength +1 |
{{H3|Limitations}} | {{H3|Limitations}} | ||
− | * | + | * Offensive Specialist Strength -1 |
+ | * -25% Chance of Spell Success | ||
Line 99: | Line 25: | ||
{{H3|Units}} | {{H3|Units}} | ||
− | *Offensive Specialist – Swordsman | + | * Offensive Specialist – Swordsman |
− | *Defensive Specialist – Archer | + | * Defensive Specialist – Archer |
− | *Elite Unit – Knight ( | + | * Elite Unit – Knight (8/3, $800, 6.5 nw) |
== Elves == | == Elves == | ||
{{H3|Benefits}} | {{H3|Benefits}} | ||
− | * | + | * +30% Chance of Spell Success |
− | * Mana Recovery | + | * +1 Mana Recovery per Tick |
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{{H3|Limitations}} | {{H3|Limitations}} | ||
* No Access to Dungeons | * No Access to Dungeons | ||
+ | * -15% Gains from Thief Ops | ||
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{{H3|Units}} | {{H3|Units}} | ||
− | *Offensive Specialist – Ranger | + | * Offensive Specialist – Ranger |
− | *Defensive Specialist – Archer | + | * Defensive Specialist – Archer |
− | *Elite Unit – Elf Lord ( | + | * Elite Unit – Elf Lord (7/4, $800, 6.0 nw) |
+ | |||
== Dwarves == | == Dwarves == | ||
{{H3|Benefits}} | {{H3|Benefits}} | ||
− | * | + | * +30% Building Efficiency |
* Free Building Construction | * Free Building Construction | ||
+ | * Offensive Specialist Strength +1 | ||
* Immunity to Fog | * Immunity to Fog | ||
{{H3|Limitations}} | {{H3|Limitations}} | ||
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* Can't use Accelerated Construction | * Can't use Accelerated Construction | ||
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{{H3|Units}} | {{H3|Units}} | ||
− | *Offensive Specialist – Warrior | + | * Offensive Specialist – Warrior |
− | *Defensive Specialist – Axeman | + | * Defensive Specialist – Axeman |
− | *Elite Unit – Berserker (7/4, $ | + | * Elite Unit – Berserker (7/4, $800, 6.0 nw) |
== Orcs == | == Orcs == | ||
{{H3|Benefits}} | {{H3|Benefits}} | ||
− | * Gains on Attacks | + | * +30% Gains on Attacks |
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* Spreads and is immune to the Plague | * Spreads and is immune to the Plague | ||
− | * Train Elites with Specialist | + | * Train Elites with Specialist Credits |
{{H3|Limitations}} | {{H3|Limitations}} | ||
− | * | + | * Defensive Specialist Strength -1 |
− | * | + | * -50% Honor |
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{{H3|Units}} | {{H3|Units}} | ||
− | *Offensive Specialist – Goblin | + | * Offensive Specialist – Goblin |
− | *Defensive Specialist – Troll | + | * Defensive Specialist – Troll |
− | *Elite Unit – Ogre ( | + | * Elite Unit – Ogre (9/2, $850, 6.75 nw) |
== Gnomes == | == Gnomes == | ||
{{H3|Benefits}} | {{H3|Benefits}} | ||
− | * | + | * +40% Thievery Effectiveness |
− | * Cost of Thieves | + | * -50% Cost of Training Thieves |
− | * | + | * +1 Stealth Recovery per Tick |
{{H3|Limitations}} | {{H3|Limitations}} | ||
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* No Access to Hospitals | * No Access to Hospitals | ||
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*Offensive Specialist – Halfling | *Offensive Specialist – Halfling | ||
*Defensive Specialist – Pikeman | *Defensive Specialist – Pikeman | ||
− | *Elite Unit – Golem (5/ | + | *Elite Unit – Golem (5/5, $400, 4.0 nw) |
== Dark Elves == | == Dark Elves == | ||
{{H3|Benefits}} | {{H3|Benefits}} | ||
− | * | + | * +30% Spell Duration |
− | * | + | * +30% Spell Efficiency |
− | * | + | * Spells do not Consume Runes |
{{H3|Limitations}} | {{H3|Limitations}} | ||
− | * | + | * none |
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{{H3|Units}} | {{H3|Units}} | ||
− | *Offensive Specialist – Night Ranger | + | * Offensive Specialist – Night Ranger |
− | *Defensive Specialist – Druid | + | * Defensive Specialist – Druid |
− | * Elite Unit – Drow ( | + | * Elite Unit – Drow (6/4, $650, 5.0 nw) |
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== Avians == | == Avians == | ||
{{H3|Benefits}} | {{H3|Benefits}} | ||
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* -25% Attack Time | * -25% Attack Time | ||
+ | * +15% Gains from Thief Ops | ||
* Immunity to Ambush | * Immunity to Ambush | ||
{{H3|Limitations}} | {{H3|Limitations}} | ||
− | * | + | * No Access to Stables |
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{{H3|Units}} | {{H3|Units}} | ||
− | *Offensive Specialist – Griffin | + | * Offensive Specialist – Griffin |
− | *Defensive Specialist – Harpie | + | * Defensive Specialist – Harpie |
− | *Elite Unit - Drake ( | + | * Elite Unit - Drake (8/3, $800 6.5 nw) |
[[Category:WoL]] | [[Category:WoL]] |
Latest revision as of 20:46, 20 May 2010
This is a list of the current benefits and limitations for the Utopian Races on the WoL server for Age 46
For previous bonuses, see WoL Races (Age 45)
Humans
Benefits
- +15% Income
- +15% Thievery Effectiveness
- Defensive Specialist Strength +1
Limitations
- Offensive Specialist Strength -1
- -25% Chance of Spell Success
Specific Spellbook
- Greater Protection
- Aggression
Units
- Offensive Specialist – Swordsman
- Defensive Specialist – Archer
- Elite Unit – Knight (8/3, $800, 6.5 nw)
Elves
Benefits
- +30% Chance of Spell Success
- +1 Mana Recovery per Tick
Limitations
- No Access to Dungeons
- -15% Gains from Thief Ops
Specific Spellbook
- Mystic Aura
- Clear Sight
- Fountain of Knowledge
- Pitfalls
- Amnesia
- Quick Feet
- Reflect Magic
Units
- Offensive Specialist – Ranger
- Defensive Specialist – Archer
- Elite Unit – Elf Lord (7/4, $800, 6.0 nw)
Dwarves
Benefits
- +30% Building Efficiency
- Free Building Construction
- Offensive Specialist Strength +1
- Immunity to Fog
Limitations
- Can't use Accelerated Construction
Specific Spellbook
- Fog
- Animate Dead
Units
- Offensive Specialist – Warrior
- Defensive Specialist – Axeman
- Elite Unit – Berserker (7/4, $800, 6.0 nw)
Orcs
Benefits
- +30% Gains on Attacks
- Spreads and is immune to the Plague
- Train Elites with Specialist Credits
Limitations
- Defensive Specialist Strength -1
- -50% Honor
Specific Spellbook
- Fanaticism
- Aggression
Units
- Offensive Specialist – Goblin
- Defensive Specialist – Troll
- Elite Unit – Ogre (9/2, $850, 6.75 nw)
Gnomes
Benefits
- +40% Thievery Effectiveness
- -50% Cost of Training Thieves
- +1 Stealth Recovery per Tick
Limitations
- No Access to Hospitals
Specific Spellbook
- Quick Feet
- Town Watch
- Vermin
- War Spoils
Units
- Offensive Specialist – Halfling
- Defensive Specialist – Pikeman
- Elite Unit – Golem (5/5, $400, 4.0 nw)
Dark Elves
Benefits
- +30% Spell Duration
- +30% Spell Efficiency
- Spells do not Consume Runes
Limitations
- none
Specific Spellbook
- Invisibility
- Fool’s Gold
- Nightmares
- Tree of Gold
Units
- Offensive Specialist – Night Ranger
- Defensive Specialist – Druid
- Elite Unit – Drow (6/4, $650, 5.0 nw)
Avians
Benefits
- -25% Attack Time
- +15% Gains from Thief Ops
- Immunity to Ambush
Limitations
- No Access to Stables
Specific Spellbook
- Clearsight
- Townwatch
Units
- Offensive Specialist – Griffin
- Defensive Specialist – Harpie
- Elite Unit - Drake (8/3, $800 6.5 nw)