Difference between revisions of "Hostile Meter"
m (→Unfriendly) |
(→War) |
||
Line 146: | Line 146: | ||
''Mystics:'' | ''Mystics:'' | ||
− | |||
''Thievery:'' | ''Thievery:'' |
Revision as of 17:49, 9 September 2023
Contents
Significance of the Hostility Meter
When a party hits 15 points they become Unfriendly to the Kingdom which they hit/opped. Hostile status requires 30 points to achieve.
If both Kingdoms reach Hostile relations, the kingdom with fewer meter points may declare war. When 90 points are reached by both Kingdoms, either one can declare.
On the first of each Utopian Month, both hostility meters decay by one fifth (20%) or 3 points, whichever is greater.
Attacks, Spells, Ops and How they Move the Meter
Different successful attack types, spells and thievery operations add to the hostility meter at varying levels of intensity. The attacks add to the meter according to the figures given below.
Traditional Marches, Conquests, Razes, Plunders, Massacres, Learns
All these attacks add 3 points to the hostility meter per hit.
Ambushes and Bounces
Ambushes add 1.5 points to the meter.
Bounces will affect the meter based on offense vs defense sent (i.e. a failed attack with greater than 75% offense sent would move the meter equivalent to 50% of a successful Traditional March).
Dragons
Dragons add 30 points to the hostility meter.
Spells and Thievery Operations
Spell | Relations Required | Value |
Storms | Normal | 0.02 |
Drought | Normal | 0.02 |
Gluttony | Normal | 0.03 |
Magic Ward | Unfriendly | 0.05 |
Chastity | Unfriendly | 0.05 |
Sloth | Unfriendly | 0.05 |
Greed | Normal | 0.05 |
Vermin | Normal | 0.00 |
Abolish Ritual | Unfriendly | 0.05 |
Lightning Strike | Normal | 0.06 |
Pitfalls | Normal | 0.06 |
Explosions | Normal | 0.06 |
Fireball | Unfriendly | 0.08 |
Tornadoes | Unfriendly | 0.1 |
Blizzard | Unfriendly | 0.1 |
Fool's Gold | Unfriendly | 0.14 |
Mystic Vortex | Unfriendly | 0.15 |
Nightmares | Unfriendly | 0.15 |
Land Lust | Unfriendly | 0.2 |
Meteor Showers | Unfriendly | 0.25 |
Thievery Operation | Relations Required | Value |
Free Prisoners | Normal | 0.01 |
Rob the Granaries | Normal | 0.02 |
Bribe Generals | Normal | 0.03 |
Bribe Thieves | Normal | 0.03 |
Rob the Towers | Normal | 0.03 |
Kidnap | Normal | 0.04 |
Rob the Vaults | Normal | 0.04 |
Steal War Horses | Unfriendly | 0.06 |
Incite Riots | Normal | 0.06 |
Night Strike | Unfriendly | 0.08 |
Arson | Normal | 0.08 |
Greater Arson | Unfriendly | 0.1 |
Assassinate Wizards | Unfriendly | 0.12 |
Detailed: Effects of Moving the Meter & Changing Relations
Normal
No Effects
Unfriendly
- A Dragon sent to an unfriendly Kingdom will only have 50% health points.
Mystics:
- Expose Thieves
- Fireball
- Lightning Strike
- Chastity
- Fool's Gold
- Nightmares
- Mystic Vortex
- Tornadoes
- Land Lust
- Abolish Ritual
- Magic Ward
- Sloth
Thievery:
Hostile
- A Dragon sent to a Hostile Kingdom will only have 75% health points.
- Some Honor bonuses from Ops and Spells
- Mana costs of Offensive Spells decreases to 2%
- Stealth costs of Offensive Operations decreases to 2%
- Access to Meteor Showers
War
- A Dragon sent in War has full health
- Dragon Networth Range is removed when targeting a Kingdom you are at War with
- Greatly reduced Multi-Attack Protection
- 80% Protection from hits and spell/op effects from Kingdoms outside the War (phasing in over 24h)
- Decreased Attack Time (phasing in) by 15% after 12 Ticks
Mystics:
Thievery: