Difference between revisions of "Relations"
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== Starting a War == | == Starting a War == | ||
− | Upon reaching Hostile relations, the Monarch of the least Hostile Kingdom will receive the option to Declare War as long as their own relations with that Kingdom are at a minimum of Unfriendly. This "War Button" appears on the Relations Page under War tab. If the monarch chooses to war, certain effects are immediately applied, while others slowly take effect; rising to their maximum potential over a 24 hour period. | + | Upon reaching Hostile relations, the Monarch of the least Hostile Kingdom will receive the option to Declare War as long as their own relations with that Kingdom are at a minimum of Unfriendly. This "War Button" appears on the Relations Page under War tab. If both kingdoms hostility levels fill the hostile meteer then both kingdoms will have a "declare war" button. If the monarch chooses to war, certain effects are immediately applied, while others slowly take effect; rising to their maximum potential over a 24 hour period. |
== Ending a War == | == Ending a War == | ||
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=== End-of-War Ceasefire === | === End-of-War Ceasefire === | ||
− | After a war ends, neither kingdom may have any relations for an [[Utopia Time|Utopian Month]] and are automatically placed in a 12 hour end-of-war ceasefire. During the ceasefire both kingdoms remain in war relations, thus retaining the protection benefits while rebuilding. After 12 hours, the kingdoms have the choice either to end the ceasefire or to wait an additional | + | After a war ends, neither kingdom may have any relations for an [[Utopia Time|Utopian Month]] and are automatically placed in a 12 hour end-of-war ceasefire. During the ceasefire both kingdoms remain in war relations, thus retaining the protection benefits while rebuilding. After 12 hours, the kingdoms have the choice either to end the ceasefire or to wait up to an additional 84 hours. This choice is independent of the other kingdom. |
During this ceasefire, both sides benefit from +300% birth rates. | During this ceasefire, both sides benefit from +300% birth rates. |
Revision as of 10:59, 28 October 2011
Attacking another kingdom affects the relations between the two kingdoms. By continually attacking, your kingdom's conflict level against said kingdom will elevate, thereby changing the relation type; first to Unfriendly, and then Hostile.
There are four relation types, each of which have various benefits and penalties:
Contents
Relation Types
Ceasefire
- Prohibits any Attacks, Spells, or Thief Ops between kingdoms
Unfriendly
- Unlocks certain spells and thievery operations
Hostile
- +10% Combat Gains
- Increases the Networth Range of the Conquest Attack
- Mana & Stealth costs for offensive spells/ops reduced to 2%
- Enables Monarch bonuses: 10% Increase in your defensive military strength, magic & thievery
War
Immediate Effects
- -10% Attack Time
- Attacks generate new honor
- Enhanced Massacre Destroys Buildings
- Mana & Stealth costs for offensive spells/ops reduced to 2%
- Attacks gain 10% additional land from opponents explore pool.
- Enables Monarch bonuses: 10% Increase in your defensive military strength, magic & thievery
- The Paradise Spell cannot be cast
- Science Research Limited to "Active" Level or Below
- +100% Exploration Costs
Note: War overrides relations with all other kingdoms.
After 12 Hours
- -20% Attack Time
After 24 Hours
- -25% Military Losses
- -25% Military Training Time
- No Distance Penalties for Attacks
- -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)
Starting a War
Upon reaching Hostile relations, the Monarch of the least Hostile Kingdom will receive the option to Declare War as long as their own relations with that Kingdom are at a minimum of Unfriendly. This "War Button" appears on the Relations Page under War tab. If both kingdoms hostility levels fill the hostile meteer then both kingdoms will have a "declare war" button. If the monarch chooses to war, certain effects are immediately applied, while others slowly take effect; rising to their maximum potential over a 24 hour period.
Ending a War
Only the Kingdoms' Monarch is able to end a war. This is accomplished in one of two ways: Mutual Peace or Withdrawal. Either choice results in an end-of-war ceasefire.
Mutual Peace
This option requires consent by both parties and simply settles the war with no winner. This is an excellent option when both kingdoms simply lose interest in the war or find it more beneficial to simply move on.
Withdrawal
Once the minimum time limit is reached, either kingdom can withdraw from war.
After withdrawing, the losing kingdom's total honor is reduced by 3%. This lost honor is evenly distributed between the winning kingdom's provinces. Withdrawals can only occur if the withdrawing kingdom has not committed any attacks within the past two Utopian Days. Withdrawing rewards the opposing kingdom with a war win that will show on their kingdom page.
End-of-War Ceasefire
After a war ends, neither kingdom may have any relations for an Utopian Month and are automatically placed in a 12 hour end-of-war ceasefire. During the ceasefire both kingdoms remain in war relations, thus retaining the protection benefits while rebuilding. After 12 hours, the kingdoms have the choice either to end the ceasefire or to wait up to an additional 84 hours. This choice is independent of the other kingdom.
During this ceasefire, both sides benefit from +300% birth rates.
War Forum
Shortly after declaring war, a temporary Forum is created. This is known as the War Forum.
In the War Forum provinces from either kingdom can interact by starting new threads or posting in existing ones. Provinces are expected to interact respectfully. Any offending material can be removed by either kingdom's monarch.