Difference between revisions of "Hostile Meter"

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m (Attacks, Spells, Ops and How they Move the Meter)
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==Attacks, Spells, Ops and How they Move the Meter==
 
==Attacks, Spells, Ops and How they Move the Meter==
Different successful attack types, spells and thievery operations add to the hostility meter at varying levels of intensity. The attacks add to the meter according to the figures given below. <!---The meter is capped at 150 points. --->
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Different successful Attack types, Spells and Thievery Operations add to the Hostility Meter at varying levels of intensity. The Attacks add to the Meter according to the figures given below. The Meter is capped at 180 points.
  
 
===Traditional Marches, Conquests, Razes, Plunders, Massacres, Learns===
 
===Traditional Marches, Conquests, Razes, Plunders, Massacres, Learns===
All these attacks add 3 points to the hostility meter per hit.
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All these Attacks add 3 points to the Hostility Meter per hit.
  
===Ambushes and Bounces===
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===Ambushes===  
Ambushes add 1.5 points to the meter. <br>
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Ambushes add 1.5 points to the Meter.
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===Bounces===
 
Bounces will affect the Meter based on Offense send / Defense. <!--(i.e. a failed attack with greater than 75% offense sent would move the meter equivalent to 50% of a successful Traditional March)-->
 
Bounces will affect the Meter based on Offense send / Defense. <!--(i.e. a failed attack with greater than 75% offense sent would move the meter equivalent to 50% of a successful Traditional March)-->
  
 
===Dragons===
 
===Dragons===
Dragons add 30 points to the hostility meter.
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Dragons add 30 points to the Hostility Meter.
  
 
===Spells and Thievery Operations===
 
===Spells and Thievery Operations===

Revision as of 01:08, 6 December 2023

Significance of the Hostility Meter

When a party hits 15 points they become Unfriendly to the Kingdom which they hit/opped. Hostile status requires 30 points to achieve.

If both Kingdoms reach Hostile relations, the kingdom with fewer meter points may declare war. When 90 points are reached by both Kingdoms, either one can declare.

On the first of each Utopian Month, both hostility meters decay by one fifth (20%) or 3 points, whichever is greater.

Attacks, Spells, Ops and How they Move the Meter

Different successful Attack types, Spells and Thievery Operations add to the Hostility Meter at varying levels of intensity. The Attacks add to the Meter according to the figures given below. The Meter is capped at 180 points.

Traditional Marches, Conquests, Razes, Plunders, Massacres, Learns

All these Attacks add 3 points to the Hostility Meter per hit.

Ambushes

Ambushes add 1.5 points to the Meter.

Bounces

Bounces will affect the Meter based on Offense send / Defense.

Dragons

Dragons add 30 points to the Hostility Meter.

Spells and Thievery Operations

Spell Relations Required Value
Storms Normal 0.02
Drought Normal 0.02
Gluttony Normal 0.03
Magic Ward Unfriendly 0.05
Chastity Unfriendly 0.05
Sloth Unfriendly 0.05
Greed Normal 0.05
Vermin Normal 0.00
Abolish Ritual Unfriendly 0.05
Lightning Strike Normal 0.06
Pitfalls Normal 0.06
Explosions Normal 0.06
Fireball Unfriendly 0.08
Tornadoes Unfriendly 0.1
Blizzard Unfriendly 0.1
Expose Thieves Unfriendly 0.12
Fool's Gold Unfriendly 0.14
Mystic Vortex Unfriendly 0.15
Nightmares Unfriendly 0.15
Land Lust Unfriendly 0.2
Meteor Showers Hostile 0.25
Thievery Operation Relations Required Value
Free Prisoners Normal 0.01
Rob the Granaries Normal 0.02
Bribe Generals Normal 0.03
Bribe Thieves Normal 0.03
Rob the Towers Normal 0.03
Kidnap Normal 0.04
Rob the Vaults Normal 0.04
Steal War Horses Unfriendly 0.06
Incite Riots Normal 0.06
Night Strike Unfriendly 0.08
Sabotage Wizards Unfriendly 0.08
Destabilize Guilds Normal 0.08
Arson Normal 0.08
Greater Arson Unfriendly 0.1
Assassinate Wizards Unfriendly 0.12

Detailed: Effects of Moving the Meter & Changing Relations

Normal

No Effects

Unfriendly

  • A Dragon sent to an unfriendly Kingdom will only have 50% health points.

Mystics:

Thievery:

Hostile

  • Some Honor gains from Ops and Spells
  • A Dragon sent to a Hostile Kingdom will only have 75% health points.
  • Mana costs of Offensive Spells decreases to 2%
  • Stealth costs of Offensive Operations decreases to 2%
  • Access to Meteor Showers

War

  • Greatly increased Honor gains from Ops and Spells
  • A Dragon sent in War has full health
  • Dragon Networth Range is removed when targeting a Kingdom you are at War with
  • Greatly reduced Multi-Attack Protection
  • 80% Protection from hits and spell/op effects from Kingdoms outside the War (phasing in over 24h)
  • Decreased Attack Time (phasing in) by 15% after 12 Ticks

Mystics:

Thievery: