Difference between revisions of "WoL Races (Age 45)"
From The Utopian Encyclopedia
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== Orcs == | == Orcs == | ||
− | *Offensive Specialist – | + | *Offensive Specialist – Goblin |
− | *Defensive Specialist – | + | *Defensive Specialist – Troll |
*Elite Unit – Ogre (8/2, $800) | *Elite Unit – Ogre (8/2, $800) | ||
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== Gnomes == | == Gnomes == | ||
− | *Offensive Specialist – | + | *Offensive Specialist – Halfling |
− | *Defensive Specialist – | + | *Defensive Specialist – Pikeman |
*Elite Unit – Golem (5/4, $250) | *Elite Unit – Golem (5/4, $250) | ||
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== Dark Elves == | == Dark Elves == | ||
− | *Offensive Specialist – | + | *Offensive Specialist – Night Ranger |
− | *Defensive Specialist – | + | *Defensive Specialist – Druid |
*Elite Unit – Drow (4/6, $800) | *Elite Unit – Drow (4/6, $800) | ||
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== Undead == | == Undead == | ||
− | *Offensive Specialist – | + | *Offensive Specialist – Skeleton |
− | *Defensive Specialist – | + | *Defensive Specialist – Zombie |
*Elite Unit – Ghoul (9/3, cannot be trained) | *Elite Unit – Ghoul (9/3, cannot be trained) | ||
Revision as of 02:49, 24 July 2009
Here are a list of the current bonuses and penalties for the Utopian Races on the WoL server for Age 43
Humans
- Offensive Specialist – Swordsman
- Defensive Specialist – Archer
- Elite Unit – Knight (6/3, $750)
- + Income : +30%
- + Science Effectiveness : +20%
- + Defensive Specialist Strength : +1
- - Magic Effectiveness : -25%
- Specific Spellbook – Greater Protection, Aggression, Pitfalls
Elves
- Offensive Specialist – Ranger
- Defensive Specialist – Archer
- Elite Unit – Elf Lord (6/4, $700)
- + Spell Strength : +30%
- + Mana Recovery / Hour : +1
- + Combat Losses : -50%
- - No Access to Dungeons
- Specific Spellbook – Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Tree of Gold
Dwarves
- Offensive Specialist – Warrior
- Defensive Specialist – Axeman
- Elite Unit – Berserker (7/4, $900)
- + Building Efficiency : +25%
- + Free Building Construction
- + Immunity to Fog
- - Thievery Effectiveness : -20%
- - Can't use Accelerated Construction
- Specific Spellbook – Fog, Animate Dead
Orcs
- Offensive Specialist – Goblin
- Defensive Specialist – Troll
- Elite Unit – Ogre (8/2, $800)
- + Gains on Attacks : +30%
- + Draft Costs and Wages : -50%
- + Train Elites with Specialist credits
- - Bonuses from Honor : -50%
- - Science Costs : +30%
- Specific Spellbook – Fanatism, Aggression
Gnomes
- Offensive Specialist – Halfling
- Defensive Specialist – Pikeman
- Elite Unit – Golem (5/4, $250)
- + Thievery Effectiveness : +40%
- + Cost of Thieves : -50%
- + Population Limit : +15%
- + Homes increase pop by 10 instead of 8
- - Food Consumption : +50%
- - Birth Rates : -25%
- - No Access to Hospitals
- Specific Spellbook – Quick Feet, Town Watch, Vermin
Dark Elves
- Offensive Specialist – Night Ranger
- Defensive Specialist – Druid
- Elite Unit – Drow (4/6, $800)
- + Magic Effectiveness : +30%
- + 50% less Runes Needed
- + Offensive Specialist Strength : +1
- - Cannot use Forts
- - Wages : +25%
- Specific Spellbook – Tree of Gold, Invisibility, Fool’s Gold, Nightmares
Undead
- Offensive Specialist – Skeleton
- Defensive Specialist – Zombie
- Elite Unit – Ghoul (9/3, cannot be trained)
- + Some offensive specialists are converted to elites on successful Traditional Marches (not on intra hits, diminishing returns on oversending)
- + Offence specs and Elites can not die on attacks you make (but can be killed on defence/ambush)
- + No food needed
- + Spreads & is Immune to the Plague
- - Access only to basic thievery ops
- - Science Effectiveness : -50%
- Specific Spellbook – War Spoils, Animate Dead, Reflect Magic