Difference between revisions of "WoL Races (Age 46)"

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#REDIRECT [[WoL Races (Age 45)]]
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This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 46
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__TOC__
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@Avian
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Attack time: -25%
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Thievery gains (NEW): +15%
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No Stables
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Immunity to Ambush
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Specific Spellbook: Clearsight, Townwatch
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Inf: 1/1
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Def: 0/5
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Off: 5/0
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Eli: 8/3 $800 6.5nw
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@Elf
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Mana Recovery per tick: +1
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Spell success: +30%
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Thievery gains (NEW): -15%
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No Dungeons
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Specific Spellbook: Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic
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Inf: 1/1
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Def: 0/5
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Off: 5/0
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Eli: 7/4 $800 6.0nw
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@DarkElf
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Spell potentency (efficacy & duration): +30%
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Spells don't consume runes
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Specific Spellbook: Invisibility, Fool’s Gold, Nightmares, Tree of Gold
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Inf: 1/1
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Def: 0/5
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Off: 5/0
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Eli: 6/4 $650 5.0nw
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@Dwarf
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Free Building Construction
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Building Efficiency : +30%
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Offensive Specialist Strength : +1
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No Accelerated Construction
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Immunity to Fog
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Specific Spellbook: Fog, Animate Dead
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Inf: 1/1
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Def: 0/5
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Off: 6/0
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Eli: 7/4 $800 6.0nw
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@Gnome
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Stealth recovery per tick: +1
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Thievery Effectiveness: +40%
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Cost of Thieves: -50%
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No Hospitals
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Specific Spellbook: Quick Feet, Town Watch, Vermin, War Spoils
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Inf: 1/1
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Def: 0/5
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Off: 5/0
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Eli: 5/5 $400 4.0nw
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@Human
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Income: +15%
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Spell success: -25%
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Thievery Effectiveness: +15%
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Defensive Specialist Strength : +1
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Offensive Specialist Strength : -1
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Specific Spellbook: Greater Protection, Aggression
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Inf: 1/1
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Def: 0/6
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Off: 4/0
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Eli: 8/3 $800 6.5nw
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@Orc
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Gains on Attacks: +30%
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Train Elites with Specialist credits
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Defensive Specialist Strength: -1
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Spreads and is immune to the Plague
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Honor: -50%
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Specific Spellbook: Fanaticism, Aggression
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Inf: 1/1
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Def: 0/4
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Off: 5/0
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Eli: 9/2 $850 6.75nw
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== Humans ==
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{{H3|Benefits}}
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* Income : +25%
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* Science Effectiveness : +30%
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* Defensive Specialist Strength : +1
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{{H3|Limitations}}
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* Magic Effectiveness : -25%
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{{H3|Specific Spellbook}}
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* Greater Protection
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* Aggression
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{{H3|Units}}
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*Offensive Specialist – Swordsman
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*Defensive Specialist – Archer
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*Elite Unit – Knight (6/3, $750, 5.25 nw)
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== Elves ==
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{{H3|Benefits}}
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* Magic Effectiveness : +30%
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* Mana Recovery / Hour : +1
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* Combat Losses : -50%
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* Wages: -50%
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{{H3|Limitations}}
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* No Access to Dungeons
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{{H3|Specific Spellbook}}
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* Mystic Aura
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* Clear Sight
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* Fountain of Knowledge
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* Pitfalls
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* Amnesia
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* Quick Feet
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* Reflect Magic
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{{H3|Units}}
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*Offensive Specialist – Ranger
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*Defensive Specialist – Archer
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*Elite Unit – Elf Lord (6/4, $700, 5.5 nw)
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== Dwarves ==
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{{H3|Benefits}}
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* Building Efficiency : +30%
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* Free Building Construction
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* Immunity to Fog
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 +
 
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{{H3|Limitations}}
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* Thievery Effectiveness : -30%
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* Can't use Accelerated Construction
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 +
 
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{{H3|Specific Spellbook}}
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* Fog
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* Animate Dead
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{{H3|Units}}
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*Offensive Specialist – Warrior
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*Defensive Specialist – Axeman
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*Elite Unit – Berserker (7/4, $1000, 6.75 nw)
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== Orcs ==
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{{H3|Benefits}}
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* Gains on Attacks : +30%
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* Draft Costs : -50%
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* Spreads and is immune to the Plague
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* Train Elites with Specialist credits
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{{H3|Limitations}}
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* Bonuses from Honor : -50%
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* Science Costs : +30%
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{{H3|Specific Spellbook}}
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* Fanaticism
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* Aggression
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{{H3|Units}}
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*Offensive Specialist – Goblin
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*Defensive Specialist – Troll
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*Elite Unit – Ogre (8/2, $800, 6.75 nw)
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== Gnomes ==
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{{H3|Benefits}}
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* Thievery Effectiveness : +40%
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* Cost of Thieves : -50%
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* Population Limit : +15%
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{{H3|Limitations}}
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* Birth Rates : -25%
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* No Access to Hospitals
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 +
 
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{{H3|Specific Spellbook}}
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* Quick Feet
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* Town Watch
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* Vermin
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* War Spoils
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{{H3|Units}}
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*Offensive Specialist – Halfling
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*Defensive Specialist – Pikeman
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*Elite Unit – Golem (5/4, $250, 4.5 nw)
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== Dark Elves ==
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{{H3|Benefits}}
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* Spell Strength : +30%
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* No runes needed
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* Offensive Specialist Strength : +1
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 +
 
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{{H3|Limitations}}
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* Exploration Costs : +20%
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* Wages : +25%
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 +
 
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{{H3|Specific Spellbook}}
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* Invisibility
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* Fool’s Gold
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* Nightmares
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* Tree of Gold
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{{H3|Units}}
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*Offensive Specialist – Night Ranger
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*Defensive Specialist – Druid
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* Elite Unit – Drow (5/6, $900, 6.0 nw)
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== Avians ==
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{{H3|Benefits}}
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* +75% Birth Rates
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* -25% Attack Time
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* Immunity to Ambush
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 +
 
 +
{{H3|Limitations}}
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* +15% Military Losses in Combat
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* Cannot use Horses
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 +
 
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{{H3|Specific Spellbook}}
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* Clearsight
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* Townwatch
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{{H3|Units}}
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*Offensive Specialist – Griffin
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*Defensive Specialist – Harpie
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*Elite Unit - Drake (7/3, $700 5.75 nw)
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[[Category:WoL]]

Revision as of 04:19, 25 January 2010

This is a list of the current benefits and limitations for the Utopian Races on the WoL server for Age 46


@Avian Attack time: -25% Thievery gains (NEW): +15% No Stables Immunity to Ambush Specific Spellbook: Clearsight, Townwatch Inf: 1/1 Def: 0/5 Off: 5/0 Eli: 8/3 $800 6.5nw

@Elf Mana Recovery per tick: +1 Spell success: +30% Thievery gains (NEW): -15% No Dungeons Specific Spellbook: Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic Inf: 1/1 Def: 0/5 Off: 5/0 Eli: 7/4 $800 6.0nw

@DarkElf Spell potentency (efficacy & duration): +30% Spells don't consume runes Specific Spellbook: Invisibility, Fool’s Gold, Nightmares, Tree of Gold Inf: 1/1 Def: 0/5 Off: 5/0 Eli: 6/4 $650 5.0nw

@Dwarf Free Building Construction Building Efficiency : +30% Offensive Specialist Strength : +1 No Accelerated Construction Immunity to Fog Specific Spellbook: Fog, Animate Dead Inf: 1/1 Def: 0/5 Off: 6/0 Eli: 7/4 $800 6.0nw

@Gnome Stealth recovery per tick: +1 Thievery Effectiveness: +40% Cost of Thieves: -50% No Hospitals Specific Spellbook: Quick Feet, Town Watch, Vermin, War Spoils Inf: 1/1 Def: 0/5 Off: 5/0 Eli: 5/5 $400 4.0nw

@Human Income: +15% Spell success: -25% Thievery Effectiveness: +15% Defensive Specialist Strength : +1 Offensive Specialist Strength : -1 Specific Spellbook: Greater Protection, Aggression Inf: 1/1 Def: 0/6 Off: 4/0 Eli: 8/3 $800 6.5nw

@Orc Gains on Attacks: +30% Train Elites with Specialist credits Defensive Specialist Strength: -1 Spreads and is immune to the Plague Honor: -50% Specific Spellbook: Fanaticism, Aggression Inf: 1/1 Def: 0/4 Off: 5/0 Eli: 9/2 $850 6.75nw

Humans

Benefits
  • Income : +25%
  • Science Effectiveness : +30%
  • Defensive Specialist Strength : +1


Limitations
  • Magic Effectiveness : -25%


Specific Spellbook
  • Greater Protection
  • Aggression


Units
  • Offensive Specialist – Swordsman
  • Defensive Specialist – Archer
  • Elite Unit – Knight (6/3, $750, 5.25 nw)


Elves

Benefits
  • Magic Effectiveness : +30%
  • Mana Recovery / Hour : +1
  • Combat Losses : -50%
  • Wages: -50%


Limitations
  • No Access to Dungeons


Specific Spellbook
  • Mystic Aura
  • Clear Sight
  • Fountain of Knowledge
  • Pitfalls
  • Amnesia
  • Quick Feet
  • Reflect Magic


Units
  • Offensive Specialist – Ranger
  • Defensive Specialist – Archer
  • Elite Unit – Elf Lord (6/4, $700, 5.5 nw)

Dwarves

Benefits
  • Building Efficiency : +30%
  • Free Building Construction
  • Immunity to Fog


Limitations
  • Thievery Effectiveness : -30%
  • Can't use Accelerated Construction


Specific Spellbook
  • Fog
  • Animate Dead


Units
  • Offensive Specialist – Warrior
  • Defensive Specialist – Axeman
  • Elite Unit – Berserker (7/4, $1000, 6.75 nw)


Orcs

Benefits
  • Gains on Attacks : +30%
  • Draft Costs : -50%
  • Spreads and is immune to the Plague
  • Train Elites with Specialist credits


Limitations
  • Bonuses from Honor : -50%
  • Science Costs : +30%


Specific Spellbook
  • Fanaticism
  • Aggression


Units
  • Offensive Specialist – Goblin
  • Defensive Specialist – Troll
  • Elite Unit – Ogre (8/2, $800, 6.75 nw)


Gnomes

Benefits
  • Thievery Effectiveness : +40%
  • Cost of Thieves : -50%
  • Population Limit : +15%


Limitations
  • Birth Rates : -25%
  • No Access to Hospitals


Specific Spellbook
  • Quick Feet
  • Town Watch
  • Vermin
  • War Spoils


Units
  • Offensive Specialist – Halfling
  • Defensive Specialist – Pikeman
  • Elite Unit – Golem (5/4, $250, 4.5 nw)


Dark Elves

Benefits
  • Spell Strength : +30%
  • No runes needed
  • Offensive Specialist Strength : +1


Limitations
  • Exploration Costs : +20%
  • Wages : +25%


Specific Spellbook
  • Invisibility
  • Fool’s Gold
  • Nightmares
  • Tree of Gold


Units
  • Offensive Specialist – Night Ranger
  • Defensive Specialist – Druid
  • Elite Unit – Drow (5/6, $900, 6.0 nw)


Avians

Benefits
  • +75% Birth Rates
  • -25% Attack Time
  • Immunity to Ambush


Limitations
  • +15% Military Losses in Combat
  • Cannot use Horses


Specific Spellbook
  • Clearsight
  • Townwatch


Units
  • Offensive Specialist – Griffin
  • Defensive Specialist – Harpie
  • Elite Unit - Drake (7/3, $700 5.75 nw)