Difference between revisions of "WoL Races (Age 45)"

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* No Access to Dungeons
 
* No Access to Dungeons
 
* Specific Spellbook – Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic
 
* Specific Spellbook – Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic
 +
  
 
*Offensive Specialist – Ranger
 
*Offensive Specialist – Ranger
 
*Defensive Specialist – Archer
 
*Defensive Specialist – Archer
 
*Elite Unit – Elf Lord (6/4, $700, 5.5 nw)
 
*Elite Unit – Elf Lord (6/4, $700, 5.5 nw)
 +
  
 
== Dwarves ==
 
== Dwarves ==
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* Can't use Accelerated Construction
 
* Can't use Accelerated Construction
 
* Specific Spellbook – Fog, Animate Dead
 
* Specific Spellbook – Fog, Animate Dead
 +
  
 
*Offensive Specialist – Warrior
 
*Offensive Specialist – Warrior
 
*Defensive Specialist – Axeman
 
*Defensive Specialist – Axeman
 
*Elite Unit – Berserker (7/4, $1000, 6.75 nw)
 
*Elite Unit – Berserker (7/4, $1000, 6.75 nw)
 +
  
 
== Orcs ==
 
== Orcs ==
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* Science Costs : +30%
 
* Science Costs : +30%
 
* Specific Spellbook – Fanaticism, Aggression
 
* Specific Spellbook – Fanaticism, Aggression
 +
  
 
*Offensive Specialist – Goblin
 
*Offensive Specialist – Goblin
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* No Access to Hospitals
 
* No Access to Hospitals
 
* Specific Spellbook – Quick Feet, Town Watch, Vermin, War Spoils (gained War Spoils)
 
* Specific Spellbook – Quick Feet, Town Watch, Vermin, War Spoils (gained War Spoils)
 +
  
 
*Offensive Specialist – Halfling
 
*Offensive Specialist – Halfling
 
*Defensive Specialist – Pikeman
 
*Defensive Specialist – Pikeman
 
*Elite Unit – Golem (5/4, $250, 4.5 nw)
 
*Elite Unit – Golem (5/4, $250, 4.5 nw)
 +
  
 
== Dark Elves ==
 
== Dark Elves ==
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* Wages : +25%
 
* Wages : +25%
 
* Specific Spellbook – Invisibility, Fool’s Gold, Nightmares, Tree of Gold  
 
* Specific Spellbook – Invisibility, Fool’s Gold, Nightmares, Tree of Gold  
 +
  
 
*Offensive Specialist – Night Ranger
 
*Offensive Specialist – Night Ranger
 
*Defensive Specialist – Druid
 
*Defensive Specialist – Druid
 
* Elite Unit – Drow (5/6, $900, 6.0 nw)
 
* Elite Unit – Drow (5/6, $900, 6.0 nw)
 +
  
 
== Avians ==
 
== Avians ==
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* Cannot use Horses
 
* Cannot use Horses
 
* Specific Spellbook – Clearsight, Townwatch
 
* Specific Spellbook – Clearsight, Townwatch
 +
  
 
*Offensive Specialist – Griffin
 
*Offensive Specialist – Griffin
 
*Defensive Specialist – Harpie
 
*Defensive Specialist – Harpie
 
*Elite Unit - Drake (7/3, $700 5.75 nw)
 
*Elite Unit - Drake (7/3, $700 5.75 nw)

Revision as of 13:42, 23 October 2009

Here are a list of the current bonuses and penalties for the Utopian Races on the WoL server for Age 45

Humans

  • Income : +25%
  • Science Effectiveness : +30%
  • Defensive Specialist Strength : +1
  • Magic Effectiveness : -25%
  • Specific Spellbook – Greater Protection, Aggression


  • Offensive Specialist – Swordsman
  • Defensive Specialist – Archer
  • Elite Unit – Knight (6/3, $750, 5.25 nw)


Elves

  • Magic Effectiveness : +30%
  • Mana Recovery / Hour : +1
  • Combat Losses : -50%
  • -50% Wages
  • No Access to Dungeons
  • Specific Spellbook – Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic


  • Offensive Specialist – Ranger
  • Defensive Specialist – Archer
  • Elite Unit – Elf Lord (6/4, $700, 5.5 nw)


Dwarves

  • Building Efficiency : +30%
  • Free Building Construction
  • Immunity to Fog
  • Thievery Effectiveness : -30%
  • Can't use Accelerated Construction
  • Specific Spellbook – Fog, Animate Dead


  • Offensive Specialist – Warrior
  • Defensive Specialist – Axeman
  • Elite Unit – Berserker (7/4, $1000, 6.75 nw)


Orcs

  • Gains on Attacks : +30%
  • Draft Costs : -50%
  • Spreads and is immune to the Plague
  • Train Elites with Specialist credits
  • Bonuses from Honor : -50%
  • Science Costs : +30%
  • Specific Spellbook – Fanaticism, Aggression


  • Offensive Specialist – Goblin
  • Defensive Specialist – Troll
  • Elite Unit – Ogre (8/2, $800, 6.75 nw)


Gnomes

  • Thievery Effectiveness : +40%
  • Cost of Thieves : -50%
  • Population Limit : +15%
  • Birth Rates : -25%
  • No Access to Hospitals
  • Specific Spellbook – Quick Feet, Town Watch, Vermin, War Spoils (gained War Spoils)


  • Offensive Specialist – Halfling
  • Defensive Specialist – Pikeman
  • Elite Unit – Golem (5/4, $250, 4.5 nw)


Dark Elves

  • Spell Strength : +30%
  • No runes needed
  • Offensive Specialist Strength : +1
  • Exploration Costs : +20%
  • Wages : +25%
  • Specific Spellbook – Invisibility, Fool’s Gold, Nightmares, Tree of Gold


  • Offensive Specialist – Night Ranger
  • Defensive Specialist – Druid
  • Elite Unit – Drow (5/6, $900, 6.0 nw)


Avians

  • +75% Birth Rates
  • -25% Attack Time
  • Immunity to Ambush
  • +15% Military Losses in Combat
  • Cannot use Horses
  • Specific Spellbook – Clearsight, Townwatch


  • Offensive Specialist – Griffin
  • Defensive Specialist – Harpie
  • Elite Unit - Drake (7/3, $700 5.75 nw)