Difference between revisions of "Talk:Exploring, Construction & Building Formulas"

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Formula requires work for both the GC + Soldier Costs.    [[User:Puppy101|Puppy101]] 08:11, 15 July 2009 (UTC)
 
Formula requires work for both the GC + Soldier Costs.    [[User:Puppy101|Puppy101]] 08:11, 15 July 2009 (UTC)
  
== Yawn ==
+
== Building Efficency ==
Major changes to format so "Anyone can edit" it (Utilized [[Magic_Formulas]] as standard). If anyone knows a workaround to the HTML "cell spacing" bug, implement it in {{GreenTable}} so the bgcolor rows can be removed. (Idea is to allow the template be universally used, not fixed, so keep that in mind).
+
The current formula makes no logical sense,  
  
Again, Sorting Tables.
+
            [(Current Available Workers) / 2]
Description moved to back, width="75px" for several cols, changed $ to gc.
+
-----------------------------------------------------------
--[[User:Stupid|Stupid]] 04:30, 16 November 2009 (UTC)
+
((2/3) * Total Jobs + 1) * Science + Race + Stance - Dragon
 +
 
 +
Even if you fix that * Sign and move the modifiers out, it doesn't account for a surplus of workers, and the +1 looks more like a "can't divide by 0" fudge factor. (That also means you can't have 100%)
 +
 
 +
If, by chance, the 1/2 current available workers means that for every 2% employment drop you have a 1% Building Efficiency drop, then you need to add 50 at the end of the equation
 +
 
 +
(.5 * %Filled Jobs + 50) + Science + Race + Stance + Dragon (Dragon already has negative stats, subtracting a negative stat makes it positive)

Revision as of 03:07, 21 November 2009


Exploration Costs

Formula requires work for both the GC + Soldier Costs. Puppy101 08:11, 15 July 2009 (UTC)

Building Efficency

The current formula makes no logical sense,

            [(Current Available Workers) / 2]

((2/3) * Total Jobs + 1) * Science + Race + Stance - Dragon

Even if you fix that * Sign and move the modifiers out, it doesn't account for a surplus of workers, and the +1 looks more like a "can't divide by 0" fudge factor. (That also means you can't have 100%)

If, by chance, the 1/2 current available workers means that for every 2% employment drop you have a 1% Building Efficiency drop, then you need to add 50 at the end of the equation

(.5 * %Filled Jobs + 50) + Science + Race + Stance + Dragon (Dragon already has negative stats, subtracting a negative stat makes it positive)