Difference between revisions of "WoL Races (Age 47)"
From The Utopian Encyclopedia
(moved WoL Races to WoL Races (Age 46)) |
|||
Line 1: | Line 1: | ||
− | + | This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 46 | |
+ | |||
+ | For previous bonuses, see [[WoL Races (Age 45)]] | ||
+ | |||
+ | |||
+ | __TOC__ | ||
+ | |||
+ | |||
+ | == Humans == | ||
+ | {{H3|Benefits}} | ||
+ | * +15% Income | ||
+ | * +15% Thievery Effectiveness | ||
+ | * Defensive Specialist Strength +1 | ||
+ | |||
+ | |||
+ | {{H3|Limitations}} | ||
+ | * Offensive Specialist Strength -1 | ||
+ | * -25% Chance of Spell Success | ||
+ | |||
+ | |||
+ | {{H3|Specific Spellbook}} | ||
+ | * Greater Protection | ||
+ | * Aggression | ||
+ | |||
+ | |||
+ | {{H3|Units}} | ||
+ | * Offensive Specialist – Swordsman | ||
+ | * Defensive Specialist – Archer | ||
+ | * Elite Unit – Knight (8/3, $800, 6.5 nw) | ||
+ | |||
+ | |||
+ | == Elves == | ||
+ | {{H3|Benefits}} | ||
+ | * +30% Chance of Spell Success | ||
+ | * +1 Mana Recovery per Tick | ||
+ | |||
+ | |||
+ | {{H3|Limitations}} | ||
+ | * No Access to Dungeons | ||
+ | * -15% Gains from Thief Ops | ||
+ | |||
+ | |||
+ | {{H3|Specific Spellbook}} | ||
+ | * Mystic Aura | ||
+ | * Clear Sight | ||
+ | * Fountain of Knowledge | ||
+ | * Pitfalls | ||
+ | * Amnesia | ||
+ | * Quick Feet | ||
+ | * Reflect Magic | ||
+ | |||
+ | |||
+ | {{H3|Units}} | ||
+ | * Offensive Specialist – Ranger | ||
+ | * Defensive Specialist – Archer | ||
+ | * Elite Unit – Elf Lord (7/4, $800, 6.0 nw) | ||
+ | |||
+ | |||
+ | == Dwarves == | ||
+ | {{H3|Benefits}} | ||
+ | * +30% Building Efficiency | ||
+ | * Free Building Construction | ||
+ | * Offensive Specialist Strength +1 | ||
+ | * Immunity to Fog | ||
+ | |||
+ | |||
+ | {{H3|Limitations}} | ||
+ | * Can't use Accelerated Construction | ||
+ | |||
+ | |||
+ | {{H3|Specific Spellbook}} | ||
+ | * Fog | ||
+ | * Animate Dead | ||
+ | |||
+ | |||
+ | {{H3|Units}} | ||
+ | * Offensive Specialist – Warrior | ||
+ | * Defensive Specialist – Axeman | ||
+ | * Elite Unit – Berserker (7/4, $800, 6.0 nw) | ||
+ | |||
+ | |||
+ | == Orcs == | ||
+ | {{H3|Benefits}} | ||
+ | * +30% Gains on Attacks | ||
+ | * Spreads and is immune to the Plague | ||
+ | * Train Elites with Specialist Credits | ||
+ | |||
+ | |||
+ | {{H3|Limitations}} | ||
+ | * Defensive Specialist Strength -1 | ||
+ | * -50% Honor | ||
+ | |||
+ | |||
+ | {{H3|Specific Spellbook}} | ||
+ | * Fanaticism | ||
+ | * Aggression | ||
+ | |||
+ | |||
+ | {{H3|Units}} | ||
+ | * Offensive Specialist – Goblin | ||
+ | * Defensive Specialist – Troll | ||
+ | * Elite Unit – Ogre (9/2, $850, 6.75 nw) | ||
+ | |||
+ | |||
+ | == Gnomes == | ||
+ | {{H3|Benefits}} | ||
+ | * +40% Thievery Effectiveness | ||
+ | * -50% Cost of Training Thieves | ||
+ | * +1 Stealth Recovery per Tick | ||
+ | |||
+ | |||
+ | {{H3|Limitations}} | ||
+ | * No Access to Hospitals | ||
+ | |||
+ | |||
+ | {{H3|Specific Spellbook}} | ||
+ | * Quick Feet | ||
+ | * Town Watch | ||
+ | * Vermin | ||
+ | * War Spoils | ||
+ | |||
+ | |||
+ | {{H3|Units}} | ||
+ | *Offensive Specialist – Halfling | ||
+ | *Defensive Specialist – Pikeman | ||
+ | *Elite Unit – Golem (5/5, $400, 4.0 nw) | ||
+ | |||
+ | |||
+ | == Dark Elves == | ||
+ | {{H3|Benefits}} | ||
+ | * +30% Spell Duration | ||
+ | * +30% Spell Efficiency | ||
+ | * Spells do not Consume Runes | ||
+ | |||
+ | |||
+ | {{H3|Limitations}} | ||
+ | * none | ||
+ | |||
+ | |||
+ | {{H3|Specific Spellbook}} | ||
+ | * Invisibility | ||
+ | * Fool’s Gold | ||
+ | * Nightmares | ||
+ | * Tree of Gold | ||
+ | |||
+ | |||
+ | {{H3|Units}} | ||
+ | * Offensive Specialist – Night Ranger | ||
+ | * Defensive Specialist – Druid | ||
+ | * Elite Unit – Drow (6/4, $650, 5.0 nw) | ||
+ | |||
+ | == Avians == | ||
+ | {{H3|Benefits}} | ||
+ | * -25% Attack Time | ||
+ | * +15% Gains from Thief Ops | ||
+ | * Immunity to Ambush | ||
+ | |||
+ | |||
+ | {{H3|Limitations}} | ||
+ | * No Access to Stables | ||
+ | |||
+ | |||
+ | {{H3|Specific Spellbook}} | ||
+ | * Clearsight | ||
+ | * Townwatch | ||
+ | |||
+ | |||
+ | {{H3|Units}} | ||
+ | * Offensive Specialist – Griffin | ||
+ | * Defensive Specialist – Harpie | ||
+ | * Elite Unit - Drake (8/3, $800 6.5 nw) | ||
+ | |||
+ | |||
+ | [[Category:WoL]] |
Revision as of 20:49, 20 May 2010
This is a list of the current benefits and limitations for the Utopian Races on the WoL server for Age 46
For previous bonuses, see WoL Races (Age 45)
Humans
Benefits
- +15% Income
- +15% Thievery Effectiveness
- Defensive Specialist Strength +1
Limitations
- Offensive Specialist Strength -1
- -25% Chance of Spell Success
Specific Spellbook
- Greater Protection
- Aggression
Units
- Offensive Specialist – Swordsman
- Defensive Specialist – Archer
- Elite Unit – Knight (8/3, $800, 6.5 nw)
Elves
Benefits
- +30% Chance of Spell Success
- +1 Mana Recovery per Tick
Limitations
- No Access to Dungeons
- -15% Gains from Thief Ops
Specific Spellbook
- Mystic Aura
- Clear Sight
- Fountain of Knowledge
- Pitfalls
- Amnesia
- Quick Feet
- Reflect Magic
Units
- Offensive Specialist – Ranger
- Defensive Specialist – Archer
- Elite Unit – Elf Lord (7/4, $800, 6.0 nw)
Dwarves
Benefits
- +30% Building Efficiency
- Free Building Construction
- Offensive Specialist Strength +1
- Immunity to Fog
Limitations
- Can't use Accelerated Construction
Specific Spellbook
- Fog
- Animate Dead
Units
- Offensive Specialist – Warrior
- Defensive Specialist – Axeman
- Elite Unit – Berserker (7/4, $800, 6.0 nw)
Orcs
Benefits
- +30% Gains on Attacks
- Spreads and is immune to the Plague
- Train Elites with Specialist Credits
Limitations
- Defensive Specialist Strength -1
- -50% Honor
Specific Spellbook
- Fanaticism
- Aggression
Units
- Offensive Specialist – Goblin
- Defensive Specialist – Troll
- Elite Unit – Ogre (9/2, $850, 6.75 nw)
Gnomes
Benefits
- +40% Thievery Effectiveness
- -50% Cost of Training Thieves
- +1 Stealth Recovery per Tick
Limitations
- No Access to Hospitals
Specific Spellbook
- Quick Feet
- Town Watch
- Vermin
- War Spoils
Units
- Offensive Specialist – Halfling
- Defensive Specialist – Pikeman
- Elite Unit – Golem (5/5, $400, 4.0 nw)
Dark Elves
Benefits
- +30% Spell Duration
- +30% Spell Efficiency
- Spells do not Consume Runes
Limitations
- none
Specific Spellbook
- Invisibility
- Fool’s Gold
- Nightmares
- Tree of Gold
Units
- Offensive Specialist – Night Ranger
- Defensive Specialist – Druid
- Elite Unit – Drow (6/4, $650, 5.0 nw)
Avians
Benefits
- -25% Attack Time
- +15% Gains from Thief Ops
- Immunity to Ambush
Limitations
- No Access to Stables
Specific Spellbook
- Clearsight
- Townwatch
Units
- Offensive Specialist – Griffin
- Defensive Specialist – Harpie
- Elite Unit - Drake (8/3, $800 6.5 nw)