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Line 1: |
Line 1: |
− | ==Wizards Per Acre==
| + | Thank God! Semoone with brains speaks! |
− | The ratio of your [[WPA]] to your opponent's WPA will determine the success rate of your conducted magic spells.
| |
− | | |
− | ===Raw WPA===
| |
− | <b>Raw WPA =</b> Number of [[Units|Wizards]] / Acres
| |
− | | |
− | | |
− | ===Mod WPA===
| |
− | <b>Modified WPA =</b> Raw WPA * [[Science|Channeling Science]] * Racial Mod * [[Honour|Honour Mod]]
| |
− | | |
− | | |
− | {{Mods}}
| |
− | | '''Channeling [[Science]]''' || ''Check your science page''
| |
− | |-
| |
− | | '''Race: [[Race#Faery|Faery]]''' || 1.5 || 1
| |
− | |-
| |
− | | '''Race: [[Race#Humans|Human]]''' || 0.8 || 1
| |
− | |-
| |
− | | '''Race: [[Race#Orcs|Orc]]''' || 0.8 || 1
| |
− | |-
| |
− | |}
| |
− | | |
− | ==Runes Cost Formula==
| |
− | | |
− | <b>Runes cost =</b> ROUNDDOWN(( 0.68 * size + 680 ) * Spell Cost Multiplier)
| |
− | | |
− | ==Spell Table [Self Spells]==
| |
− | | |
− | {|class="wikitable sortable"
| |
− | |- {{OrangeTable}}
| |
− | ! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Halfling !! Elf !! Dwarf !! Orc !! Avian !! Undead !! Faery !! Duration (Average) !! class="unsortable"|Description | |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Minor Protection
| |
− | | align="center" valign="top"| 105%
| |
− | | align="center" valign="top"| 0.35
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 12
| |
− | | valign="top"| Defensive Military Efficiency 5% higher (multiplied not added)
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Greater Protection
| |
− | | align="center" valign="top"| 105%
| |
− | | align="center" valign="top"| 0.45
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 24
| |
− | | valign="top"| Defensive Military Efficiency 5% higher (multiplied not added)
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Fog
| |
− | | align="center" valign="top"|
| |
− | | align="center" valign="top"| 0.6
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 12
| |
− | | valign="top"| Delays attackers' return time by 3 hours
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Magic Shield
| |
− | | align="center" valign="top"| 120%
| |
− | | align="center" valign="top"| 0.5
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 14
| |
− | | valign="top"| Increases defensive Magic Effectiveness by 20%
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Mystic Aura
| |
− | | align="center" valign="top"|
| |
− | | align="center" valign="top"| 0.5
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | valign="top"|
| |
− | | valign="top"| Makes the next spell casted on you to fail automatically
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Fertile Lands
| |
− | | align="center" valign="top"| 125%
| |
− | | align="center" valign="top"| 0.5
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 16
| |
− | | valign="top"| 25% higher food production.
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Nature's Blessing
| |
− | | align="center" valign="top"| 100%
| |
− | | align="center" valign="top"| 0.6
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 16
| |
− | | valign="top"| Defense against droughts and storms. Has a 20% chance to cure the Plague on a successful cast.
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Love & Peace
| |
− | | align="center" valign="top"| +.85%
| |
− | | align="center" valign="top"| 0.7
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 14
| |
− | | valign="top"| Increases population growth by an additional .85%
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Tree of Gold
| |
− | | align="center" valign="top"| 40 - 80%
| |
− | | align="center" valign="top"| 0.8
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"|
| |
− | || Gives 40-80% of daily income
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Quick Feet
| |
− | | align="center" valign="top"| 90%
| |
− | | align="center" valign="top"| 0.8
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"|
| |
− | || Decreases your next return time by 10%
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Builder's Boon
| |
− | | align="center" valign="top"| 90%
| |
− | | align="center" valign="top"| 1
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 12
| |
− | || 10% reduced construction time
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Inspire Army
| |
− | | align="center" valign="top"| 85% / 80%
| |
− | | align="center" valign="top"| 1.1
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 12
| |
− | || 15% reduced army upkeep / 20% quicker training time
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Anonymity
| |
− | | align="center" valign="top"|
| |
− | | align="center" valign="top"| 1.3
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"|
| |
− | || Hides province name in the next attack, but reveals kingdom location. No honor gains when active. Prevents being ambushed. +15% attack time
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Invisibility
| |
− | | align="center" valign="top"| 110%
| |
− | | align="center" valign="top"| 1.35
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 12
| |
− | || 10% more thievery offense
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Clear Sight
| |
− | | align="center" valign="top"| 75%
| |
− | | align="center" valign="top"| 1.4
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 18
| |
− | || Gives a 25% chance to catch thieves in addition to the normal chance
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Mage's Fury
| |
− | | align="center" valign="top"| 110% / 90%
| |
− | | align="center" valign="top"| 1.4
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 8
| |
− | || Magic effectiveness 10% higher for offense, 10% lower for defense
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|War Spoils
| |
− | | align="center" valign="top"|
| |
− | | align="center" valign="top"| 1.45
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 4
| |
− | || Land gained in attacks are taken control of immediately
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Fanaticism
| |
− | | align="center" valign="top"| 105% / 97%
| |
− | | align="center" valign="top"| 1.5
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 8
| |
− | || Military efficiency 5% higher for offense, 3% lower for defense
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Fountain of Knowledge
| |
− | | align="center" valign="top"| 110%
| |
− | | align="center" valign="top"| 1.55
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 18
| |
− | || Science points learned each turn are increased by 10% during the duration of the spell
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Town Watch
| |
− | | align="center" valign="top"| 12.5%
| |
− | | align="center" valign="top"| 1.6
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 10
| |
− | || Peasants defend equal to 1/4 of a soldier but suffer high casualties.
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Aggression
| |
− | | align="center" valign="top"|
| |
− | | align="center" valign="top"| 1.65
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 12
| |
− | || Soldiers are 2/0 units instead of 1/1 units for the duration of the spell
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Animate Dead
| |
− | | align="center" valign="top"| 50%
| |
− | | align="center" valign="top"| 1.7
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"|
| |
− | || In your next defensive battle, half your army casualties are returned as soldiers
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Reflect Magic
| |
− | | align="center" valign="top"| 80%
| |
− | | align="center" valign="top"| 1.8
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 12
| |
− | || 20% of all spells cast on you are reflected back
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Shadowlight
| |
− | | align="center" valign="top"|
| |
− | | align="center" valign="top"| 1.9
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"|
| |
− | || Reveals the origin province for the next thievery on you.
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Patriotism
| |
− | | align="center" valign="top"| 130%
| |
− | | align="center" valign="top"| 2.0
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 12
| |
− | || Increases draft speed by 30%
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Paradise
| |
− | | align="center" valign="top"|
| |
− | | align="center" valign="top"| 3.0
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"|
| |
− | || Creates a few acres of land
| |
− | |-class="sortbottom" {{OrangeTable}}
| |
− | ! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Halfling !! Elf !! Dwarf !! Orc !! Avian !! Undead !! Faery !! Duration (Average) !! Description
| |
− | |}
| |
− | | |
− | ==Spell Table [Offensive Spells]==
| |
− | | |
− | {|class="wikitable sortable"
| |
− | |- {{OrangeTable}}
| |
− | ! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Halfling !! Elf !! Dwarf !! Orc !! Avian !! Undead !! Faery !! Duration !! class="unsortable"|Description
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Chastity
| |
− | | align="center" valign="top"|
| |
− | | align="center" valign="top"| 0.7
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"|
| |
− | | valign="top"| Reduces Pop Growth Rate to 0
| |
− | |-
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Storms
| |
− | | align="center" valign="top"| 33%
| |
− | | align="center" valign="top"| 0.8
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 12
| |
− | | valign="top"| Kills 1.5% of total population. Cancels Drought
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Droughts
| |
− | | align="center" valign="top"| 75%
| |
− | | align="center" valign="top"| 1.0
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 12
| |
− | | valign="top"| Food production reduced by 25%. Draft Speed is also reduced by 15%. Even kills some horses. Cancels Storms.
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Vermin
| |
− | | align="center" valign="top"| 450%
| |
− | | align="center" valign="top"| 1.2
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 12
| |
− | | valign="top"| Food decay increased to 4.5% (from 1%)
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Expose Thieves
| |
− | | align="center" valign="top"| 93%
| |
− | | align="center" valign="top"| 1.2
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"|
| |
− | | valign="top"| Opponent stealth reduced to roughly 93% of original stealth
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Greed
| |
− | | align="center" valign="top"|
| |
− | | align="center" valign="top"| 1.3
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 12
| |
− | | valign="top"| Increases draft cost and army upkeep by 25% for the opponent
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Fools Gold
| |
− | | align="center" valign="top"| 75%
| |
− | | align="center" valign="top"| 1.4
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"|
| |
− | | valign="top"| Converts 25% of equal sized opponent's gold into worthless lead
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Pitfall
| |
− | | align="center" valign="top"|
| |
− | | align="center" valign="top"| 1.5
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 12
| |
− | | valign="top"| Causes opponent to suffer higher losses
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Fireball
| |
− | | align="center" valign="top"| 97%
| |
− | | align="center" valign="top"| 1.5
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"|
| |
− | | valign="top"| ''Unfriendly + Hostile + War'': Kills 3% of equal sized opponent's peasants
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Lightning Strike
| |
− | | align="center" valign="top"| 75%
| |
− | | align="center" valign="top"| 1.55
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"|
| |
− | | valign="top"| ''Unfriendly + Hostile + War'': Destroys up to 65% of opponent's runes
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Explosions
| |
− | | align="center" valign="top"|
| |
− | | align="center" valign="top"| 1.8
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 12
| |
− | | valign="top"| When sending aid if either the donor or the receiver are under the explosions spell, then there is a 50% chance that the shipment will be reduce to 55%-80% of what it would have been otherwise.
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Amnesia
| |
− | | align="center" valign="top"| 97%
| |
− | | align="center" valign="top"| 1.9
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"|
| |
− | | valign="top"| ''Unfriendly + Hostile + War'': Turns up to 13% of opponent's science back into research, 65% of this science is relearned, the rest is destroyed.
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Nightmares
| |
− | | align="center" valign="top"| 97%
| |
− | | align="center" valign="top"| 2.2
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"|
| |
− | | valign="top"| ''Unfriendly + Hostile + War'': Makes roughly 1.5% of troops be put back in training over 6 hours. Soldiers will quit instead.
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Mystic Vortex
| |
− | | align="center" valign="top"| 50%
| |
− | | align="center" valign="top"| 3.5
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"|
| |
− | | valign="top"| ''Unfriendly + Hostile + War'': For each active spell your opponent has, there's a 50% chance it's removed.
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Meteor Shower
| |
− | | align="center" valign="top"|
| |
− | | align="center" valign="top"| 2.4
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{RedCenterCell}} | No
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"| 8
| |
− | | valign="top"| '''Must be Mystic in order to cast this spell.''' ''Unfriendly + Hostile + War'': Kills some peasants and troops.
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Tornadoes
| |
− | | align="center" valign="top"|
| |
− | | align="center" valign="top"| 2.5
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"|
| |
− | | valign="top"| ''Unfriendly + Hostile + War'': Destroys several of your opponent's buildings
| |
− | |-
| |
− | ! valign="top" {{OrangeTable}}|Land Lust
| |
− | | align="center" valign="top"|
| |
− | | align="center" valign="top"| 3.5
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | {{GreenCenterCell}} | Yes
| |
− | | align="center" valign="top"|
| |
− | | valign="top"| ''Unfriendly + Hostile + War'': Captures between 1 acre and 1% of opponents land.
| |
− | |-class="sortbottom" {{OrangeTable}}
| |
− | ! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Halfling !! Elf !! Dwarf !! Orc !! Avian !! Undead !! Faery !! Duration !! Description
| |
− | |}
| |
− | | |
− | == Additional Information ==
| |
− | * [[Percent Guilds]]
| |
− | * [[WPA]]
| |
− | * [[Mystics]]
| |
− | | |
− | | |
− | [[Category:Formulas]]
| |