Difference between revisions of "WoL Races (Age 47)"

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(Halfling: - updated halfing)
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{{H3|Benefits}}
 
{{H3|Benefits}}
 
* +1 Stealth Recovery per Tick
 
* +1 Stealth Recovery per Tick
* +40% Thievery Effectiveness
 
 
* +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops
 
* +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops
 
* +40% Effects from "Sabotage-Type" Thief Ops
 
* +40% Effects from "Sabotage-Type" Thief Ops
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*Defensive Specialist – %unknown%
 
*Defensive Specialist – %unknown%
 
*Elite Unit – %unknown% (6/5, $550, 5.0 nw)
 
*Elite Unit – %unknown% (6/5, $550, 5.0 nw)
 
  
 
== Elves ==
 
== Elves ==

Revision as of 12:56, 21 May 2010

This is a list of the current benefits and limitations for the Utopian Races on the WoL server for Age 47

For previous bonuses, see WoL Races (Age 46)



Humans

Benefits
  • +25% Income
  • Defensive Specialist Strength +1


Limitations
  • Offensive Specialist Strength -1
  • -25% Chance of Spell Success


Specific Spellbook
  • Greater Protection
  • Aggression


Units
  • Offensive Specialist – Swordsman
  • Defensive Specialist – Archer
  • Elite Unit – Knight (8/3, $800, 6.5 nw)


Dwarves

Benefits
  • +30% Building Efficiency
  • Free Building Construction
  • Offensive Specialist Strength +1
  • Immunity to Fog


Limitations
  • Can't use Accelerated Construction


Specific Spellbook
  • Fog
  • Animate Dead


Units
  • Offensive Specialist – Warrior
  • Defensive Specialist – Axeman
  • Elite Unit – Berserker (7/4, $800, 6.0 nw)


Avians

Benefits
  • -25% Attack Time
  • +30% Gains on Attacks
  • Immunity to Ambush


Limitations
  • No Access to Stables


Specific Spellbook
  • Clearsight
  • Townwatch


Units
  • Offensive Specialist – Griffin
  • Defensive Specialist – Harpie
  • Elite Unit - Drake (8/3, $800, 6.5 nw)


Orcs

Benefits
  • +50% Gains on Attacks
  • Spreads and is immune to the Plague
  • Train Elites with Specialist Credits


Limitations
  • Defensive Specialist Strength -1
  • -50% Honor Effects


Specific Spellbook
  • Fanaticism
  • Aggression


Units
  • Offensive Specialist – Goblin
  • Defensive Specialist – Troll
  • Elite Unit – Ogre (9/2, $850, 6.75 nw)


Gnomes

Benefits
  • +15% Chance of Spell Success
  • +40% Thievery Effectiveness on "Espionage-Type" Thief Ops
  • 100% Accurate "Espionage-Type" Intel
  • -50% Cost of Training Thieves


Limitations
  • No Access to Hospitals


Specific Spellbook
  • Town Watch
  • Vermin
  • Chastity


Units
  • Offensive Specialist – %unknown%
  • Defensive Specialist – Pikeman
  • Elite Unit – Golem (5/5, $400, 4.0 nw)


Halfling

Benefits
  • +1 Stealth Recovery per Tick
  • +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops
  • +40% Effects from "Sabotage-Type" Thief Ops
  • Immune to Clear Sight


Limitations
  • None


Specific Spellbook
  • Quick Feet
  • War Spoils


Units
  • Offensive Specialist – %unknown%
  • Defensive Specialist – %unknown%
  • Elite Unit – %unknown% (6/5, $550, 5.0 nw)

Elves

Benefits
  • +30% Chance of Spell Success
  • +1 Mana Recovery per Tick


Limitations
  • No Access to Dungeons
  • -15% Effects from "Sabotage-Type" Thief Ops


Specific Spellbook
  • Mystic Aura
  • Clear Sight
  • Fountain of Knowledge
  • Pitfalls
  • Amnesia
  • Quick Feet
  • Reflect Magic


Units
  • Offensive Specialist – Ranger
  • Defensive Specialist – Archer
  • Elite Unit – Elf Lord (7/4, $800, 6.0 nw)


Dark Elves

Benefits
  • +30% Spell Duration
  • +30% Spell Efficiency
  • Spells do not Consume Runes


Limitations
  • None


Specific Spellbook
  • Invisibility
  • Fool’s Gold
  • Nightmares
  • Tree of Gold


Units
  • Offensive Specialist – Night Ranger
  • Defensive Specialist – Druid
  • Elite Unit – Drow (6/4, $650, 5.0 nw)