Difference between revisions of "User:Arc"

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{{Personality|The Merchant|The Wealthy Sir Lancelot|'''Merchants''' are the masters of trade and finance. Known for their intuition and expertise when dealing with cash, Merchants are able to generate more gold than the other personas. They are also known for their unique ability to deal with economical problems and to ignore them without hassle.
 
{{Personality|The Merchant|The Wealthy Sir Lancelot|'''Merchants''' are the masters of trade and finance. Known for their intuition and expertise when dealing with cash, Merchants are able to generate more gold than the other personas. They are also known for their unique ability to deal with economical problems and to ignore them without hassle.
|* +30% Income
+
|
 +
* +30% Income
 
* -25% Money Losses on Plunder Attacks
 
* -25% Money Losses on Plunder Attacks
 
* Immunity to all Income Penalties (Riots, Plagues, etc.)
 
* Immunity to all Income Penalties (Riots, Plagues, etc.)
 
* Banks are twice as effective (subject to [[Declining_building_efficiency#Building_Effects|DBE]])
 
* Banks are twice as effective (subject to [[Declining_building_efficiency#Building_Effects|DBE]])
 +
}}
 +
 +
{{Personality|The Shepherd|The Humble Sir Lancelot|The '''Shepherd''' is an expert of the lands and a master of the environment, with extensive experience in farming, fishing and hunting. Their ability to live off the land surrounding them helps their people generate food from all types of land. Shepherds are also able to ignore all diseases and climatic anomalies affecting their province.
 +
|
 +
* Land generates 4 bushels of food per acre daily
 +
* Immune to Droughts, Storms and the Plague
 +
* -30% Explore time and costs
 +
* -30% Building Construction Time and costs
 +
}}
 +
 +
{{Personality|The Sage|The Wise Sir Lancelot|The '''Sage''' has the wisdom of the ages and an infinite knowledge. Understanding so much about life, the world, and history, the Sage can provide unique guidance in a world consisting of so many different areas. Provinces led by Sages will find themselves more efficient in the domains of arts and sciences.
 +
|
 +
* +30% Science effectiveness
 +
* -30% Book Costs
 +
* -30% Research Time
 +
* -50% Losses on Learn Attacks
 +
* Every 4 Acres of land produces 1 Science Book per Hour
 +
}}
 +
 +
{{Personality|The Rogue|Sir Lancelot the Rogue|Widely considered to be evil to the core, the '''Rogue''' is a very enigmatic persona. Rogues have extensive experience in the arts of thievery, fraud and crime - but in the Utopian World, this can be used for both good and evil. Rogues will find themselves having access to deadly thievery operations that others can simply never experience.
 +
|
 +
* +1 Stealth recovery per tick
 +
* Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
 +
* Thieves Dens are twice as effective (subject to [[Declining_building_efficiency#Building_Effects|DBE]])
 +
}}
 +
 +
{{Personality|The Mystic|Sir Lancelot the Sorcerer|A master of magic, the '''Mystic''' has experience with getting the most out of the world of sorcery. Being led by "one of their own" gives a province extraordinary abilities in the mystic arts. Mystics will find themselves having access to one of the most deadly spell that others can simply never experience.
 +
|
 +
* Meteor Showers spell
 +
* All Guilds and Towers are twice as effective
 +
* +30% Spell Duration (For Duration Spells Only)
 +
}}
 +
 +
{{Personality|The Warrior|Sir Lancelot the Warrior|Aggressive, ruthless, and cunning are all adjectives that come to mind when describing the '''Warrior'''. Warriors have developed unique warring skills that allows them to conduct their military operations very aggressively with high losses to the enemy whilst protecting their own troops. They are also able to control recently captured land more efficiently.
 +
|
 +
* -50% Land Losses when Ambushed
 +
* +15% Enemy Casualties (on attack or defense)
 +
* -15% Your Military Casualties (on attack or defense)
 +
* 10% more offensive military efficiency in war
 +
}}
 +
 +
{{Personality|The Tactician|The Conniving Sir Lancelot|The '''Tactician''''s focus is on the strategic side of war. Leadership is its own reward, and the Tactician 's cunning gives you the unique ability to conduct Conquest Attacks at all times. Tacticians thrive in war and use their strategic advantage to wrest more troops and buildings from their opponents and to conduct attacks swiftly.
 +
|
 +
* Access to enhanced Conquest Attack at all times
 +
* Gain 30% more Specialist and Building Credits
 +
* -15% Attack Time
 +
* -30% Military Training Time
 +
}}
 +
 +
{{Personality|The Cleric|Sir Lancelot the Blessed|Well versed in the anatomy of their race, those led by a '''Cleric''' have a superior ability to heal and protect their troops. Clerics assist their armies on the battlefield personally and can miraculously return the dead to life and reduce overall troop losses.
 +
|
 +
* -50% military casualties (on attack and defense)
 +
* Troops lost on attacks or defense are converted to soldiers
 +
* 1 extra General
 
}}
 
}}

Latest revision as of 14:17, 6 October 2011

Testing personality templates

The Merchant

  • +30% Income
  • -25% Money Losses on Plunder Attacks
  • Immunity to all Income Penalties (Riots, Plagues, etc.)
  • Banks are twice as effective (subject to DBE)

Merchants are the masters of trade and finance. Known for their intuition and expertise when dealing with cash, Merchants are able to generate more gold than the other personas. They are also known for their unique ability to deal with economical problems and to ignore them without hassle.

Title: The Wealthy Sir Lancelot

The Shepherd

  • Land generates 4 bushels of food per acre daily
  • Immune to Droughts, Storms and the Plague
  • -30% Explore time and costs
  • -30% Building Construction Time and costs

The Shepherd is an expert of the lands and a master of the environment, with extensive experience in farming, fishing and hunting. Their ability to live off the land surrounding them helps their people generate food from all types of land. Shepherds are also able to ignore all diseases and climatic anomalies affecting their province.

Title: The Humble Sir Lancelot

The Sage

  • +30% Science effectiveness
  • -30% Book Costs
  • -30% Research Time
  • -50% Losses on Learn Attacks
  • Every 4 Acres of land produces 1 Science Book per Hour

The Sage has the wisdom of the ages and an infinite knowledge. Understanding so much about life, the world, and history, the Sage can provide unique guidance in a world consisting of so many different areas. Provinces led by Sages will find themselves more efficient in the domains of arts and sciences.

Title: The Wise Sir Lancelot

The Rogue

  • +1 Stealth recovery per tick
  • Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
  • Thieves Dens are twice as effective (subject to DBE)

Widely considered to be evil to the core, the Rogue is a very enigmatic persona. Rogues have extensive experience in the arts of thievery, fraud and crime - but in the Utopian World, this can be used for both good and evil. Rogues will find themselves having access to deadly thievery operations that others can simply never experience.

Title: Sir Lancelot the Rogue

The Mystic

  • Meteor Showers spell
  • All Guilds and Towers are twice as effective
  • +30% Spell Duration (For Duration Spells Only)

A master of magic, the Mystic has experience with getting the most out of the world of sorcery. Being led by "one of their own" gives a province extraordinary abilities in the mystic arts. Mystics will find themselves having access to one of the most deadly spell that others can simply never experience.

Title: Sir Lancelot the Sorcerer

The Warrior

  • -50% Land Losses when Ambushed
  • +15% Enemy Casualties (on attack or defense)
  • -15% Your Military Casualties (on attack or defense)
  • 10% more offensive military efficiency in war

Aggressive, ruthless, and cunning are all adjectives that come to mind when describing the Warrior. Warriors have developed unique warring skills that allows them to conduct their military operations very aggressively with high losses to the enemy whilst protecting their own troops. They are also able to control recently captured land more efficiently.

Title: Sir Lancelot the Warrior

The Tactician

  • Access to enhanced Conquest Attack at all times
  • Gain 30% more Specialist and Building Credits
  • -15% Attack Time
  • -30% Military Training Time

The Tactician's focus is on the strategic side of war. Leadership is its own reward, and the Tactician 's cunning gives you the unique ability to conduct Conquest Attacks at all times. Tacticians thrive in war and use their strategic advantage to wrest more troops and buildings from their opponents and to conduct attacks swiftly.

Title: The Conniving Sir Lancelot

The Cleric

  • -50% military casualties (on attack and defense)
  • Troops lost on attacks or defense are converted to soldiers
  • 1 extra General

Well versed in the anatomy of their race, those led by a Cleric have a superior ability to heal and protect their troops. Clerics assist their armies on the battlefield personally and can miraculously return the dead to life and reduce overall troop losses.

Title: Sir Lancelot the Blessed