Difference between revisions of "Magic Formulas"

From The Utopian Encyclopedia
Jump to: navigation, search
(Restored page back to the version of 14:46, 27 April 2011)
(gSBpuopuwgyutCR)
Line 1: Line 1:
==Wizards Per Acre==
+
Thank God! Semoone with brains speaks!
The ratio of your [[WPA]] to your opponent's WPA will determine the success rate of your conducted magic spells.
 
 
 
===Raw WPA===
 
<b>Raw WPA =</b> Number of [[Units|Wizards]] / Acres
 
 
 
 
 
===Mod WPA===
 
<b>Modified WPA =</b> Raw WPA * [[Science|Channeling Science]] * Racial Mod * [[Honour|Honour Mod]]
 
 
 
 
 
{{Mods}}
 
| '''Channeling [[Science]]''' || ''Check your science page''
 
|-
 
| '''Race: [[Race#Faery|Faery]]''' || 1.5 || 1
 
|-
 
| '''Race: [[Race#Humans|Human]]''' || 0.8 || 1
 
|-
 
| '''Race: [[Race#Orcs|Orc]]''' || 0.8 || 1
 
|-
 
|}
 
 
 
==Runes Cost Formula==
 
 
 
<b>Runes cost =</b> ROUNDDOWN(( 0.68 * size + 680 ) * Spell Cost Multiplier)
 
 
 
==Spell Table [Self Spells]==
 
 
 
{|class="wikitable sortable"
 
|- {{OrangeTable}}
 
! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Halfling !! Elf !! Dwarf !! Orc !! Avian !! Undead !! Faery !! Duration (Average) !! class="unsortable"|Description
 
|-
 
! valign="top" {{OrangeTable}}|Minor Protection
 
| align="center" valign="top"| 105%
 
| align="center" valign="top"| 0.35
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 12
 
| valign="top"| Defensive Military Efficiency 5% higher (multiplied not added)
 
|-
 
! valign="top" {{OrangeTable}}|Greater Protection
 
| align="center" valign="top"| 105%
 
| align="center" valign="top"| 0.45
 
| {{GreenCenterCell}} | Yes
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 24
 
| valign="top"| Defensive Military Efficiency 5% higher (multiplied not added)
 
|-
 
! valign="top" {{OrangeTable}}|Fog
 
| align="center" valign="top"|
 
| align="center" valign="top"| 0.6
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 12
 
| valign="top"| Delays attackers' return time by 3 hours
 
|-
 
! valign="top" {{OrangeTable}}|Magic Shield
 
| align="center" valign="top"| 120%
 
| align="center" valign="top"| 0.5
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 14
 
| valign="top"| Increases defensive Magic Effectiveness by 20%
 
|-
 
! valign="top" {{OrangeTable}}|Mystic Aura
 
| align="center" valign="top"|
 
| align="center" valign="top"| 0.5
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| valign="top"|
 
| valign="top"| Makes the next spell casted on you to fail automatically
 
|-
 
! valign="top" {{OrangeTable}}|Fertile Lands
 
| align="center" valign="top"| 125%
 
| align="center" valign="top"| 0.5
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 16
 
| valign="top"| 25% higher food production.
 
|-
 
! valign="top" {{OrangeTable}}|Nature's Blessing
 
| align="center" valign="top"| 100%
 
| align="center" valign="top"| 0.6
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 16
 
| valign="top"| Defense against droughts and storms. Has a 20% chance to cure the Plague on a successful cast.
 
|-
 
! valign="top" {{OrangeTable}}|Love & Peace
 
| align="center" valign="top"| +.85%
 
| align="center" valign="top"| 0.7
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 14
 
| valign="top"| Increases population growth by an additional .85%
 
|-
 
! valign="top" {{OrangeTable}}|Tree of Gold
 
| align="center" valign="top"| 40 - 80%
 
| align="center" valign="top"| 0.8
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"|
 
|| Gives 40-80% of daily income
 
|-
 
! valign="top" {{OrangeTable}}|Quick Feet
 
| align="center" valign="top"|  90%
 
| align="center" valign="top"| 0.8
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 
 
|| Decreases your next return time by 10%
 
|-
 
! valign="top" {{OrangeTable}}|Builder's Boon
 
| align="center" valign="top"|  90%
 
| align="center" valign="top"| 1
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 12
 
|| 10% reduced construction time
 
|-
 
! valign="top" {{OrangeTable}}|Inspire Army
 
| align="center" valign="top"|  85% / 80%
 
| align="center" valign="top"| 1.1
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"|  12
 
||  15% reduced army upkeep / 20% quicker training time
 
|-
 
! valign="top" {{OrangeTable}}|Anonymity
 
| align="center" valign="top"|
 
| align="center" valign="top"| 1.3
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"|
 
|| Hides province name in the next attack, but reveals kingdom location. No honor gains when active. Prevents being ambushed. +15% attack time
 
|-
 
! valign="top" {{OrangeTable}}|Invisibility
 
| align="center" valign="top"| 110%
 
| align="center" valign="top"| 1.35
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 12
 
|| 10% more thievery offense
 
|-
 
! valign="top" {{OrangeTable}}|Clear Sight
 
| align="center" valign="top"| 75%
 
| align="center" valign="top"| 1.4
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 18
 
|| Gives a 25% chance to catch thieves in addition to the normal chance
 
|-
 
! valign="top" {{OrangeTable}}|Mage's Fury
 
| align="center" valign="top"| 110% / 90%
 
| align="center" valign="top"| 1.4
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 8
 
|| Magic effectiveness 10% higher for offense, 10% lower for defense
 
|-
 
! valign="top" {{OrangeTable}}|War Spoils
 
| align="center" valign="top"|
 
| align="center" valign="top"| 1.45
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 4
 
|| Land gained in attacks are taken control of immediately
 
|-
 
! valign="top" {{OrangeTable}}|Fanaticism
 
| align="center" valign="top"| 105% / 97%
 
| align="center" valign="top"| 1.5
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 8
 
|| Military efficiency 5% higher for offense, 3% lower for defense
 
|-
 
! valign="top" {{OrangeTable}}|Fountain of Knowledge
 
| align="center" valign="top"| 110%
 
| align="center" valign="top"| 1.55
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 18
 
|| Science points learned each turn are increased by 10% during the duration of the spell
 
|-
 
! valign="top" {{OrangeTable}}|Town Watch
 
| align="center" valign="top"|  12.5%
 
| align="center" valign="top"| 1.6
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 10
 
|| Peasants defend equal to 1/4 of a soldier but suffer high casualties.
 
|-
 
! valign="top" {{OrangeTable}}|Aggression
 
| align="center" valign="top"|
 
| align="center" valign="top"| 1.65
 
| {{GreenCenterCell}} | Yes
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 12
 
|| Soldiers are 2/0 units instead of 1/1 units for the duration of the spell
 
|-
 
! valign="top" {{OrangeTable}}|Animate Dead
 
| align="center" valign="top"|  50%
 
| align="center" valign="top"| 1.7
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"|
 
|| In your next defensive battle, half your army casualties are returned as soldiers
 
|-
 
! valign="top" {{OrangeTable}}|Reflect Magic
 
| align="center" valign="top"|  80%
 
| align="center" valign="top"| 1.8
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 12
 
|| 20% of all spells cast on you are reflected back
 
|-
 
! valign="top" {{OrangeTable}}|Shadowlight
 
| align="center" valign="top"|
 
| align="center" valign="top"| 1.9
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"|
 
|| Reveals the origin province for the next thievery on you.
 
|-
 
! valign="top" {{OrangeTable}}|Patriotism
 
| align="center" valign="top"| 130%
 
| align="center" valign="top"| 2.0
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 12
 
|| Increases draft speed by 30%
 
|-
 
! valign="top" {{OrangeTable}}|Paradise
 
| align="center" valign="top"|
 
| align="center" valign="top"| 3.0
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"|
 
|| Creates a few acres of land
 
|-class="sortbottom" {{OrangeTable}}
 
! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Halfling !! Elf !! Dwarf !! Orc !! Avian !! Undead !! Faery !! Duration (Average) !! Description
 
|}
 
 
 
==Spell Table [Offensive Spells]==
 
 
 
{|class="wikitable sortable"
 
|- {{OrangeTable}}
 
! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Halfling !! Elf !! Dwarf !! Orc !! Avian !! Undead !! Faery !! Duration !! class="unsortable"|Description
 
|-
 
! valign="top" {{OrangeTable}}|Chastity
 
| align="center" valign="top"| 
 
| align="center" valign="top"| 0.7
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"|
 
| valign="top"| Reduces Pop Growth Rate to 0
 
|-
 
|-
 
! valign="top" {{OrangeTable}}|Storms
 
| align="center" valign="top"|  33%
 
| align="center" valign="top"| 0.8
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 12
 
| valign="top"| Kills 1.5% of total population. Cancels Drought
 
|-
 
! valign="top" {{OrangeTable}}|Droughts
 
| align="center" valign="top"|  75%
 
| align="center" valign="top"| 1.0
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 12
 
| valign="top"| Food production reduced by 25%. Draft Speed is also reduced by 15%. Even kills some horses.  Cancels Storms.
 
|-
 
! valign="top" {{OrangeTable}}|Vermin
 
| align="center" valign="top"| 450%
 
| align="center" valign="top"| 1.2
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 12
 
| valign="top"| Food decay increased to 4.5% (from 1%)
 
|-
 
! valign="top" {{OrangeTable}}|Expose Thieves
 
| align="center" valign="top"|  93%
 
| align="center" valign="top"| 1.2
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"|
 
| valign="top"| Opponent stealth reduced to roughly 93% of original stealth
 
|-
 
! valign="top" {{OrangeTable}}|Greed
 
| align="center" valign="top"|
 
| align="center" valign="top"| 1.3
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 12
 
| valign="top"| Increases draft cost and army upkeep by 25% for the opponent
 
|-
 
! valign="top" {{OrangeTable}}|Fools Gold
 
| align="center" valign="top"|  75%
 
| align="center" valign="top"| 1.4
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"|
 
| valign="top"| Converts 25% of equal sized opponent's gold into worthless lead
 
|-
 
! valign="top" {{OrangeTable}}|Pitfall
 
| align="center" valign="top"|
 
| align="center" valign="top"| 1.5
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 12
 
| valign="top"| Causes opponent to suffer higher losses
 
|-
 
! valign="top" {{OrangeTable}}|Fireball
 
| align="center" valign="top"|  97%
 
| align="center" valign="top"| 1.5
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"|
 
| valign="top"| ''Unfriendly + Hostile + War'': Kills 3% of equal sized opponent's peasants
 
|-
 
! valign="top" {{OrangeTable}}|Lightning Strike
 
| align="center" valign="top"|  75%
 
| align="center" valign="top"| 1.55
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"|
 
| valign="top"| ''Unfriendly + Hostile + War'': Destroys up to 65% of opponent's runes
 
|-
 
! valign="top" {{OrangeTable}}|Explosions
 
| align="center" valign="top"|
 
| align="center" valign="top"| 1.8
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 12
 
| valign="top"|  When sending aid if either the donor or the receiver are under the explosions spell, then there is a 50% chance that the shipment will be reduce to 55%-80% of what it would have been otherwise.
 
|-
 
! valign="top" {{OrangeTable}}|Amnesia
 
| align="center" valign="top"|  97%
 
| align="center" valign="top"| 1.9
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"|
 
| valign="top"| ''Unfriendly + Hostile + War'': Turns up to 13% of opponent's science back into research, 65% of this science is relearned, the rest is destroyed.
 
|-
 
! valign="top" {{OrangeTable}}|Nightmares
 
| align="center" valign="top"|  97%
 
| align="center" valign="top"| 2.2
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"|
 
| valign="top"| ''Unfriendly + Hostile + War'': Makes roughly 1.5% of troops be put back in training over 6 hours. Soldiers will quit instead.
 
|-
 
! valign="top" {{OrangeTable}}|Mystic Vortex
 
| align="center" valign="top"|  50%
 
| align="center" valign="top"| 3.5
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"|
 
| valign="top"| ''Unfriendly + Hostile + War'': For each active spell your opponent has, there's a 50% chance it's removed.
 
|-
 
! valign="top" {{OrangeTable}}|Meteor Shower
 
| align="center" valign="top"|
 
| align="center" valign="top"| 2.4
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{RedCenterCell}} | No
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"| 8
 
| valign="top"| '''Must be Mystic in order to cast this spell.''' ''Unfriendly + Hostile + War'': Kills some peasants and troops.
 
|-
 
! valign="top" {{OrangeTable}}|Tornadoes
 
| align="center" valign="top"| 
 
| align="center" valign="top"| 2.5
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"|
 
| valign="top"| ''Unfriendly + Hostile + War'': Destroys several of your opponent's buildings
 
|-
 
! valign="top" {{OrangeTable}}|Land Lust
 
| align="center" valign="top"|
 
| align="center" valign="top"| 3.5
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| {{GreenCenterCell}} | Yes
 
| align="center" valign="top"|
 
| valign="top"| ''Unfriendly + Hostile + War'': Captures between 1 acre and 1% of opponents land.
 
|-class="sortbottom"  {{OrangeTable}}
 
! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Halfling !! Elf !! Dwarf !! Orc !! Avian !! Undead !! Faery !! Duration !! Description
 
|}
 
 
 
== Additional Information ==
 
* [[Percent Guilds]]
 
* [[WPA]]
 
* [[Mystics]]
 
 
 
 
 
[[Category:Formulas]]
 

Revision as of 15:31, 7 May 2011

Thank God! Semoone with brains speaks!