Difference between revisions of "Talk:Mystics"
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I have been assuming 24 hours duration, which is wrong ofcourse. Guide says 8 here http://wiki.utopia-game.com/index.php/Magic_Formulas but htat is to low. What is the max duration for MS ? | I have been assuming 24 hours duration, which is wrong ofcourse. Guide says 8 here http://wiki.utopia-game.com/index.php/Magic_Formulas but htat is to low. What is the max duration for MS ? | ||
+ | |||
+ | === Crystal Ball === | ||
+ | Knowing more about your friends and opponents is vital to your success as a leader. This spell gives you insight into the workings of any province of your choice. | ||
+ | |||
+ | Available to: [[Race|All]] | ||
+ | Effect: Gives you an overview of the Throne page of the enemy province. | ||
+ | Duration: Instant cast | ||
+ | Cast Message: Our crystal ball shows ... <target province information> | ||
+ | Mystic Advisor Message: N/A |
Revision as of 10:53, 25 May 2010
waiting on B+S to provide more info on spells Bishop 15:08, 24 June 2009 (UTC) -- Cast on others, lasts for days (digits are max number of utopian days) -- "AGGRESSION","24" "BUILDERS_BOON","24" "CLEAR_SIGHT","22" "FANATICISM","12" "FERTILE_LANDS","30" "FOG","22" "FOUNTAIN_OF_KNOWLEDGE","24" "GREATER_PROTECTION","36" "INSPIRE_ARMY","24" "INVISIBILITY","22" "LOVE_AND_PEACE","22" "MAGIC_SHIELD","24" "MINOR_PROTECTION","24" "NATURES_BLESSING","36" "PATRIOTISM","20" "REFLECT_MAGIC","18" "TOWN_WATCH","18" "WAR_SPOILS","6"
-- Cast on self for once off instant benefit -- "PARADISE" "TREE_OF_GOLD"
-- Cast on self for use on next operation -- "ANIMATE_DEAD" "ANONYMITY" "MYSTIC_AURA" "QUICK_FEET" "SHADOW_LIGHT"
-- Success messages shown to user below (stuff inside braces gets converted
e.g. Template:Num acres would be converted to "20 acres" if num_acres is 20.
For the wiki, probably best to replace the {{ }} contents with "X acres" or whatever is the relevant quantity.
SPELLS_CAST_SUCCESS_PARADISE Our mages created Template:Num acres more land for us to use.
SPELLS_CAST_SUCCESS_TREE_OF_GOLD Template:Num coins gold coins have fallen from the trees!
SPELLS_CAST_SUCCESS_ANIMATE_DEAD Our dead will be awakened the next time our lands are attacked!
SPELLS_CAST_SUCCESS_ANONYMITY Our next attack will be cloaked under the shades of anonymity.
SPELLS_CAST_SUCCESS_MYSTIC_AURA A Mystic Aura has been placed around our province, protecting us from the next evil spell from abroad.
SPELLS_CAST_SUCCESS_QUICK_FEET Our armies have been blessed with excellent speed for their next battle.
SPELLS_CAST_SUCCESS_SHADOW_LIGHT Our lands are blessed with Shadowlight. The next time thieves enter our lands their identities will be revealed.
SPELLS_CAST_SUCCESS_AGGRESSION Our soldiers will fight with unique aggression for Template:Num days!
SPELLS_CAST_SUCCESS_BUILDERS_BOON Our builders have been blessed with unnatural speed for Template:Num days!
SPELLS_CAST_SUCCESS_CLEAR_SIGHT Our police have been blessed with Clear Sight for Template:Num days!
SPELLS_CAST_SUCCESS_FANATICISM Our army will fight with fanatical fervor for Template:Num days!
SPELLS_CAST_SUCCESS_FERTILE_LANDS We have made our lands extraordinarily fertile for the next Template:Num days!
SPELLS_CAST_SUCCESS_FOG Our lands are filled with fog, slowing opposing armies for Template:Num days!
SPELLS_CAST_SUCCESS_FOUNTAIN_OF_KNOWLEDGE Our students are blessed with excellent concentration for Template:Num days!
SPELLS_CAST_SUCCESS_MINOR_PROTECTION Our realm is now under a sphere of protection for Template:Num days!
SPELLS_CAST_SUCCESS_GREATER_PROTECTION Our realm is now under a sphere of protection for Template:Num days!
SPELLS_CAST_SUCCESS_INSPIRE_ARMY Our army has been inspired to train harder. We expect maintenance costs to be reduced for Template:Num days!
SPELLS_CAST_SUCCESS_INVISIBILITY Our thieves have been made partially invisible for Template:Num days!
SPELLS_CAST_SUCCESS_LOVE_AND_PEACE Our peasantry is influenced by a magical calm. We expect birth rates to be higher for Template:Num days!
SPELLS_CAST_SUCCESS_MAGIC_SHIELD For Template:Num days, the magical auras within our province will protect us from the black magic of our enemies!
SPELLS_CAST_SUCCESS_NATURES_BLESSING Our lands have been blessed by nature for Template:Num days, and will be protected from drought and storms. SPELLS_CAST_SUCCESS_NATURES_BLESSING_PLAGUE_GONE The Plague has been swept from our lands!
SPELLS_CAST_SUCCESS_PATRIOTISM Our people are excited about the military and will signup more quickly for Template:Num days!
SPELLS_CAST_SUCCESS_REFLECT_MAGIC Some of the spells cast upon our lands will be reflected back upon their creators for Template:Num days!
SPELLS_CAST_SUCCESS_TOWN_WATCH Our peasants will help defend our lands for Template:Num days!
SPELLS_CAST_SUCCESS_WAR_SPOILS Our army has been blessed with immediate War Spoils for Template:Num days!
OH
HERE is the "Spells" page (Wonderfully called "Mystics").
in your defense, the tab group /is/ labeled mystics.
Nvm on that... But this is cool.
- yes, this is named the same as the old guide and the page it links from in-game --Bishop 11:04, 16 November 2009 (UTC)
Edited page after I got this: Our lands have been blessed by nature for 38 days, and will be protected from drought and storms.
- the max cast shown does not include any racial bonuses --Bishop 10:03, 18 December 2009 (UTC)
More Oohs and Ahhs
This is becoming a little unwieldy. I'm going to fix that over-linking at the top, if you don't mind... but, you need to realize that this is too much information, converted to text, and placed on a single page; and, for the average user, word count is PENALIZED.
So I ask again, why does this site exist in duality. I'll be the first to admit that not every page under formulas is in pristine condition, but creating abstracts on the main Mystics Page would significantly reduce the amount of text the average user "wades" through in order to learn what s/he wants.
Even though my main use for the main Mystics page is checking spell effects, I realize this is suppose to be a Guide. If it is to function as such it needs to be legible. As such, the spell book cannot be on the main page as the ToC alone takes up the majority of the initial screen. A person who first jumps into the page will only see a massive selection of links, and may simply close the window rather than explore further.
[rant] Micromanagment is quite out of place. Nominal doesn't mean 'max' (you can have a nominal duration without having the maximum duration)... and structure is insane. (info is tacked on into sections that it barely makes sense to be in, this should be moved to their own individual sections). You've taken fragments, added a transition, and heaped them together in a mix and match paragraph. (And rating does not mean quantity... heck, Mana should be a quantifiable word so rating would be rhetorical.) --Stupid 03:27, 5 January 2010 (UTC)
Spell durations!
How does spell duration really work?
Elf/Mystic 17.5% guilds! Does this mean i have twice as efficient guilds, so that would qualify me for >20% guilds and possibly max duration! NW difference. 7% larger opponent! >5 Raw WPA >80% sci! Mod WPA >11
We are in Hostile!
-- Copied from text -- For example, given a spell with a nominal duration of 24 days:
* with a scaling factor of 100% (meaning both provinces have the same net worth, are in war, and the caster has 20% or more guilds), the final cast time will be in the range of 12-24 days. * in a situation with a scaling factor of 0% (e.g., the cast has no guilds), the final cast time will be 6 days (25% of 24 days). * in a situation with a scaling factor of 50%, the final cast time will be 6 days (25% of 24 days) + 3 days (25% of 24 days multipled by scaling factor of 50%) + 0-6 days (random number out of 50% of 24 days multiplied by scaling factor of 50%), which equals 9 - 15 days in total.
-- End Copy --
Cast duration 6 hours - this means?
7% difference and Hostile would equal to casting with 0 guilds?
It also gives less duration than 50% scaling which is 9-15 hours.
What is the leading modifier here, but there is something wrong here.
I have been assuming 24 hours duration, which is wrong ofcourse. Guide says 8 here http://wiki.utopia-game.com/index.php/Magic_Formulas but htat is to low. What is the max duration for MS ?
Crystal Ball
Knowing more about your friends and opponents is vital to your success as a leader. This spell gives you insight into the workings of any province of your choice.
Available to: All Effect: Gives you an overview of the Throne page of the enemy province. Duration: Instant cast Cast Message: Our crystal ball shows ... <target province information> Mystic Advisor Message: N/A