Difference between revisions of "WoL Races (Age 46)"

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This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 46
 
This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 46
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For previous bonuses, see [[WoL Races (Age 45)]]
  
  

Revision as of 04:39, 25 January 2010

This is a list of the current benefits and limitations for the Utopian Races on the WoL server for Age 46

For previous bonuses, see WoL Races (Age 45)



Humans

Benefits
  • +15% Income
  • +15% Thievery Effectiveness
  • Defensive Specialist Strength +1
  • Offensive Specialist Strength -1


Limitations
  • -25% Chance of Spell Success


Specific Spellbook
  • Greater Protection
  • Aggression


Units
  • Offensive Specialist – Swordsman
  • Defensive Specialist – Archer
  • Elite Unit – Knight (8/3, $800, 6.5 nw)


Elves

Benefits
  • +30% Chance of Spell Success
  • +1 Mana Recovery per Tick


Limitations
  • No Access to Dungeons
  • -15% Gains from Thief Ops


Specific Spellbook
  • Mystic Aura
  • Clear Sight
  • Fountain of Knowledge
  • Pitfalls
  • Amnesia
  • Quick Feet
  • Reflect Magic


Units
  • Offensive Specialist – Ranger
  • Defensive Specialist – Archer
  • Elite Unit – Elf Lord (7/4, $800, 6.0 nw)


Dwarves

Benefits
  • +30% Building Efficiency
  • Free Building Construction
  • Offensive Specialist Strength +1
  • Immunity to Fog


Limitations
  • Can't use Accelerated Construction


Specific Spellbook
  • Fog
  • Animate Dead


Units
  • Offensive Specialist – Warrior
  • Defensive Specialist – Axeman
  • Elite Unit – Berserker (7/4, $800, 6.0 nw)


Orcs

Benefits
  • +30% Gains on Attacks
  • Spreads and is immune to the Plague
  • Train Elites with Specialist Credits


Limitations
  • Defensive Specialist Strength -1
  • -50% Honor


Specific Spellbook
  • Fanaticism
  • Aggression


Units
  • Offensive Specialist – Goblin
  • Defensive Specialist – Troll
  • Elite Unit – Ogre (9/2, $850, 6.75 nw)


Gnomes

Benefits
  • +40% Thievery Effectiveness
  • -50% Cost of Training Thieves
  • +1 Stealth Recovery per Tick


Limitations
  • No Access to Hospitals


Specific Spellbook
  • Quick Feet
  • Town Watch
  • Vermin
  • War Spoils


Units
  • Offensive Specialist – Halfling
  • Defensive Specialist – Pikeman
  • Elite Unit – Golem (5/5, $400, 4.0 nw)


Dark Elves

Benefits
  • +30% Spell Duration
  • +30% Spell "efficacy"
  • Spells do not Consume Runes


Limitations
  • none


Specific Spellbook
  • Invisibility
  • Fool’s Gold
  • Nightmares
  • Tree of Gold


Units
  • Offensive Specialist – Night Ranger
  • Defensive Specialist – Druid
  • Elite Unit – Drow (6/4, $650, 5.0 nw)


Avians

Benefits
  • -25% Attack Time
  • +15% Gains from Thief Ops
  • Immunity to Ambush


Limitations
  • +15% Military Losses in Combat
  • No Access to Stables


Specific Spellbook
  • Clearsight
  • Townwatch


Units
  • Offensive Specialist – Griffin
  • Defensive Specialist – Harpie
  • Elite Unit - Drake (8/3, $800 6.5 nw)