Magic Formulas

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Calculating Percent Guilds

Unlike all your other units, either the military footmen or the thieves, wizards are not trained by using gold. Your ascendant wizards will have to go through intensive studies in Guilds before being able to serve you properly. They are an absolute necessity for Mages.

Trains 0.02 Wizards Daily (2% chance to train a Wizard per Guild) Unaffected by BE (Building Efficiency) Guilds also increase the duration of your self spells and offensive spells. Guilds are unaffected by Building Efficiency for the purposes of calculating spell duration or wizards trained.

Percent Guilds, or % Guilds, refers to the current percentage of guilds a province has.

% Guilds = Total Number of Guilds / Total Acres

Effects of Percent Guilds

Spell Duration

Percent Guilds determines Spell Duration. The higher the percent Guilds, the longer a spell will last. This remains true until the maximum Duration for that particular Spell is reached. Maximum durations can be attained when 20% of your Land dedicated to Guilds (unaffected by Building Efficiency).
Some Races or Personalities may have a bonus or penalty to Spell Duration. Destabilize Guilds lowers Spell Duration.

Self Spells

For Self Spells, a higher percent Guilds results in a greater:

  • Spell Duration
  • Chance of a Successful Cast

Offensive Spells

For Offensive Spells, a higher percent Guilds results in a greater:

  • Spell Duration

Wizards Per Acre

The ratio of your WPA to your opponent's WPA will determine the success rate of your conducted magic spells.

Raw WPA

Raw WPA = Number of Wizards /Acres

Calculating Mod WPA

Magic Effectiveness increases the WPA without changing the number of Wizards. This is known as mod WPA.

Offensive Modified WPA = Raw WPA * Channeling Science * Race Mod * Honor Mod * Mage's Fury Mod * Dragon Mod
Defensive Modified WPA = Raw WPA * Channeling Science * Race Mod * Honor Mod * Mage's Fury Mod * Magic Shield Mod * Dragon Mod
Modifier Type Active Otherwise
Race: Dark Elf 1.1 1
Race: Elf 1.25 1
Race: Human 0.7 1
Mage's Fury: Mage's Fury 1.25 (off) / 0.75 (def) 1 / 1
Magic Shield: Magic Shield 1.2 (def) 1
Ritual: Havoc 1.25 (off) 1
Dragon: Sapphire 0.7 1

Effects of Mod WPA

Offensive Spells

Modifier = Your Mod WPA / Opponent's Mod WPA

The higher this modifier is, the greater the:

  • Chance of a Successful Cast
  • Chance of Preventing an Opponent's Spell

Self Spells

WPA does not influence self spells.

Limit Wizard Training

Guilds train Wizards if it allowed and current number of Wizards is less then Maximum Allowed

Maximum Wizards Allowed to Train = Peasants * 2

Runes Cost Formula

Runes cost = ROUNDDOWN ( (0.6 * Size + 200) * Spell Cost Multiplier * 1.5 )

Spell Table [Self Spells]

Spell Description Spell
Bonus
Difficulty Cost
Multiplier
Duration
(Average)
Support
Spell
Av DE Dry Dw Elf Fa Ha Hu Or Art Cle Her Mys Rog Shep Tact WH Warr
Minor Protection
[Expand]
105% 0.017 0.35 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Greater Protection
[Expand]
105% 0.019 0.45 24 Yes Yes No No No No Yes No Yes No No No No No No No No No No
Magic Shield
[Expand]
120% 0.022 0.5 14 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Mystic Aura
[Expand]
0.022 0.5 N/A No No No No No No No No No No No No No No No No No No No
Fertile Lands
[Expand]
125% 0.022 0.5 16 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Nature's Blessing
[Expand]
100% 0.023 0.6 16 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Love & Peace
[Expand]
+0.85% 0.024 0.7 14 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Divine Shield
[Expand]
80% 0.024 0.8 12 Yes No No No No No No No No No No Yes No No No No No No No
Quick Feet
[Expand]
90% 0.026 0.8 2 No No No No No No Yes Yes No No No No No No No No No No No
Builder's Boon
[Expand]
75% 0.027 1 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Inspire Army
[Expand]
85%/80% 0.028 1.1 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Hero's Inspiration
[Expand]
70%/70% 0.017 1.1 14 No No No No No No No No No No No No No No No No No No No
Scientific Insights
[Expand]
110% 0.019 1.25 9 No No No No No No No No No No No No No No No No No No No
Anonymity
[Expand]
0.04 1.3 N/A No Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Illuminate Shadows
[Expand]
80% 0.02 1.3 8 Yes No No No No No No No No No No No No No No No No No No
Salvation
[Expand]
85% 0.02 1.3 8 Yes No No No No No No No No No No Yes No No No No No No No
Wrath
[Expand]
120% 0.021 1.35 8 No No No No No Yes Yes No No No No No No No No No No No No
Invisibility
[Expand]
110%/80% 0.032 1.35 12 No No Yes No No No Yes No No No No No No No No No No No No
Clear Sight
[Expand]
75% 0.033 1.4 16 No No Yes No No No Yes No No No No No No No No No No No No
Mage's Fury
[Expand]
125%/75% 0.033 1.4 6 No No Yes No No No Yes No No No No No No Yes No No No No No
War Spoils
[Expand]
0.034 1.45 4 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Mind Focus
[Expand]
125% 0.033 1.475 12 No No No No No No No No No No No No No Yes No No No No No
Fanaticism
[Expand]
105%/95% 0.034 1.5 6 No Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Guile
[Expand]
110% 0.039 1.5 8 No No Yes No No No Yes No No No No No No No No No No No No
Revelation
[Expand]
120% 0.035 1.55 10 No No No No No No No No No No No No No No No No No No No
Fountain of Knowledge
[Expand]
110% 0.033 1.55 10 No No No No No No Yes No Yes No No No No No No No No No No
Tree of Gold
[Expand]
0.025 1.6 N/A No No No Yes No No Yes No No No No No No No No No No No No
Town Watch
[Expand]
0.037 1.6 10 No Yes No No No No Yes Yes No No No No No No No No No No No
Aggression
[Expand]
+2/-2 0.037 1.625 12 No No No No No No Yes No Yes No No No No No No No No No No
Miner's Mystique
[Expand]
+0.3 0.038 1.65 14 No No No No Yes No Yes No No No No No No No No No No No No
Ghost Workers
[Expand]
75% 0.038 1.65 14 No No No No No No No No No No No No No No No No No No No
Animate Dead
[Expand]
50% 0.038 1.7 N/A No No No No No No No No No No No No No No No No No Yes No
Mist
[Expand]
90% 0.038 1.7 4 No No No No No Yes Yes No No No No No No No No No No Yes No
Reflect Magic
[Expand]
20% 0.4 1.8 12 No No No No No No No No No No No No No No No Yes No No No
Shadowlight
[Expand]
0.042 1.9 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Bloodlust
[Expand]
110%
115%/115%
0.04 2.0 6 No No No No No No Yes No No Yes No No No No No No No No No
Patriotism
[Expand]
130%/70% 0.045 2.0 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Paradise
[Expand]
0.5 3.0 N/A No Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Cast Ritual
[Expand]
N/A 6.0 N/A No Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Spell Description Spell
Bonus
Difficulty Cost
Multiplier
Duration
(Average)
Support
Spell
Av DE Dry Dw Elf Fa Ha Hu Or Art Cle Her Mys Rog Shep Tact WH Warr

Spell Table [Offensive Spells]

Spell Description Spell
Bonus
Difficulty Cost
Multiplier
Duration
(Average)
Av DE Dry Dw Elf Fa Ha Hu Or Art Cle Her Mys Rog Shep Tact WH Warr
Crystal Ball
[Expand]
0.004 0.35 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Storms
[Expand]
0.009 0.8 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Drought
[Expand]
75% / 85% 0.01 1.0 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Magic Ward
[Expand]
200% 0.02 1.15 6 No No No No No No No No No No No No Yes No No No No No
Gluttony
[Expand]
125% 0.014 1.2 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Vermin
[Expand]
50% 0.014 1.275 N/A No No No No No Yes Yes No No No No No No No No No No No
Greed
[Expand]
125% 0.016 1.3 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Expose Thieves
[Expand]
0.95 0.024 1.4 6 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Chastity
[Expand]
50% 0.024 1.4 6 No No No No Yes Yes No No No No No No Yes No No No No No
Sloth
[Expand]
50% / 200% 0.024 1.4 6 No No No No No No No No No No No No No No No No No No
Fireball
[Expand]
94% 0.02 1.5 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Fool's Gold
[Expand]
75% 0.02 1.5 N/A No No No No No No No No No No No Yes No No No No No No
Lightning Strike
[Expand]
0.02 1.55 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Explosions
[Expand]
0.02 1.8 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Blizzard
[Expand]
90% 0.02 1.8 6 No Yes No No No Yes No No No No No No No No No No No No
Pitfalls
[Expand]
115% 0.024 1.8 12 No No No No Yes Yes No No No No No No No No No No No No
Nightmares
[Expand]
98.5% 0.039 2.2 N/A No No No No No No No No No No No Yes No No No No No No
Tornadoes
[Expand]
0.03 2.5 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Mystic Vortex
[Expand]
50% 0.031 2.8 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Amnesia
[Expand]
0.95 0.034 2.8 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Meteor Showers
[Expand]
0.04 3.5 8 No No No No No No No No No No No No Yes No No No No No
Abolish Ritual
[Expand]
-2% 0.032 2.8 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Land Lust
[Expand]
0.04 4 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No
Spell Description Spell
Bonus
Difficulty Cost
Multiplier
Duration
(Average)
Av DE Dry Dw Elf Fa Ha Hu Or Art Cle Her Mys Rog Shep Tact WH Warr

Spells and Ability to Cast

For full information on all of the current Spells refer to Mystics.


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The Spellbook
Self Spells Army Spells Defensive Spells Animate Dead  • Greater Protection  • Minor Protection  • Town Watch  • Wrathful Smite  • †Fog
Offensive Spells Aggression  • Anonymity  • Bloodlust  • Fanaticism  • Quick Feet  • War Spoils
Army Spells Inspire Army  • †Hero's Inspiration  • Patriotism
Civil Spells Mystic Security Spells Divine Shield  • Mage's Fury  • Magic Shield  • †Mystic Aura  • Nature's Blessing  • Reflect Magic
Thievery Spells Clear Sight  • Illuminate Shadows  • Invisibility  • Shadowlight
Economy Spells Builders' Boon  • Fertile Lands  • Fountain of Knowledge  • Love & Peace  • Mind Focus  • Paradise • Tree of Gold  • Revelation  • †Scientific Insights
Combat Spells Economy Damage Spells Friendly Blizzard  • Droughts  • Explosions  • Greed  • Gluttony  • Vermin
Unfriendly Amnesia  • Fool's Gold  • Land Lust  • Lightning Strike  • Magic Ward  • Nightfall  • †Sloth  • Tornadoes  • †Barrier of Integrity
Population Damage Spells Friendly Storms
Unfriendly Chastity  • Fireball  • Nightmares
Hostile Meteor Showers
Interaction Spells Friendly Crystal Ball  • Crystal Eye  • Pitfalls
Unfriendly Expose Thieves  • Mystic Vortex