Race

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Utopia currently has 7 races. This is a list of the current benefits, limitations, Spell books, and army info for the Utopian Races on the WoL server for the current age, Age 78 - The Age of Insight

For previous bonuses, see Races (Age 77)

For personality bonuses, see Personality

Comparison Table

 Avians  Dwarves  Elves  Faeries
  • -30% Attack travel time
  • +40% Birth Rate
  • +35% Specialist Credits from Attacks
  • +25% Building Efficiency
  • Free Building Construction
  • -50% Building Construction Time
  • +35% Wizardry Effectiveness (WPA)
  • +30% Tower Effectiveness
  • +1 Defensive Specialist Strength
  • +30% Self Spell Duration (will not affect spells on others)
  • +20% Sabotage Operation Damage


Fanaticism, Greater Protection


Mystic Aura, Inspire Army


Inspire Army


Animate Dead, Greater Protection, Mystic Aura, Tree of Gold

  • Cannot Use War Horses or Stables
  • -5% Battle Gains
  • Can't use Accelerated Construction
  • +75% Food consumption
  • +30% Wages
  • -10% Income

Elite: 8/3, 900gc, 9 NW

Elite: 7/4, 925gc, 9 NW

Elite: 8/3, 950gc, 9.5 NW

Elite: 3/8, 1100gc, 10.0 NW

 
 Halflings  Humans  Orcs
  • +30% Thievery Effectiveness (TPA)
  • +7% Population
  • -50% Thief Costs
  • +1 Offense/Defense Soldiers
  • +30% Income
  • Income Penalty Protection
  • +15% Building and Specialist Credits from Attacks
  • +20% Battle Gains
  • +15% Enemy casualties when attacking
  • -75% Draft Costs


Aggression, Town Watch


Greater Protection, Inspire Army, Quick Feet


Reflect Magic

  • -5% Building Effectiveness
  • -10% Wizardry Effectiveness (WPA) and Self Spell Success Chance
  • +10% Military Casualties
  • -10% Science Effectiveness

Elite: 5/7, 900gc, 9.5 NW

Elite: 8/3, 1100gc, 9.5 NW

Elite: 9/2, 925gc, 9.0 NW


Current Races in Utopia

Avians

  • A mix of bird and man, Avians have the unique ability to fly. Their natural wilderness lifestyle and speed make them efficient and powerful warriors, but they breed at a ferocious rate.

Lived at: Age 3 ... Age 35, Age 45... now

Dwarves

  • Dwarves are a friendly but powerful race of individuals, and by far the most technologically advanced race in Utopia. They have always had huge skills in engineering, mining and metallurgy, and with time and experience they have become excellent at building and using their land.

Lived at: Age 1 ... now

Elves

  • An intelligent group of individuals, Elves have always been known for their magical abilities and grant a high priority to the research of the arcane powers. Elves master the mystical energies easier than other race. They also have learned many and powerful spells. Overall, Elves are naturally oriented towards Magic, but are very versatile and can be used for attacking also. They can be good Mages or supporting Attacker/Mages.

Lived at: Age 1 ... Age 72 ... Age 74

Faeries

  • A race of creatures unbeknownst to many, the Faeries excel at magic (as they are beings of magic themselves) and subterfuge (largely due to their small size), but are often known as the most peaceful of the Utopian races. These creatures are considered fragile but noble, and much about these tiny forest dwellers remains a mystery.

Lived at: Age 1 ... Age 35, Age 50 ... now

Halflings

  • A race resembling tiny humans, Halflings are famous for their quickness and Thievery skills. Their small stature makes them mediocre warriors, but also creates many unique advantages. Their petite size also results in the natural ability to substantially increase their effectiveness on certain thievery operations.

Lived at: Age 3 ... Age 35, Age 47 ... Age 72, Age 76

Humans

  • The most scholarly and noble of the races, Humans have always taken the greatest interest in learning about their world, and developing better tools and machines to make life easier. Alas, they are often considered a greedy and selfish bunch, but humans do know how to make money extremely well. Overall, Humans are versatile.

Lived at: Age 1 ... now

Orcs

  • The most evil of the races, the Orcs are cruel, selfish, and arrogant. Lovers of destruction and chaos, they are one of the most ferocious and efficient warriors on the planet and their ranks are filled with one of the most powerful units in the game, the dreadful Ogre. Unfortunately, their abilities in the arts of Science leave much to be desired. Overall, Orcs tend to be focused Attackers and are a good pick for players who do not want to bother with heavy magic or thievery yet.

Lived at: Age 1 ... now

Retired Races

Bocans

  • The malevolent Bocan can take any form, from a satyr to a cat. The only way to spot a Bocan is their eyes, which will glow red, blue, or green. This characteristic makes them excellent thieves. But be careful, they are fiercely independent creatures and may not follow your orders as effectively as you may wish.

Lived at: Age 73... Age 76

Dark Elves

  • Subterranean counterpart of the Elves, the Dark Elves are also known for their magical abilities and are evil individuals that like suffering and pain. Their hostile underground environment has allowed the Dark Elves to develop special offensive manoeuvres, their offensive troops are more efficient than average, as well as a unique spell that makes enemy troops completely harmless by giving them nightmares!

Lived at: Age 36 ... Age 49, Age 73 ... Age 76

Dryads

  • A recently discovered race of magical treefolk, the Dryads have are caretakers of nature and have a unique connection to the land. This affinity allows them to produce bountiful harvests from their own lands, even if they don't have farms. This link also extends to the creatures of their woodlands, most notably the horses they breed and care for, who possess a fierceness of spirit not found amongst those of other races. Despite the strength of their woods and it's creatures, the dryads themselves are rather peaceable and shy away from combat unless absolutely necessary. Even then, their aversion to bloodshed makes them reluctant to enter battle or even slay those who would bear arms against them. But when they decide to fight, they are very strong.

Lived at: Age 72 ... Age 76

Gnomes

  • The most mysterious of the races, the Gnomes are short legged individuals who live in natural areas close to the Earth and care for wildlife. Because of their extremely small size, Gnomes are genetically well suited for the tasks of thievery and excel at espionage operations. Alas, their specific magical nature makes them immune to the healing techniques used by the other races. Overall, Gnomes are by far the best intelligence gatherers in the game. Gnomes are versatile and will be a good pick for players who want to focus on conducting thievery operations, combining this with either attacking power or Magic. Their cheap troops make them another good pick for beginners.

Lived at: Age 36 ... Age 49

Undead

  • The Undead are an unnatural species with amazingly unique abilities. They are generally rotting to pieces and carry the plague (a highly contagious disease that will kill the living but seems to provide them the strength they need to survive) with them wherever they walk. Unfortunately, their zombie-like nature (their brains are literally falling apart) makes it difficult for them to understand the arts of thievery, resulting in them having trouble remembering things they had learned and holding back their ability to progress.

Lived at: Age 6 ... Age 35, Age 43, Age 50 ... Age 73


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Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)

Races & Personalities
Races Avians  • Dwarves  • Elves • Faery • Halflings • Humans • Orcs  • Dark Elves
Extinct Races Bocans  • † Dark Elves  • † Dryads  • † Gnomes  • † Undead
Personalities The Heretic  • The Mystic  • The Paladin  • The Rogue • The Sage  • The Tactician  • The Undead  • The War Hero  • The Warrior
Extinct Personalities The Artisan  • † The Freak  • † The General  • † The Merchant  • † The Shepherd  • † The Cleric
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