Difference between revisions of "WoL Races (Age 46)"
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− | + | This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 46 | |
+ | |||
+ | |||
+ | __TOC__ | ||
+ | |||
+ | @Avian | ||
+ | Attack time: -25% | ||
+ | Thievery gains (NEW): +15% | ||
+ | No Stables | ||
+ | Immunity to Ambush | ||
+ | Specific Spellbook: Clearsight, Townwatch | ||
+ | Inf: 1/1 | ||
+ | Def: 0/5 | ||
+ | Off: 5/0 | ||
+ | Eli: 8/3 $800 6.5nw | ||
+ | |||
+ | @Elf | ||
+ | Mana Recovery per tick: +1 | ||
+ | Spell success: +30% | ||
+ | Thievery gains (NEW): -15% | ||
+ | No Dungeons | ||
+ | Specific Spellbook: Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic | ||
+ | Inf: 1/1 | ||
+ | Def: 0/5 | ||
+ | Off: 5/0 | ||
+ | Eli: 7/4 $800 6.0nw | ||
+ | |||
+ | @DarkElf | ||
+ | Spell potentency (efficacy & duration): +30% | ||
+ | Spells don't consume runes | ||
+ | Specific Spellbook: Invisibility, Fool’s Gold, Nightmares, Tree of Gold | ||
+ | Inf: 1/1 | ||
+ | Def: 0/5 | ||
+ | Off: 5/0 | ||
+ | Eli: 6/4 $650 5.0nw | ||
+ | |||
+ | @Dwarf | ||
+ | Free Building Construction | ||
+ | Building Efficiency : +30% | ||
+ | Offensive Specialist Strength : +1 | ||
+ | No Accelerated Construction | ||
+ | Immunity to Fog | ||
+ | Specific Spellbook: Fog, Animate Dead | ||
+ | Inf: 1/1 | ||
+ | Def: 0/5 | ||
+ | Off: 6/0 | ||
+ | Eli: 7/4 $800 6.0nw | ||
+ | |||
+ | @Gnome | ||
+ | Stealth recovery per tick: +1 | ||
+ | Thievery Effectiveness: +40% | ||
+ | Cost of Thieves: -50% | ||
+ | No Hospitals | ||
+ | Specific Spellbook: Quick Feet, Town Watch, Vermin, War Spoils | ||
+ | Inf: 1/1 | ||
+ | Def: 0/5 | ||
+ | Off: 5/0 | ||
+ | Eli: 5/5 $400 4.0nw | ||
+ | |||
+ | @Human | ||
+ | Income: +15% | ||
+ | Spell success: -25% | ||
+ | Thievery Effectiveness: +15% | ||
+ | Defensive Specialist Strength : +1 | ||
+ | Offensive Specialist Strength : -1 | ||
+ | Specific Spellbook: Greater Protection, Aggression | ||
+ | Inf: 1/1 | ||
+ | Def: 0/6 | ||
+ | Off: 4/0 | ||
+ | Eli: 8/3 $800 6.5nw | ||
+ | |||
+ | @Orc | ||
+ | Gains on Attacks: +30% | ||
+ | Train Elites with Specialist credits | ||
+ | Defensive Specialist Strength: -1 | ||
+ | Spreads and is immune to the Plague | ||
+ | Honor: -50% | ||
+ | Specific Spellbook: Fanaticism, Aggression | ||
+ | Inf: 1/1 | ||
+ | Def: 0/4 | ||
+ | Off: 5/0 | ||
+ | Eli: 9/2 $850 6.75nw | ||
+ | |||
+ | == Humans == | ||
+ | {{H3|Benefits}} | ||
+ | * Income : +25% | ||
+ | * Science Effectiveness : +30% | ||
+ | * Defensive Specialist Strength : +1 | ||
+ | |||
+ | |||
+ | {{H3|Limitations}} | ||
+ | * Magic Effectiveness : -25% | ||
+ | |||
+ | |||
+ | {{H3|Specific Spellbook}} | ||
+ | * Greater Protection | ||
+ | * Aggression | ||
+ | |||
+ | |||
+ | {{H3|Units}} | ||
+ | *Offensive Specialist – Swordsman | ||
+ | *Defensive Specialist – Archer | ||
+ | *Elite Unit – Knight (6/3, $750, 5.25 nw) | ||
+ | |||
+ | |||
+ | == Elves == | ||
+ | {{H3|Benefits}} | ||
+ | * Magic Effectiveness : +30% | ||
+ | * Mana Recovery / Hour : +1 | ||
+ | * Combat Losses : -50% | ||
+ | * Wages: -50% | ||
+ | |||
+ | |||
+ | {{H3|Limitations}} | ||
+ | * No Access to Dungeons | ||
+ | |||
+ | |||
+ | {{H3|Specific Spellbook}} | ||
+ | * Mystic Aura | ||
+ | * Clear Sight | ||
+ | * Fountain of Knowledge | ||
+ | * Pitfalls | ||
+ | * Amnesia | ||
+ | * Quick Feet | ||
+ | * Reflect Magic | ||
+ | |||
+ | |||
+ | {{H3|Units}} | ||
+ | *Offensive Specialist – Ranger | ||
+ | *Defensive Specialist – Archer | ||
+ | *Elite Unit – Elf Lord (6/4, $700, 5.5 nw) | ||
+ | |||
+ | == Dwarves == | ||
+ | {{H3|Benefits}} | ||
+ | * Building Efficiency : +30% | ||
+ | * Free Building Construction | ||
+ | * Immunity to Fog | ||
+ | |||
+ | |||
+ | {{H3|Limitations}} | ||
+ | * Thievery Effectiveness : -30% | ||
+ | * Can't use Accelerated Construction | ||
+ | |||
+ | |||
+ | {{H3|Specific Spellbook}} | ||
+ | * Fog | ||
+ | * Animate Dead | ||
+ | |||
+ | |||
+ | {{H3|Units}} | ||
+ | *Offensive Specialist – Warrior | ||
+ | *Defensive Specialist – Axeman | ||
+ | *Elite Unit – Berserker (7/4, $1000, 6.75 nw) | ||
+ | |||
+ | |||
+ | == Orcs == | ||
+ | {{H3|Benefits}} | ||
+ | * Gains on Attacks : +30% | ||
+ | * Draft Costs : -50% | ||
+ | * Spreads and is immune to the Plague | ||
+ | * Train Elites with Specialist credits | ||
+ | |||
+ | |||
+ | {{H3|Limitations}} | ||
+ | * Bonuses from Honor : -50% | ||
+ | * Science Costs : +30% | ||
+ | |||
+ | |||
+ | {{H3|Specific Spellbook}} | ||
+ | * Fanaticism | ||
+ | * Aggression | ||
+ | |||
+ | |||
+ | {{H3|Units}} | ||
+ | *Offensive Specialist – Goblin | ||
+ | *Defensive Specialist – Troll | ||
+ | *Elite Unit – Ogre (8/2, $800, 6.75 nw) | ||
+ | |||
+ | |||
+ | == Gnomes == | ||
+ | {{H3|Benefits}} | ||
+ | * Thievery Effectiveness : +40% | ||
+ | * Cost of Thieves : -50% | ||
+ | * Population Limit : +15% | ||
+ | |||
+ | |||
+ | {{H3|Limitations}} | ||
+ | * Birth Rates : -25% | ||
+ | * No Access to Hospitals | ||
+ | |||
+ | |||
+ | {{H3|Specific Spellbook}} | ||
+ | * Quick Feet | ||
+ | * Town Watch | ||
+ | * Vermin | ||
+ | * War Spoils | ||
+ | |||
+ | |||
+ | {{H3|Units}} | ||
+ | *Offensive Specialist – Halfling | ||
+ | *Defensive Specialist – Pikeman | ||
+ | *Elite Unit – Golem (5/4, $250, 4.5 nw) | ||
+ | |||
+ | |||
+ | == Dark Elves == | ||
+ | {{H3|Benefits}} | ||
+ | * Spell Strength : +30% | ||
+ | * No runes needed | ||
+ | * Offensive Specialist Strength : +1 | ||
+ | |||
+ | |||
+ | {{H3|Limitations}} | ||
+ | * Exploration Costs : +20% | ||
+ | * Wages : +25% | ||
+ | |||
+ | |||
+ | {{H3|Specific Spellbook}} | ||
+ | * Invisibility | ||
+ | * Fool’s Gold | ||
+ | * Nightmares | ||
+ | * Tree of Gold | ||
+ | |||
+ | |||
+ | {{H3|Units}} | ||
+ | *Offensive Specialist – Night Ranger | ||
+ | *Defensive Specialist – Druid | ||
+ | * Elite Unit – Drow (5/6, $900, 6.0 nw) | ||
+ | |||
+ | |||
+ | == Avians == | ||
+ | {{H3|Benefits}} | ||
+ | * +75% Birth Rates | ||
+ | * -25% Attack Time | ||
+ | * Immunity to Ambush | ||
+ | |||
+ | |||
+ | {{H3|Limitations}} | ||
+ | * +15% Military Losses in Combat | ||
+ | * Cannot use Horses | ||
+ | |||
+ | |||
+ | {{H3|Specific Spellbook}} | ||
+ | * Clearsight | ||
+ | * Townwatch | ||
+ | |||
+ | |||
+ | {{H3|Units}} | ||
+ | *Offensive Specialist – Griffin | ||
+ | *Defensive Specialist – Harpie | ||
+ | *Elite Unit - Drake (7/3, $700 5.75 nw) | ||
+ | |||
+ | |||
+ | [[Category:WoL]] |
Revision as of 04:19, 25 January 2010
This is a list of the current benefits and limitations for the Utopian Races on the WoL server for Age 46
@Avian Attack time: -25% Thievery gains (NEW): +15% No Stables Immunity to Ambush Specific Spellbook: Clearsight, Townwatch Inf: 1/1 Def: 0/5 Off: 5/0 Eli: 8/3 $800 6.5nw
@Elf Mana Recovery per tick: +1 Spell success: +30% Thievery gains (NEW): -15% No Dungeons Specific Spellbook: Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic Inf: 1/1 Def: 0/5 Off: 5/0 Eli: 7/4 $800 6.0nw
@DarkElf Spell potentency (efficacy & duration): +30% Spells don't consume runes Specific Spellbook: Invisibility, Fool’s Gold, Nightmares, Tree of Gold Inf: 1/1 Def: 0/5 Off: 5/0 Eli: 6/4 $650 5.0nw
@Dwarf Free Building Construction Building Efficiency : +30% Offensive Specialist Strength : +1 No Accelerated Construction Immunity to Fog Specific Spellbook: Fog, Animate Dead Inf: 1/1 Def: 0/5 Off: 6/0 Eli: 7/4 $800 6.0nw
@Gnome Stealth recovery per tick: +1 Thievery Effectiveness: +40% Cost of Thieves: -50% No Hospitals Specific Spellbook: Quick Feet, Town Watch, Vermin, War Spoils Inf: 1/1 Def: 0/5 Off: 5/0 Eli: 5/5 $400 4.0nw
@Human Income: +15% Spell success: -25% Thievery Effectiveness: +15% Defensive Specialist Strength : +1 Offensive Specialist Strength : -1 Specific Spellbook: Greater Protection, Aggression Inf: 1/1 Def: 0/6 Off: 4/0 Eli: 8/3 $800 6.5nw
@Orc Gains on Attacks: +30% Train Elites with Specialist credits Defensive Specialist Strength: -1 Spreads and is immune to the Plague Honor: -50% Specific Spellbook: Fanaticism, Aggression Inf: 1/1 Def: 0/4 Off: 5/0 Eli: 9/2 $850 6.75nw
Humans
- Income : +25%
- Science Effectiveness : +30%
- Defensive Specialist Strength : +1
- Magic Effectiveness : -25%
- Greater Protection
- Aggression
- Offensive Specialist – Swordsman
- Defensive Specialist – Archer
- Elite Unit – Knight (6/3, $750, 5.25 nw)
Elves
- Magic Effectiveness : +30%
- Mana Recovery / Hour : +1
- Combat Losses : -50%
- Wages: -50%
- No Access to Dungeons
- Mystic Aura
- Clear Sight
- Fountain of Knowledge
- Pitfalls
- Amnesia
- Quick Feet
- Reflect Magic
- Offensive Specialist – Ranger
- Defensive Specialist – Archer
- Elite Unit – Elf Lord (6/4, $700, 5.5 nw)
Dwarves
- Building Efficiency : +30%
- Free Building Construction
- Immunity to Fog
- Thievery Effectiveness : -30%
- Can't use Accelerated Construction
- Fog
- Animate Dead
- Offensive Specialist – Warrior
- Defensive Specialist – Axeman
- Elite Unit – Berserker (7/4, $1000, 6.75 nw)
Orcs
- Gains on Attacks : +30%
- Draft Costs : -50%
- Spreads and is immune to the Plague
- Train Elites with Specialist credits
- Bonuses from Honor : -50%
- Science Costs : +30%
- Fanaticism
- Aggression
- Offensive Specialist – Goblin
- Defensive Specialist – Troll
- Elite Unit – Ogre (8/2, $800, 6.75 nw)
Gnomes
- Thievery Effectiveness : +40%
- Cost of Thieves : -50%
- Population Limit : +15%
- Birth Rates : -25%
- No Access to Hospitals
- Quick Feet
- Town Watch
- Vermin
- War Spoils
- Offensive Specialist – Halfling
- Defensive Specialist – Pikeman
- Elite Unit – Golem (5/4, $250, 4.5 nw)
Dark Elves
- Spell Strength : +30%
- No runes needed
- Offensive Specialist Strength : +1
- Exploration Costs : +20%
- Wages : +25%
- Invisibility
- Fool’s Gold
- Nightmares
- Tree of Gold
- Offensive Specialist – Night Ranger
- Defensive Specialist – Druid
- Elite Unit – Drow (5/6, $900, 6.0 nw)
Avians
- +75% Birth Rates
- -25% Attack Time
- Immunity to Ambush
- +15% Military Losses in Combat
- Cannot use Horses
- Clearsight
- Townwatch
- Offensive Specialist – Griffin
- Defensive Specialist – Harpie
- Elite Unit - Drake (7/3, $700 5.75 nw)