Difference between revisions of "Multi-Attack Protection (MAP)"

From The Utopian Encyclopedia
Jump to: navigation, search
m (MAP Decay)
m (Effects of MAP)
Line 6: Line 6:
  
 
==Effects of MAP==
 
==Effects of MAP==
* Aid Tax is capped at 15% (vs a max of 99%) once above 25% MAP.
 
 
* The more MAP on your Province, the less an Attack will gain from you - all other variables being equal.
 
* The more MAP on your Province, the less an Attack will gain from you - all other variables being equal.
 
* Increases Military Efficiency.
 
* Increases Military Efficiency.
Line 12: Line 11:
 
* MAP rounds off to the nearest percentage (eg. it can be 20% or 21% but not 20.5%)
 
* MAP rounds off to the nearest percentage (eg. it can be 20% or 21% but not 20.5%)
 
* MAP is almost negligible in War.
 
* MAP is almost negligible in War.
 +
<!--* Aid Tax is capped at 15% (vs a max of 99%) once above 25% MAP.-->
  
 
{{Table}}
 
{{Table}}

Revision as of 05:59, 16 July 2024

This is part of the Utopia WIKI Mini Guide Series.

THIS PAGE describes a game mechanism - Multi-Attack Protection (MAP) in utopia. It also aims to discuss the implications of this game mechanism & how others have utilized it. To discuss further implications or ask questions with regards to Multi-Attack Protection (MAP), be sure to check out the discussions page.


Multi-Attack Protection (MAP) (formerly known as Gangbang Protection GBP) is a game mechanism introduced which aims to increase the protection conferred to Provinces which have been recently hit.
Current MAP Status/Level can bee seen under Affairs of the State.
Failed Attacks also increase the MAP of the defender, based on relative Offense sent/Defense, linearly scaling from 0 to half the amount of MAP generated on a successful Traditional March.

Effects of MAP

  • The more MAP on your Province, the less an Attack will gain from you - all other variables being equal.
  • Increases Military Efficiency.
  • Reduced Military Casualties equal to Gains reduction
  • MAP rounds off to the nearest percentage (eg. it can be 20% or 21% but not 20.5%)
  • MAP is almost negligible in War.
MAP Status (Level) MAP rating Gains Out of War Gains in War Increase in ME MAP Decay
Not Hit
0%
100%
100%
N/A
0
Couple
1-20%
80-99%
80-99%
+0.13-2.67%
1
Moderately Hit
21-40%
60-79%
80%
+2.80-5.33%
1
Heavily Hit
41-60%
40-59%
80%
+5.47-8.00%
2
Extremely Heavily Hit
61-90%
10-39%
80%
+8.13-12.00%
3 or 4 if above 79%

Attacking MAP Change

Land Attacks

 A land attack (Traditional March, Raze or Conquest) increases the MAP rating by 2.75 * Percent of Targets land taken. 

For example if a target is attacked for 120 of its 1000 acres (12%) its MAP/GBP rating will increase by(12% * 2.75 = 33%) 33 points, taking it from 0% to 33% if previously un hit - enough to put it into the 'moderately hit' section.

Non-Land Attacks

 Non-Land Attacks (Plunder  or Massacre) increase the MAP/GBP rating by 0.06 * Current Gains OOW
 Learn increases the MAP/GBP rating by 0.12 * Current Gains OOW

For example if a target with a MAP rating of 20% (and thus Gains OOW of 80%) which is hit for a Plunder, it will boost its GBP by (0.06 * 80% = 4.8% rounded off) 5% to 25%.

Note: Bounced Attacks generate MAP/GBP based on relative Offense/Defense, up to 1/4 of the normal MAP/GBP generated on a successful Raze Attack.

MAP Decay

  • MAP rating naturally decreases every Tick by an amount dependent on the current MAP rating as shown in the above table. For example if the MAP rating is currently 59% (heavily hit), on the next hour change it will decrease by 2% to 57%.
  • MAP also decays whenever the province with MAP makes an attack.

Military Effectiveness

 MAP gives a bonus to Military Effectiveness equal to the MAP rating / 7.5 

For example if the MAP rating of a province is 59% (heavily hit) their ME is boosted by (59 / 7.5 = 7.9%) 7.9% - ie. 1.079 times it's current rating.