Difference between revisions of "WoL Races (Age 47)"
From The Utopian Encyclopedia
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(→Halfling: - updated halfing) |
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{{H3|Benefits}} | {{H3|Benefits}} | ||
* +1 Stealth Recovery per Tick | * +1 Stealth Recovery per Tick | ||
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* +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops | * +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops | ||
* +40% Effects from "Sabotage-Type" Thief Ops | * +40% Effects from "Sabotage-Type" Thief Ops | ||
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*Defensive Specialist – %unknown% | *Defensive Specialist – %unknown% | ||
*Elite Unit – %unknown% (6/5, $550, 5.0 nw) | *Elite Unit – %unknown% (6/5, $550, 5.0 nw) | ||
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== Elves == | == Elves == |
Revision as of 12:56, 21 May 2010
This is a list of the current benefits and limitations for the Utopian Races on the WoL server for Age 47
For previous bonuses, see WoL Races (Age 46)
Humans
Benefits
- +25% Income
- Defensive Specialist Strength +1
Limitations
- Offensive Specialist Strength -1
- -25% Chance of Spell Success
Specific Spellbook
- Greater Protection
- Aggression
Units
- Offensive Specialist – Swordsman
- Defensive Specialist – Archer
- Elite Unit – Knight (8/3, $800, 6.5 nw)
Dwarves
Benefits
- +30% Building Efficiency
- Free Building Construction
- Offensive Specialist Strength +1
- Immunity to Fog
Limitations
- Can't use Accelerated Construction
Specific Spellbook
- Fog
- Animate Dead
Units
- Offensive Specialist – Warrior
- Defensive Specialist – Axeman
- Elite Unit – Berserker (7/4, $800, 6.0 nw)
Avians
Benefits
- -25% Attack Time
- +30% Gains on Attacks
- Immunity to Ambush
Limitations
- No Access to Stables
Specific Spellbook
- Clearsight
- Townwatch
Units
- Offensive Specialist – Griffin
- Defensive Specialist – Harpie
- Elite Unit - Drake (8/3, $800, 6.5 nw)
Orcs
Benefits
- +50% Gains on Attacks
- Spreads and is immune to the Plague
- Train Elites with Specialist Credits
Limitations
- Defensive Specialist Strength -1
- -50% Honor Effects
Specific Spellbook
- Fanaticism
- Aggression
Units
- Offensive Specialist – Goblin
- Defensive Specialist – Troll
- Elite Unit – Ogre (9/2, $850, 6.75 nw)
Gnomes
Benefits
- +15% Chance of Spell Success
- +40% Thievery Effectiveness on "Espionage-Type" Thief Ops
- 100% Accurate "Espionage-Type" Intel
- -50% Cost of Training Thieves
Limitations
- No Access to Hospitals
Specific Spellbook
- Town Watch
- Vermin
- Chastity
Units
- Offensive Specialist – %unknown%
- Defensive Specialist – Pikeman
- Elite Unit – Golem (5/5, $400, 4.0 nw)
Halfling
Benefits
- +1 Stealth Recovery per Tick
- +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops
- +40% Effects from "Sabotage-Type" Thief Ops
- Immune to Clear Sight
Limitations
- None
Specific Spellbook
- Quick Feet
- War Spoils
Units
- Offensive Specialist – %unknown%
- Defensive Specialist – %unknown%
- Elite Unit – %unknown% (6/5, $550, 5.0 nw)
Elves
Benefits
- +30% Chance of Spell Success
- +1 Mana Recovery per Tick
Limitations
- No Access to Dungeons
- -15% Effects from "Sabotage-Type" Thief Ops
Specific Spellbook
- Mystic Aura
- Clear Sight
- Fountain of Knowledge
- Pitfalls
- Amnesia
- Quick Feet
- Reflect Magic
Units
- Offensive Specialist – Ranger
- Defensive Specialist – Archer
- Elite Unit – Elf Lord (7/4, $800, 6.0 nw)
Dark Elves
Benefits
- +30% Spell Duration
- +30% Spell Efficiency
- Spells do not Consume Runes
Limitations
- None
Specific Spellbook
- Invisibility
- Fool’s Gold
- Nightmares
- Tree of Gold
Units
- Offensive Specialist – Night Ranger
- Defensive Specialist – Druid
- Elite Unit – Drow (6/4, $650, 5.0 nw)