Difference between revisions of "Attacking & Calculating an Attack"

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(Calculating An Attack)
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==Before Attacking==
 
==Before Attacking==
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# Check that you are sending the right amount and type of troops generals.
 
# Check that you are sending the right amount and type of troops generals.
 
# Check that you're sending the right number of generals, do NOT send 4 when you need to make more than one hit.
 
# Check that you're sending the right number of generals, do NOT send 4 when you need to make more than one hit.
# Check the attack type (if you click back when hitting the second time, remember to set it again.
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# Check the attack type (if you click back when hitting the second time, remember to set it again).
 
# Check if the target is online (he could have casted protective self-spells in order to make you bounce).
 
# Check if the target is online (he could have casted protective self-spells in order to make you bounce).
 
# Make sure the hour hasn't ticked since you got your intel.
 
# Make sure the hour hasn't ticked since you got your intel.
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==Retrieving your Target's Defense==
 
==Retrieving your Target's Defense==
 
===If he has Army Out===
 
===If he has Army Out===
# Get an accurate SoM, either by having 50% of your thieves collect intel, or by using intel from a Gnome.
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# Get an accurate SoM, using 10 thieves is fine as it will give you a fully accurate picture of how many elites he has out.
  
 
===If he has Army In===
 
===If he has Army In===
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==Calculating An Attack==
 
==Calculating An Attack==
  <b>Raw Offense you need to send =</b> (Target Def * 1.02) / General Bonus / Your OME  
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  <b>Raw Offense you need to send =</b> (Target Def * 1.07) / General Bonus / Your OME  
* 2% Oversend leads to generally a 99% success rate, a 4.036% oversend guarantees success (assuming accurate intel).
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* With the changes made by OMAC (random factor, etc), you would need to oversend by 7%.
* In Angel, this normally translates as a blue bar (default settings)
 
 
* '''General Bonus''' - 1.03 (2 Gens), 1.06 (3 Gens), 1.09 (4 Gens)
 
* '''General Bonus''' - 1.03 (2 Gens), 1.06 (3 Gens), 1.09 (4 Gens)
* '''Your OME''' - Look in your Military Advisor Page. Remember to account for stance - If you are in fortified, you need to multiply this value by 0.85.
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* '''Your OME''' - Look in your Military Advisor Page.  
  
  
 
[[Category:Mini Guides]]
 
[[Category:Mini Guides]]

Revision as of 01:09, 27 September 2010

This is part of the Utopia WIKI Player written guides.

THIS PAGE is a guide aimed to cover Attacking & Calculating an Attack. It comprises of tips and tricks written by other players, for regular utopians. Please be civil in your discussions if you disagree with a point made on the page.


Before Attacking

  1. Check that your target isn't in a war.
  2. Retrieve your target's defense.
  3. Check for monarch bonus
  4. Check if you casted relevant self-spells (War spoils, Quick feet, Fanaticism, Anonymity etc.).
  5. Check that you are sending the right amount and type of troops generals.
  6. Check that you're sending the right number of generals, do NOT send 4 when you need to make more than one hit.
  7. Check the attack type (if you click back when hitting the second time, remember to set it again).
  8. Check if the target is online (he could have casted protective self-spells in order to make you bounce).
  9. Make sure the hour hasn't ticked since you got your intel.
  10. Recheck Intel.
  11. Hit the button.

Retrieving your Target's Defense

If he has Army Out

  1. Get an accurate SoM, using 10 thieves is fine as it will give you a fully accurate picture of how many elites he has out.

If he has Army In

  1. Get a Spy on Throne.

Calculating An Attack

Raw Offense you need to send = (Target Def * 1.07) / General Bonus / Your OME 
  • With the changes made by OMAC (random factor, etc), you would need to oversend by 7%.
  • General Bonus - 1.03 (2 Gens), 1.06 (3 Gens), 1.09 (4 Gens)
  • Your OME - Look in your Military Advisor Page.