Difference between revisions of "Talk:Mystics"

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waiting on B+S to provide more info on spells [[User:Bishop|Bishop]] 15:08, 24 June 2009 (UTC)
 
waiting on B+S to provide more info on spells [[User:Bishop|Bishop]] 15:08, 24 June 2009 (UTC)
 +
-- Cast on others, lasts for days (digits are max number of utopian days) --
 +
"AGGRESSION","24"
 +
"BUILDERS_BOON","24"
 +
"CLEAR_SIGHT","22"
 +
"FANATICISM","12"
 +
"FERTILE_LANDS","30"
 +
"FOG","22"
 +
"FOUNTAIN_OF_KNOWLEDGE","24"
 +
"GREATER_PROTECTION","36"
 +
"INSPIRE_ARMY","24"
 +
"INVISIBILITY","22"
 +
"LOVE_AND_PEACE","22"
 +
"MAGIC_SHIELD","24"
 +
"MINOR_PROTECTION","24"
 +
"NATURES_BLESSING","36"
 +
"PATRIOTISM","20"
 +
"REFLECT_MAGIC","18"
 +
"TOWN_WATCH","18"
 +
"WAR_SPOILS","6"
 +
 +
-- Cast on self for once off instant benefit --
 +
"PARADISE"
 +
"TREE_OF_GOLD"
 +
 +
-- Cast on self for use on next operation --
 +
"ANIMATE_DEAD"
 +
"ANONYMITY"
 +
"MYSTIC_AURA"
 +
"QUICK_FEET"
 +
"SHADOW_LIGHT"
 +
 +
 +
-- Success messages shown to user below (stuff inside braces gets converted
 +
e.g. <nowiki>{{num_acres|render_land}}</nowiki> would be converted to "20 acres" if num_acres is 20.
 +
 +
SPELLS_CAST_SUCCESS_PARADISE
 +
Our mages created XX more land for us to use.
 +
 +
SPELLS_CAST_SUCCESS_TREE_OF_GOLD
 +
XX gold coins have fallen from the trees!
 +
 +
SPELLS_CAST_SUCCESS_ANIMATE_DEAD
 +
Our dead will be awakened the next time our lands are attacked!
 +
 +
SPELLS_CAST_SUCCESS_ANONYMITY
 +
Our next attack will be cloaked under the shades of anonymity.
 +
 +
SPELLS_CAST_SUCCESS_MYSTIC_AURA
 +
A Mystic Aura has been placed around our province, protecting us from the next evil spell from abroad.
 +
 +
SPELLS_CAST_SUCCESS_QUICK_FEET
 +
Our armies have been blessed with excellent speed for their next battle.
 +
 +
SPELLS_CAST_SUCCESS_SHADOW_LIGHT
 +
Our lands are blessed with Shadowlight. The next time thieves enter our lands their identities will be revealed.
 +
 +
SPELLS_CAST_SUCCESS_AGGRESSION
 +
Our soldiers will fight with unique aggression for XX days!
 +
 +
SPELLS_CAST_SUCCESS_BUILDERS_BOON
 +
Our builders have been blessed with unnatural speed for XX days!
 +
 +
SPELLS_CAST_SUCCESS_CLEAR_SIGHT
 +
Our police have been blessed with Clear Sight for XX days!
 +
 +
SPELLS_CAST_SUCCESS_FANATICISM
 +
Our army will fight with fanatical fervor for XX days!
 +
 +
SPELLS_CAST_SUCCESS_FERTILE_LANDS
 +
We have made our lands extraordinarily fertile for the next XX days!
 +
 +
SPELLS_CAST_SUCCESS_FOG
 +
Our lands are filled with fog, slowing opposing armies for XX days!
 +
 +
SPELLS_CAST_SUCCESS_FOUNTAIN_OF_KNOWLEDGE
 +
Our students are blessed with excellent concentration for XX days!
 +
 +
SPELLS_CAST_SUCCESS_MINOR_PROTECTION
 +
Our realm is now under a sphere of protection for XX days!
 +
 +
SPELLS_CAST_SUCCESS_GREATER_PROTECTION
 +
Our realm is now under a sphere of protection for XX days!
 +
 +
SPELLS_CAST_SUCCESS_INSPIRE_ARMY
 +
Our army has been inspired to train harder.  We expect maintenance costs to be reduced for XX days!
 +
 +
SPELLS_CAST_SUCCESS_INVISIBILITY
 +
Our thieves have been made partially invisible for XX days!
 +
 +
SPELLS_CAST_SUCCESS_LOVE_AND_PEACE
 +
Our peasantry is influenced by a magical calm.  We expect birth rates to be higher for XX days!
 +
 +
SPELLS_CAST_SUCCESS_MAGIC_SHIELD
 +
For XX days, the magical auras within our province will protect us from the black magic of our enemies!
 +
 +
SPELLS_CAST_SUCCESS_NATURES_BLESSING
 +
Our lands have been blessed by nature for XX days, and will be protected from drought and storms.
 +
 +
SPELLS_CAST_SUCCESS_NATURES_BLESSING_PLAGUE_GONE
 +
The Plague has been swept from our lands!
 +
 +
SPELLS_CAST_SUCCESS_PATRIOTISM
 +
Our people are excited about the military and will signup more quickly for XX days!
 +
 +
SPELLS_CAST_SUCCESS_REFLECT_MAGIC
 +
Some of the spells cast upon our lands will be reflected back upon their creators for XX days!
 +
 +
SPELLS_CAST_SUCCESS_TOWN_WATCH
 +
Our peasants will help defend our lands for XX days!
 +
 +
SPELLS_CAST_SUCCESS_WAR_SPOILS
 +
Our army has been blessed with immediate War Spoils for XX days!
 +
 +
== OH ==
 +
 +
HERE is the "Spells" page (Wonderfully called "Mystics").
 +
 +
in your defense, the tab group /is/ labeled mystics.
 +
 +
Nvm on that... But this is cool.
 +
: yes, this is named the same as the old guide and the page it links from in-game --[[User:Bishop|Bishop]] 11:04, 16 November 2009 (UTC)
 +
 +
Edited page after I got this:
 +
Our lands have been blessed by nature for 38 days, and will be protected from drought and storms.
 +
: the max cast shown does not include any racial bonuses --[[User:Bishop|Bishop]] 10:03, 18 December 2009 (UTC)
 +
 +
 +
 +
 +
 +
== Spell durations! ==
 +
 +
How does spell duration really work?
 +
 +
Elf/Mystic 17.5% guilds! Does this mean i have twice as efficient guilds, so that would qualify me for >20% guilds and possibly max duration!
 +
NW difference. 7% larger opponent!
 +
>5 Raw WPA >80% sci! Mod WPA >11
 +
 +
We are in Hostile!
 +
 +
-- Copied from text --
 +
For example, given a spell with a nominal duration of 24 days:
 +
 +
    * with a scaling factor of 100% (meaning both provinces have the same net worth, are in war, and the caster has 20% or more guilds), the final cast time will be in the range of 12-24 days.
 +
    * in a situation with a scaling factor of 0% (e.g., the cast has no guilds), the final cast time will be 6 days (25% of 24 days).
 +
    * in a situation with a scaling factor of 50%, the final cast time will be 6 days (25% of 24 days) + 3 days (25% of 24 days multipled by scaling factor of 50%) + 0-6 days (random number out of 50% of 24 days multiplied by scaling factor of 50%), which equals 9 - 15 days in total. 
 +
-- End Copy --
 +
 +
Cast duration 6 hours - this means?
 +
 +
7% difference and Hostile would equal to casting with 0 guilds?
 +
 +
It also gives less duration than 50% scaling which is 9-15 hours.
 +
 +
What is the leading modifier here, but there is something wrong here.
 +
 +
I have been assuming 24 hours duration, which is wrong ofcourse. Guide says 8 here http://wiki.utopia-game.com/index.php/Magic_Formulas but htat is to low. What is the max duration for MS ?
 +
 +
=== Crystal Ball ===
 +
Knowing more about your friends and opponents is vital to your success as a leader. This spell gives you insight into the workings of any province of your choice.
 +
 +
  Available to: [[Race|All]]
 +
  Effect: Gives you an overview of the Throne page of the enemy province.
 +
  Duration: Instant cast
 +
  Cast Message: Our crystal ball shows ... <target province information>
 +
  Mystic Advisor Message: N/A
 +
 +
=== Crystal Eye ===
 +
Cast on a kingdom instead of an individual province, this option gives a Bird's Eye view of all that has happened across the kingdom of the current and previous months.
 +
 +
  Available to: [[Race|All]]
 +
  Effect: Allows you access to the Papers from the Kingdom of the target province
 +
  Duration: Instant Cast
 +
  Cast Message: <shows Paper of target provinces Kingdom>
 +
  Mystic Advisor Message: N/A
 +
 +
[[User:Stupid|Stupid]] 21:49, 7 September 2010 (UTC)

Latest revision as of 23:02, 28 May 2017

waiting on B+S to provide more info on spells Bishop 15:08, 24 June 2009 (UTC) -- Cast on others, lasts for days (digits are max number of utopian days) -- "AGGRESSION","24" "BUILDERS_BOON","24" "CLEAR_SIGHT","22" "FANATICISM","12" "FERTILE_LANDS","30" "FOG","22" "FOUNTAIN_OF_KNOWLEDGE","24" "GREATER_PROTECTION","36" "INSPIRE_ARMY","24" "INVISIBILITY","22" "LOVE_AND_PEACE","22" "MAGIC_SHIELD","24" "MINOR_PROTECTION","24" "NATURES_BLESSING","36" "PATRIOTISM","20" "REFLECT_MAGIC","18" "TOWN_WATCH","18" "WAR_SPOILS","6"

-- Cast on self for once off instant benefit -- "PARADISE" "TREE_OF_GOLD"

-- Cast on self for use on next operation -- "ANIMATE_DEAD" "ANONYMITY" "MYSTIC_AURA" "QUICK_FEET" "SHADOW_LIGHT"


-- Success messages shown to user below (stuff inside braces gets converted e.g. {{num_acres|render_land}} would be converted to "20 acres" if num_acres is 20.

SPELLS_CAST_SUCCESS_PARADISE Our mages created XX more land for us to use.

SPELLS_CAST_SUCCESS_TREE_OF_GOLD XX gold coins have fallen from the trees!

SPELLS_CAST_SUCCESS_ANIMATE_DEAD Our dead will be awakened the next time our lands are attacked!

SPELLS_CAST_SUCCESS_ANONYMITY Our next attack will be cloaked under the shades of anonymity.

SPELLS_CAST_SUCCESS_MYSTIC_AURA A Mystic Aura has been placed around our province, protecting us from the next evil spell from abroad.

SPELLS_CAST_SUCCESS_QUICK_FEET Our armies have been blessed with excellent speed for their next battle.

SPELLS_CAST_SUCCESS_SHADOW_LIGHT Our lands are blessed with Shadowlight. The next time thieves enter our lands their identities will be revealed.

SPELLS_CAST_SUCCESS_AGGRESSION Our soldiers will fight with unique aggression for XX days!

SPELLS_CAST_SUCCESS_BUILDERS_BOON Our builders have been blessed with unnatural speed for XX days!

SPELLS_CAST_SUCCESS_CLEAR_SIGHT Our police have been blessed with Clear Sight for XX days!

SPELLS_CAST_SUCCESS_FANATICISM Our army will fight with fanatical fervor for XX days!

SPELLS_CAST_SUCCESS_FERTILE_LANDS We have made our lands extraordinarily fertile for the next XX days!

SPELLS_CAST_SUCCESS_FOG Our lands are filled with fog, slowing opposing armies for XX days!

SPELLS_CAST_SUCCESS_FOUNTAIN_OF_KNOWLEDGE Our students are blessed with excellent concentration for XX days!

SPELLS_CAST_SUCCESS_MINOR_PROTECTION Our realm is now under a sphere of protection for XX days!

SPELLS_CAST_SUCCESS_GREATER_PROTECTION Our realm is now under a sphere of protection for XX days!

SPELLS_CAST_SUCCESS_INSPIRE_ARMY Our army has been inspired to train harder. We expect maintenance costs to be reduced for XX days!

SPELLS_CAST_SUCCESS_INVISIBILITY Our thieves have been made partially invisible for XX days!

SPELLS_CAST_SUCCESS_LOVE_AND_PEACE Our peasantry is influenced by a magical calm. We expect birth rates to be higher for XX days!

SPELLS_CAST_SUCCESS_MAGIC_SHIELD For XX days, the magical auras within our province will protect us from the black magic of our enemies!

SPELLS_CAST_SUCCESS_NATURES_BLESSING Our lands have been blessed by nature for XX days, and will be protected from drought and storms.

SPELLS_CAST_SUCCESS_NATURES_BLESSING_PLAGUE_GONE The Plague has been swept from our lands!

SPELLS_CAST_SUCCESS_PATRIOTISM Our people are excited about the military and will signup more quickly for XX days!

SPELLS_CAST_SUCCESS_REFLECT_MAGIC Some of the spells cast upon our lands will be reflected back upon their creators for XX days!

SPELLS_CAST_SUCCESS_TOWN_WATCH Our peasants will help defend our lands for XX days!

SPELLS_CAST_SUCCESS_WAR_SPOILS Our army has been blessed with immediate War Spoils for XX days!

OH

HERE is the "Spells" page (Wonderfully called "Mystics").

in your defense, the tab group /is/ labeled mystics.

Nvm on that... But this is cool.

yes, this is named the same as the old guide and the page it links from in-game --Bishop 11:04, 16 November 2009 (UTC)

Edited page after I got this: Our lands have been blessed by nature for 38 days, and will be protected from drought and storms.

the max cast shown does not include any racial bonuses --Bishop 10:03, 18 December 2009 (UTC)



Spell durations!

How does spell duration really work?

Elf/Mystic 17.5% guilds! Does this mean i have twice as efficient guilds, so that would qualify me for >20% guilds and possibly max duration! NW difference. 7% larger opponent! >5 Raw WPA >80% sci! Mod WPA >11

We are in Hostile!

-- Copied from text -- For example, given a spell with a nominal duration of 24 days:

   * with a scaling factor of 100% (meaning both provinces have the same net worth, are in war, and the caster has 20% or more guilds), the final cast time will be in the range of 12-24 days.
   * in a situation with a scaling factor of 0% (e.g., the cast has no guilds), the final cast time will be 6 days (25% of 24 days).
   * in a situation with a scaling factor of 50%, the final cast time will be 6 days (25% of 24 days) + 3 days (25% of 24 days multipled by scaling factor of 50%) + 0-6 days (random number out of 50% of 24 days multiplied by scaling factor of 50%), which equals 9 - 15 days in total.  

-- End Copy --

Cast duration 6 hours - this means?

7% difference and Hostile would equal to casting with 0 guilds?

It also gives less duration than 50% scaling which is 9-15 hours.

What is the leading modifier here, but there is something wrong here.

I have been assuming 24 hours duration, which is wrong ofcourse. Guide says 8 here http://wiki.utopia-game.com/index.php/Magic_Formulas but htat is to low. What is the max duration for MS ?

Crystal Ball

Knowing more about your friends and opponents is vital to your success as a leader. This spell gives you insight into the workings of any province of your choice.

 Available to: All
 Effect: Gives you an overview of the Throne page of the enemy province.
 Duration: Instant cast
 Cast Message: Our crystal ball shows ... <target province information>
 Mystic Advisor Message: N/A

Crystal Eye

Cast on a kingdom instead of an individual province, this option gives a Bird's Eye view of all that has happened across the kingdom of the current and previous months.

 Available to: All
 Effect: Allows you access to the Papers from the Kingdom of the target province
 Duration: Instant Cast
 Cast Message: <shows Paper of target provinces Kingdom>
 Mystic Advisor Message: N/A

Stupid 21:49, 7 September 2010 (UTC)