Difference between revisions of "WoL Races (Age 45)"
From The Utopian Encyclopedia
(Just a Page Save before "fixing" the ToC so reverable) |
m (ToC Shouldn't be so cluttered) |
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== Humans == | == Humans == | ||
− | + | {{H3|Benefits}} | |
* Income : +25% | * Income : +25% | ||
* Science Effectiveness : +30% | * Science Effectiveness : +30% | ||
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− | + | {{H3|Limitations}} | |
* Magic Effectiveness : -25% | * Magic Effectiveness : -25% | ||
− | + | {{H3|Specific Spellbook}} | |
* Greater Protection | * Greater Protection | ||
* Aggression | * Aggression | ||
− | + | {{H3|Units}} | |
*Offensive Specialist – Swordsman | *Offensive Specialist – Swordsman | ||
*Defensive Specialist – Archer | *Defensive Specialist – Archer | ||
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== Elves == | == Elves == | ||
− | + | {{H3|Benefits}} | |
* Magic Effectiveness : +30% | * Magic Effectiveness : +30% | ||
* Mana Recovery / Hour : +1 | * Mana Recovery / Hour : +1 | ||
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− | + | {{H3|Limitations}} | |
* -50% Wages | * -50% Wages | ||
* No Access to Dungeons | * No Access to Dungeons | ||
− | + | {{H3|Specific Spellbook}} | |
* Mystic Aura | * Mystic Aura | ||
* Clear Sight | * Clear Sight | ||
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− | + | {{H3|Units}} | |
*Offensive Specialist – Ranger | *Offensive Specialist – Ranger | ||
*Defensive Specialist – Archer | *Defensive Specialist – Archer | ||
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== Dwarves == | == Dwarves == | ||
− | + | {{H3|Benefits}} | |
* Building Efficiency : +30% | * Building Efficiency : +30% | ||
* Free Building Construction | * Free Building Construction | ||
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− | + | {{H3|Limitations}} | |
* Thievery Effectiveness : -30% | * Thievery Effectiveness : -30% | ||
* Can't use Accelerated Construction | * Can't use Accelerated Construction | ||
− | + | {{H3|Specific Spellbook}} | |
* Fog | * Fog | ||
* Animate Dead | * Animate Dead | ||
− | + | {{H3|Units}} | |
*Offensive Specialist – Warrior | *Offensive Specialist – Warrior | ||
*Defensive Specialist – Axeman | *Defensive Specialist – Axeman | ||
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== Orcs == | == Orcs == | ||
− | + | {{H3|Benefits}} | |
* Gains on Attacks : +30% | * Gains on Attacks : +30% | ||
* Draft Costs : -50% | * Draft Costs : -50% | ||
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− | + | {{H3|Limitations}} | |
* Bonuses from Honor : -50% | * Bonuses from Honor : -50% | ||
* Science Costs : +30% | * Science Costs : +30% | ||
− | + | {{H3|Specific Spellbook}} | |
* Fanaticism | * Fanaticism | ||
* Aggression | * Aggression | ||
− | + | {{H3|Units}} | |
*Offensive Specialist – Goblin | *Offensive Specialist – Goblin | ||
*Defensive Specialist – Troll | *Defensive Specialist – Troll | ||
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== Gnomes == | == Gnomes == | ||
− | + | {{H3|Benefits}} | |
* Thievery Effectiveness : +40% | * Thievery Effectiveness : +40% | ||
* Cost of Thieves : -50% | * Cost of Thieves : -50% | ||
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− | + | {{H3|Limitations}} | |
* Birth Rates : -25% | * Birth Rates : -25% | ||
* No Access to Hospitals | * No Access to Hospitals | ||
− | + | {{H3|Specific Spellbook}} | |
* Quick Feet | * Quick Feet | ||
* Town Watch | * Town Watch | ||
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− | + | {{H3|Units}} | |
*Offensive Specialist – Halfling | *Offensive Specialist – Halfling | ||
*Defensive Specialist – Pikeman | *Defensive Specialist – Pikeman | ||
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== Dark Elves == | == Dark Elves == | ||
− | + | {{H3|Benefits}} | |
* Spell Strength : +30% | * Spell Strength : +30% | ||
* No runes needed | * No runes needed | ||
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− | + | {{H3|Limitations}} | |
* Exploration Costs : +20% | * Exploration Costs : +20% | ||
* Wages : +25% | * Wages : +25% | ||
− | + | {{H3|Specific Spellbook}} | |
* Invisibility | * Invisibility | ||
* Fool’s Gold | * Fool’s Gold | ||
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− | + | {{H3|Units}} | |
*Offensive Specialist – Night Ranger | *Offensive Specialist – Night Ranger | ||
*Defensive Specialist – Druid | *Defensive Specialist – Druid | ||
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== Avians == | == Avians == | ||
− | + | {{H3|Benefits}} | |
* +75% Birth Rates | * +75% Birth Rates | ||
* -25% Attack Time | * -25% Attack Time | ||
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− | + | {{H3|Limitations}} | |
* +15% Military Losses in Combat | * +15% Military Losses in Combat | ||
* Cannot use Horses | * Cannot use Horses | ||
− | + | {{H3|Specific Spellbook}} | |
* Clearsight | * Clearsight | ||
* Townwatch | * Townwatch | ||
− | + | {{H3|Units}} | |
*Offensive Specialist – Griffin | *Offensive Specialist – Griffin | ||
*Defensive Specialist – Harpie | *Defensive Specialist – Harpie |
Revision as of 06:11, 17 November 2009
Here are a list of the current bonuses and penalties for the Utopian Races on the WoL server for Age 45
Humans
Benefits
- Income : +25%
- Science Effectiveness : +30%
- Defensive Specialist Strength : +1
Limitations
- Magic Effectiveness : -25%
Specific Spellbook
- Greater Protection
- Aggression
Units
- Offensive Specialist – Swordsman
- Defensive Specialist – Archer
- Elite Unit – Knight (6/3, $750, 5.25 nw)
Elves
Benefits
- Magic Effectiveness : +30%
- Mana Recovery / Hour : +1
- Combat Losses : -50%
Limitations
- -50% Wages
- No Access to Dungeons
Specific Spellbook
- Mystic Aura
- Clear Sight
- Fountain of Knowledge
- Pitfalls, Amnesia
- Quick Feet
- Reflect Magic
Units
- Offensive Specialist – Ranger
- Defensive Specialist – Archer
- Elite Unit – Elf Lord (6/4, $700, 5.5 nw)
Dwarves
Benefits
- Building Efficiency : +30%
- Free Building Construction
- Immunity to Fog
Limitations
- Thievery Effectiveness : -30%
- Can't use Accelerated Construction
Specific Spellbook
- Fog
- Animate Dead
Units
- Offensive Specialist – Warrior
- Defensive Specialist – Axeman
- Elite Unit – Berserker (7/4, $1000, 6.75 nw)
Orcs
Benefits
- Gains on Attacks : +30%
- Draft Costs : -50%
- Spreads and is immune to the Plague
- Train Elites with Specialist credits
Limitations
- Bonuses from Honor : -50%
- Science Costs : +30%
Specific Spellbook
- Fanaticism
- Aggression
Units
- Offensive Specialist – Goblin
- Defensive Specialist – Troll
- Elite Unit – Ogre (8/2, $800, 6.75 nw)
Gnomes
Benefits
- Thievery Effectiveness : +40%
- Cost of Thieves : -50%
- Population Limit : +15%
Limitations
- Birth Rates : -25%
- No Access to Hospitals
Specific Spellbook
- Quick Feet
- Town Watch
- Vermin
- War Spoils
Units
- Offensive Specialist – Halfling
- Defensive Specialist – Pikeman
- Elite Unit – Golem (5/4, $250, 4.5 nw)
Dark Elves
Benefits
- Spell Strength : +30%
- No runes needed
- Offensive Specialist Strength : +1
Limitations
- Exploration Costs : +20%
- Wages : +25%
Specific Spellbook
- Invisibility
- Fool’s Gold
- Nightmares
- Tree of Gold
Units
- Offensive Specialist – Night Ranger
- Defensive Specialist – Druid
- Elite Unit – Drow (5/6, $900, 6.0 nw)
Avians
Benefits
- +75% Birth Rates
- -25% Attack Time
- Immunity to Ambush
Limitations
- +15% Military Losses in Combat
- Cannot use Horses
Specific Spellbook
- Clearsight
- Townwatch
Units
- Offensive Specialist – Griffin
- Defensive Specialist – Harpie
- Elite Unit - Drake (7/3, $700 5.75 nw)