Difference between revisions of "Hostile Meter"
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==Attacks and How they Move the Meter== | ==Attacks and How they Move the Meter== | ||
− | Different successful attack types add to the hostile meter at varying levels of intensity. | + | Different successful attack types add to the hostile meter at varying levels of intensity. The attacks add to the meter according to the figures given below. The meter is caped at 200 points. |
===Traditional Marches=== | ===Traditional Marches=== |
Revision as of 11:06, 28 October 2011
This is part of the Utopia WIKI Mini Guide Series. |
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Contents
Significance of the Hostile Meter
For two kingdoms to gain the ability to declare war on one another:
- The kingdoms must be at least unfriendly on one side and hostile on the other.
OR
- The hostile meter must be filled on both sides.
If condition 1 is met, the kingdom which has the lower hostile meter will then receive the option to declare war. If condition 2 is met both kingdoms will have the option to declare war
Attacks and How they Move the Meter
Different successful attack types add to the hostile meter at varying levels of intensity. The attacks add to the meter according to the figures given below. The meter is caped at 200 points.
Traditional Marches
Traditional Marches add 2 point to the hostile meter per hit.
Razes, Plunders, Massacres,Learns, Ambush, Conquest and Bounces
Al these attacks add 1 point to the meter, as long as the off/def ratio exceeds .85 (.5 for conquest).
Declaring War & Maxing the Meter
When a party hits up to 15 points they become hostile to the kingdom which they hit. Unfriendly status requires 5 points to achieve.
At each day change both hostile meters decay by one sixth (16.6667%) or 2 points, whichever is greater.
Detailed: Effects of Moving the Meter & Changing Relations
! | The information or formula below is not up to date. Please refer to the Meter discussions tab to contribute to ongoing research or start a new topic. |
Normal
No Effects
Unfriendly
- Dragon A dragon sent to an unfriendly KD will only have 50% health points.
Mystics:
- Fireball
- Lightning Strike
- Chastity
- Fool's Gold
- Amnesia
- Nightmares
- Mystic Vortex
- Meteor Showers
- Tornadoes
- Land Lust
Thievery:
Hostile
- Dragon A dragon sent to a hostile KD will only have 75% health points.
- Mana costs of offensive spells decreases to 2% (when less than 60% mana remaining)
- Stealth costs of offensive operations decreases to 2%
- You get some honor bonuses from ops
- Monarchy +10% def bonus
War
- Dragon A dragon sent in war has full health
- Decreased Gangbang Protection
- 75% Protection from hits from kingdoms outside the war* (discuss loopholes)
- KD stances have no effect
- 10% decreased attack times, phasing into become 20% after 12 hours