Difference between revisions of "Hostile Meter"
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Razes, Plunders, Masscares and Learns add 0.5 points to the meter per hit. | Razes, Plunders, Masscares and Learns add 0.5 points to the meter per hit. | ||
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===Bounces & Conquests=== | ===Bounces & Conquests=== |
Revision as of 20:25, 3 December 2009
This is part of the Utopia WIKI Mini Guide Series. |
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This guide was written by referring to previous hostile situations on the World of Legends as well as the Genesis server.
- NB It has been said (hasn't been checked) that the hostile meter on WoL and Genesis differ in terms of points required to declare war.
Contents
Significance of the Hostile Meter
For two kingdoms to gain the ability to declare war on one another, two conditions have to be met.
- The kingdoms must be at least unfriendly on one side and hostile on the other.
- The hostile meter must not be maxed out.
If these two conditions are met, the kingdom which has the lower hostile meter will than receive the option to declare war.
Attacks and How they Move the Meter
Different successful attack types add to the hostile meter at varying levels of intensity. In Normal Stance, the attacks add to the meter according to the figures given below. In Aggressive Stance, attacks add twice as much to the meter (e.g. a Traditional March in Aggressive would add 2 points to the meter, as opposed to 1 point in normal stance).
Traditional Marches
Traditional Marches add 1 point to the hostile meter per hit.
Razes, Plunders, Massacres & Learns
Razes, Plunders, Masscares and Learns add 0.5 points to the meter per hit.
Bounces & Conquests
Bounces and Conquests add a different number of points to the meter.
For example, a true bounce (due to minor miscalculation) would add almost close to a point to the meter. On the other hand, a fog check bounce would add a negligible number of points (<0.5) to the meter.
It is also proposed that the hostile meter moves as a function of offense sent in conquests however there is no hard evidence that I have been able to come up with to prove this.
Ambushes
Unknown
Summarized Table
Attack Type | Normal Stance | Aggressive Stance |
Trad March | 1 |
2
|
Razes | 0.5 |
1
|
Plunders | 0.5 |
1
|
Learns | 0.5 |
1
|
Massacres | under research |
under research
|
Bounces | under research |
under research
|
Conquests | under research |
under research
|
Ambushes | under research |
under research
|
Declaring War & Maxing the Meter
When a party hits up to 7.5 points they become hostile to the kingdom which they hit. Unfriendly status requires 2.5 points to achieve.
At each day change, both hostile meters decay by 14 - 15% or 1 point, whichever is greater.
Example: Declaration Kingdom Realest hits Kingdom Bishop with 7 traditional marches and 5 plunders in Normal stance (9.5 points). Kingdom Bishop hits Kingdom Realest in return with 3 plunders in Aggressive stance (1*3 = 3 points). In this situation, Kingdom Bishop may declare war on Kingdom Realest.
When the Utopian month changes from 24th to the 1st, 15% decays from Realest's meter and 1 point from Bishop's meter, making it 8.075 (Realest) to 2 (Bishop). At this point, War cannot be declared but Bishop has the ability to use unfriendly ops on Realest such as Meteor Showers, Incite Riots, and cast Fireballs. Realest is unable to conduct unfriendly ops against Bishop.
Example: Maxing the Meter So Realest's big brother is unhappy with Bishop and comes alone. His kingdom, Kingdom Shockwave sends 30 traditional marches into Bishop, in aggressive stance (30*2 = 60 points). Bishop decides to forgo Kingdom Realest. So Bishop switches to aggressive stance and retals Shockwave with 30 traditional marches in Aggressive, on the same day.
This means the hostile meter is at 60 points to 60 points, and neither kingdom has the button.
The first kingdom to hit at the day change will automatically give the war button away to the other.
Detailed: Effects of Moving the Meter & Changing Relations
! | The information or formula below is not up to date. Please refer to the Meter discussions tab to contribute to ongoing research or start a new topic. |
Normal
No Effects
Unfriendly
- Dragon A dragon sent to an unfriendly KD will only have 50% health points.
Mystics:
Thievery:
Hostile
- Dragon A dragon sent to a hostile KD will only have 75% health points.
- Mana costs of offensive spells decreases to 2%
- Stealth costs of offensive operations decreases to 2%
- You get some honor bonuses from ops
- Monarchy +10% def bonus
War
- Dragon A dragon sent in war has full health
- Decreased Gangbang Protection
- 75% Protection from hits from kingdoms outside the war* (discuss loopholes)
- KD stances have no effect
- 10% decreased attack times, phasing into become 20% after 12 hours