Difference between revisions of "Spell Uses"
From The Utopian Encyclopedia
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+ | == The Spell Book: Self Spells == | ||
+ | |||
+ | Listed here is a short reference guide to each of the spells available that can be cast on yourself. Any restrictions on use will be listed under the name. The max cast shown does not include any racial bonuses | ||
+ | |||
+ | |||
+ | === Minor Protection === | ||
+ | |||
+ | Effect: Increases defensive military efficiency by 5%. | ||
+ | |||
+ | |||
+ | === Greater Protection === | ||
+ | |||
+ | Effect: Increases defensive military efficiency by 5%. | ||
+ | Duration: max 36 hours | ||
+ | |||
+ | === Magic Shield === | ||
+ | |||
+ | Effect: Increases your defensive magic efficiency by 20%. | ||
+ | |||
+ | |||
+ | === Mystic Aura === | ||
+ | |||
+ | Effect: Repels the next offensive spell cast upon you (except own spells). | ||
+ | |||
+ | === Fertile Lands === | ||
+ | |||
+ | Effect: Increases food production by 25%. | ||
+ | |||
+ | |||
+ | === Nature's Blessing === | ||
+ | |||
+ | Effect: Protects your land against Storms and Drought. Has a 20% chance of curing [[The_Plague|Plague]] (per cast). | ||
+ | |||
+ | |||
+ | === Love & Peace === | ||
+ | |||
+ | Effect: Increases base birth rate from 2.05% to 2.80%. | ||
+ | |||
+ | === Tree of Gold === | ||
+ | |||
+ | Effect: Magically creates a small amount of gold (from 40 to 80% of your daily income). | ||
+ | |||
+ | |||
+ | === Quick Feet === | ||
+ | |||
+ | Effect: Decreases your attack times by 10% for your next attack. | ||
+ | Duration: Removed after 1 attack. | ||
+ | |||
+ | === Builders' Boon === | ||
+ | |||
+ | Effect: Decreases your construction times by 10% for building set to build while active. | ||
+ | |||
+ | === Inspire Army === | ||
+ | |||
+ | Effect: Decreases your military wages by 15%. Decreases your military training time by 20%. | ||
+ | Duration: max 24 hours | ||
+ | |||
+ | === Anonymity === | ||
+ | |||
+ | Effect: Hides your province name during your next attack at the cost of no honor gains, | ||
+ | causing the attacked province to be unable to ambush that attack. | ||
+ | Decreases your attack gains by 15% for your next attack. | ||
+ | Duration: removed after attack | ||
+ | |||
+ | === Invisibility === | ||
+ | |||
+ | Effect: Increases your offensive thievery efficiency by 10%. | ||
+ | |||
+ | |||
+ | === Clear Sight === | ||
+ | |||
+ | Effect: Automatically catches 25% of the thieves' operations conducted against your province. | ||
+ | |||
+ | === War Spoils === | ||
+ | |||
+ | Effect: Makes the land gained from Traditional March immediately available. | ||
+ | Duration: max 6 hours | ||
+ | |||
+ | === Fanaticism === | ||
+ | |||
+ | Effect: Increases your offensive military effienciency by 5%. Decreases your defensive military effienciency by 3%. | ||
+ | |||
+ | === Mage's Fury === | ||
+ | |||
+ | Effect: This spell increases the province's WPA by 20% for offensive purposes while decreasing it by 20% for defensive | ||
+ | purposes. No effect on self-spells. | ||
+ | |||
+ | |||
+ | === Fountain of Knowledge === | ||
+ | |||
+ | Effect: Increases your science research by 10% while the spell is active. | ||
+ | |||
+ | === Town Watch === | ||
+ | |||
+ | Effect: Every 4 of your peasants will defend your land with 1 point of defense. | ||
+ | |||
+ | === Aggression === | ||
+ | |||
+ | Effect: Turns all your soldiers into 2/0 (Halfling: 3/1) troops before modifiers. | ||
+ | |||
+ | === Animate Dead === | ||
+ | |||
+ | Effect: Raises 50% of your dead troops into basic soldiers during your next defensive battle. | ||
+ | |||
+ | === Reflect Magic === | ||
+ | |||
+ | Effect: Has a 25% chance of reflecting offensive spells cast upon your province. | ||
+ | |||
+ | === Shadowlight === | ||
+ | |||
+ | Effect: Reveals the name of the next province performing a successful thievery operation upon your province. | ||
+ | |||
+ | === Bloodlust === | ||
+ | |||
+ | Effect: A province under Bloodlust will inflict 15% more kills and suffer 5% higher losses on their next attack. | ||
+ | |||
+ | |||
+ | === Patriotism === | ||
+ | |||
+ | Effect: Increases military draft speed by 30%. | ||
+ | |||
+ | === Paradise === | ||
+ | |||
+ | Effect: Creates a small amount of land per cast. |
Revision as of 22:43, 4 January 2013
Contents
- 1 The Spell Book: Self Spells
- 1.1 Minor Protection
- 1.2 Greater Protection
- 1.3 Magic Shield
- 1.4 Mystic Aura
- 1.5 Fertile Lands
- 1.6 Nature's Blessing
- 1.7 Love & Peace
- 1.8 Tree of Gold
- 1.9 Quick Feet
- 1.10 Builders' Boon
- 1.11 Inspire Army
- 1.12 Anonymity
- 1.13 Invisibility
- 1.14 Clear Sight
- 1.15 War Spoils
- 1.16 Fanaticism
- 1.17 Mage's Fury
- 1.18 Fountain of Knowledge
- 1.19 Town Watch
- 1.20 Aggression
- 1.21 Animate Dead
- 1.22 Reflect Magic
- 1.23 Shadowlight
- 1.24 Bloodlust
- 1.25 Patriotism
- 1.26 Paradise
The Spell Book: Self Spells
Listed here is a short reference guide to each of the spells available that can be cast on yourself. Any restrictions on use will be listed under the name. The max cast shown does not include any racial bonuses
Minor Protection
Effect: Increases defensive military efficiency by 5%.
Greater Protection
Effect: Increases defensive military efficiency by 5%. Duration: max 36 hours
Magic Shield
Effect: Increases your defensive magic efficiency by 20%.
Mystic Aura
Effect: Repels the next offensive spell cast upon you (except own spells).
Fertile Lands
Effect: Increases food production by 25%.
Nature's Blessing
Effect: Protects your land against Storms and Drought. Has a 20% chance of curing Plague (per cast).
Love & Peace
Effect: Increases base birth rate from 2.05% to 2.80%.
Tree of Gold
Effect: Magically creates a small amount of gold (from 40 to 80% of your daily income).
Quick Feet
Effect: Decreases your attack times by 10% for your next attack. Duration: Removed after 1 attack.
Builders' Boon
Effect: Decreases your construction times by 10% for building set to build while active.
Inspire Army
Effect: Decreases your military wages by 15%. Decreases your military training time by 20%. Duration: max 24 hours
Anonymity
Effect: Hides your province name during your next attack at the cost of no honor gains, causing the attacked province to be unable to ambush that attack. Decreases your attack gains by 15% for your next attack. Duration: removed after attack
Invisibility
Effect: Increases your offensive thievery efficiency by 10%.
Clear Sight
Effect: Automatically catches 25% of the thieves' operations conducted against your province.
War Spoils
Effect: Makes the land gained from Traditional March immediately available. Duration: max 6 hours
Fanaticism
Effect: Increases your offensive military effienciency by 5%. Decreases your defensive military effienciency by 3%.
Mage's Fury
Effect: This spell increases the province's WPA by 20% for offensive purposes while decreasing it by 20% for defensive purposes. No effect on self-spells.
Fountain of Knowledge
Effect: Increases your science research by 10% while the spell is active.
Town Watch
Effect: Every 4 of your peasants will defend your land with 1 point of defense.
Aggression
Effect: Turns all your soldiers into 2/0 (Halfling: 3/1) troops before modifiers.
Animate Dead
Effect: Raises 50% of your dead troops into basic soldiers during your next defensive battle.
Reflect Magic
Effect: Has a 25% chance of reflecting offensive spells cast upon your province.
Shadowlight
Effect: Reveals the name of the next province performing a successful thievery operation upon your province.
Bloodlust
Effect: A province under Bloodlust will inflict 15% more kills and suffer 5% higher losses on their next attack.
Patriotism
Effect: Increases military draft speed by 30%.
Paradise
Effect: Creates a small amount of land per cast.