Race

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Utopia currently has 8 races. This is a list of the current benefits, limitations, Spell books, and army info for the Utopian Races on the WoL server for Age 71

For previous bonuses, see Races (Age 70)

For personality bonuses, see Personality

Comparison Table

 Avians  Dwarves  Elves  Faeries
  • -30% Attack travel time
  • Cannot be ambushed
  • +40% Birth rates
  • Can Train Elites with Credits
  • Reduced Specialist cost from 350 gc to 300 gc
  • Free Building Construction and Can Use Credits To Raze Buildings
  • +25% Building Efficiency
  • -50% Building Construction Time
  • +1 offensive specialist strength
  • +1 defensive specialist strength
  • +2 defensive specialist strength
  • +35% Spell Success
  • +25% Combat Instant Spell Damage
  • +50% Rune Generation
  • -35% Military Casualties
  • +40% Combat Instant Spell Damage
  • +40% Sabotage Operation Damage
  • +1 mana per tick in war


Fanaticism, Greater Protection, Blood Lust


Mystic Aura


Fool's Gold, Pitfalls, Invisibility


Access to All Racial Spells and Tree of Gold

  • -10% Combat Gains
  • Cannot Use War Horses
  • Can't use Accelerated Construction
  • +100% food consumption
  • +50% Military Wages
  • -5% Population
  • -10% Income

Elite: 11/4, 775gc, 10.5 NW

Elite: 8/8, 900gc, 10NW

8/7, 900gc, 9.5NW

Elite: 5/10, 1050gc, 11NW

 
 Halflings  Humans  Orcs  Undeads
  • +15% population
  • +50% Thievery Operation Success (TPA)
  • -50% thief cost
  • +1 stealth per tick
  • +2 Offensive Specialist Strength
  • +30% income
  • Immune to Income Penalties
  • +25% Battle Gains
  • Free draft
  • +20% Enemy casualties when attacking
  • -50% Offensive losses on attacks you make
  • Spreads and is Immune to The Plague
  • No Food Required
  • Successful land attacks convert Offensive Specialists into Elites
  • Defensive losses automatically convert to soldiers(Permanent Animate Dead)
  • +3 Offensive Specialist strength


Mage's Fury, Aggression


Greater Protection, Quick Feet


Reflect Magic, Blood Lust


Town Watch

  • -5% Building Efficiency
  • -10% Birth Rate
  • -10% Spell Success
  • +50% Rune Costs
  • +15% Resource Losses when attacked
  • +10% Military Casualties
  • -10% Thievery Effectiveness (TPA)
  • Basic Thievery (Intel operations only)
  • No Elite Training
  • -35% Science Effectiveness

Elite: 6/8, 700gc, 9NW

Elite: 11/5, 1050gc, 11NW

Elite: 13/2, 1000gc, 11.5NW

Elite: 15/1, N/A gc, 11.5NW


Current Races in Utopia

Avians

  • A mix of bird and man, Avians have the unique ability to fly. Their natural wilderness lifestyle and speed make them efficient and powerful warriors, but they breed at a ferocious rate.

Lived at: Age 3 ... Age 35, Age 45... now


Dwarves

  • Dwarves are a friendly but powerful race of individuals, and by far the most technologically advanced race in Utopia. They have always had huge skills in engineering, mining and metallurgy, and with time and experience they have become excellent at building and using their land. Being as it is mostly underground, it takes them longer to complete similar projects by other races though it provides some protection from being overwhelmed in attacks.

Lived at: Age 1 ... now


Elves

  • An intelligent group of individuals, Elves have always been known for their magical abilities and grant a high priority to the research of the arcane powers. Elves master the mystical energies easier than other race. They also have learned many and powerful spells. Overall, Elves are naturally oriented towards Magic, but are very versatile and can be used for attacking also. They can be good Mages or supporting Attacker/Mages.

Lived at: Age 1 ... now


Faery

  • A race of creatures unbeknownst to many, the Faeries excel at magic (as they are beings of magic themselves) and subterfuge (largely due to their small size), but are often known as the most peaceful of the Utopian races. These creatures are considered fragile but noble, and much about these tiny forest dwellers remains a mystery.

Lived at: Age 1 ... Age 35, Age 50 ... now


Halflings

  • A race resembling tiny humans, Halflings are famous for their quickness and Thievery skills. Their small stature makes them mediocre warriors, but also creates many unique advantages. Their petite size also results in the natural ability to substantially increase their effectiveness on certain thievery operations.

Lived at: Age 3 ... Age 35, Age 47 ... now


Humans

  • The most scholarly and noble of the races, Humans have always taken the greatest interest in learning about their world, and developing better tools and machines to make life easier. Alas, they are often considered a greedy and selfish bunch, but humans do know how to make money extremely well and have the power to create money magically. Overall, Humans are versatile.

Lived at: Age 1 ... now


Orcs

  • The most evil of the races, the Orcs are cruel, selfish, and arrogant. Lovers of destruction and chaos, they are one of the most ferocious and efficient warriors on the planet and their ranks are filled with one of the most powerful units in the game, the dreadful Ogre. Unfortunately, their abilities in the arts of Science leave much to be desired. Overall, Orcs tend to be focused Attackers and are a good pick for players who do not want to bother with heavy magic or thievery yet.

Lived at: Age 1 ... now


Undead

The Undead are an unnatural species with amazingly unique abilities. They are generally rotting to pieces and carry the plague (a highly contagious disease that will kill the living but seems to provide them the strength they need to survive) with them wherever they walk. Unfortunately, their zombie-like nature (their brains are literally falling apart) makes it difficult for them to understand the arts of thievery, resulting in them having trouble remembering things they had learned and holding back their ability to progress.

Lived at: Age 6 ... Age 35, Age 43, Age 50 ... now




Retired Races

Gnomes

  • The most mysterious of the races, the Gnomes are short legged individuals who live in natural areas close to the Earth and care for wildlife. Because of their extremely small size, Gnomes are genetically well suited for the tasks of thievery and excel at espionage operations. Alas, their specific magical nature makes them immune to the healing techniques used by the other races. Overall, Gnomes are by far the best intelligence gatherers in the game. Gnomes are versatile and will be a good pick for players who want to focus on conducting thievery operations, combining this with either attacking power or Magic. Their cheap troops make them another good pick for beginners.

Lived at: Age 36 ... Age 49

Dark Elves

  • Subterranean counterpart of the Elves, the Dark Elves are also known for their magical abilities and are evil individuals that like suffering and pain. The Dark Elven mages are the most efficient at performing magic and have developed a unique skill that allows them to generate mystical energies without using runes. Their hostile underground environment has allowed the Dark Elves to develop special offensive manoeuvres, their offensive troops are more efficient than average, as well as a unique spell that makes enemy troops completely harmless! Unfortunately, these rude living conditions also severely hinder their exploring abilities. Overall, Dark Elves are naturally oriented towards Magic and are very efficient at casting the hardest, and most powerful, spells, but they can also handle the Attacker and the Thieves roles very well.

Lived at: Age 36 ... Age 49


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Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  •

Races & Personalities
Races Avians  • Dwarves  • Elves • Faery • Halflings • Humans • Orcs • Undeads
Extinct Races Gnomes  • † Dark Elves
Personalities The Heretic  • The War Hero  • The Sage  • The Rogue  • The Mystic  • The Warrior  • The Tactician  • The Cleric
Extinct Personalities The Merchant  • † The Artisan  • † The General  • † The Freak  • † The Shepherd
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