Difference between revisions of "Thievery"

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Warfare: Thievery
 
Warfare: Thievery
  
No one ever said leadership involves only public activities. With a state-sanctioned paramilitary thieves guild available to you, the possibilities are endless. What may not be possible through war or magic may still be possible with deceit and deception. Never underestimate the power of the underground unknown. Thieves are professional soldiers, trained in the arts of the elite underground. Thieves are trained on your Military Menu. They maintain a Stealth Rating which determines when they can be used. This rating rises automatically each day and drops each time your thieves conduct an operation. Your thieves will not carry out missions without at least a 10% Stealth Rating.
+
No one ever said leadership involves only public activities. With a state-sanctioned paramilitary thieves guild available to  
 +
 
 +
you, the possibilities are endless. What may not be possible through war or magic may still be possible with deceit and  
 +
 
 +
deception. Never underestimate the power of the underground unknown. Thieves are professional soldiers, trained in the arts  
 +
 
 +
of the elite underground. Thieves are trained on your Military Menu. They maintain a Stealth Rating which determines when  
  
The best measure of your guild's strength is the number of thieves you maintain per acre, often known as Thieves Per Acre (TPA), modified by your Thieves' Dens, your Crime science and your racial bonuses or penalties. The success rate of your guild depends on both your and your target's TPA. The raw damage, however, is based on raw strength - the more thieves you use in an operation, the more damage they can do. The larger your province, the more difficult it will be to keep your guild well-organized and efficient. As your province grows larger, be prepared to keep training additional thieves to keep your network intact and effective. Like most things in Utopia, thievery operations are easier and more effective against provinces similar to you in size.
+
they can be used. This rating rises automatically each day and drops each time your thieves conduct an operation. Your
 +
 
 +
thieves will not carry out missions without at least a 10% Stealth Rating.
 +
 
 +
The best measure of your guild's strength is the number of thieves you maintain per acre, often known as Thieves Per Acre  
 +
 
 +
(TPA), modified by your Thieves' Dens, your Crime science and your racial bonuses or penalties. The success rate of your  
 +
 
 +
guild depends on both your and your target's TPA. The raw damage, however, is based on raw strength - the more thieves you  
 +
 
 +
use in an operation, the more damage they can do. The larger your province, the more difficult it will be to keep your guild  
 +
 
 +
well-organized and efficient. As your province grows larger, be prepared to keep training additional thieves to keep your  
 +
 
 +
network intact and effective. Like most things in Utopia, thievery operations are easier and more effective against provinces  
 +
 
 +
similar to you in size.
  
 
Information on how to calculate thief operations can be found here.
 
Information on how to calculate thief operations can be found here.
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The Thieves' Toolbox: the espionage operations
 
The Thieves' Toolbox: the espionage operations
  
The espionage operations will simply gather information regarding the enemy province. Always keep in mind that the numbers displayed by these operations are not accurate! Nevertheless, sending more thieves when conducting the operation will highly increase the reports accuracy.
+
The espionage operations will simply gather information regarding the enemy province. Always keep in mind that the numbers  
  
Infiltrate
+
displayed by these operations are not accurate! Nevertheless, sending more thieves when conducting the operation will highly
 +
 
 +
increase the reports accuracy.
 +
 
 +
 
 +
=== Infiltrate ===
  
 
Reports on the size of your opponent's guild.
 
Reports on the size of your opponent's guild.
  
Effect: Gives an estimate of the number of thieves in the enemy province.
+
*Available to: [[Personality|All]]
 +
*Relations Required: No Relations
 +
*Effect: Gives an estimate of the number of thieves in the enemy province.
 +
*Operation Message:
 +
 
  
Survey
+
=== Survey ===
  
 
Reports on the distribution of buildings in a province.
 
Reports on the distribution of buildings in a province.
  
Effect: Gives an estimate of the buildings in the enemy province, as displayed by the Internal Affairs advisor.
+
*Available to: [[Personality|All]]
 +
*Relations Required: No Relations
 +
*Effect: Gives an estimate of the buildings in the enemy province, as displayed by the Internal Affairs advisor.
 +
*Operation Message:
 +
 
  
Spy on Military
+
=== Spy on Military ===
  
 
Provides detailed information from your opponent's army.
 
Provides detailed information from your opponent's army.
  
Effect: Gives an estimate of the enemy troops out as well as an estimate of troops in training, as displayed by the Military advisor.
+
*Available to: [[Personality|All]]
 +
*Relations Required: No Relations
 +
*Effect: Gives an estimate of the enemy troops out as well as an estimate of troops in training, as displayed by the Military  
  
Spy on Sciences
+
advisor.
 +
*Operation Message:
 +
 
 +
 
 +
=== Spy on Sciences ===
  
 
Estimates strengths and effects of opponent's science levels.
 
Estimates strengths and effects of opponent's science levels.
  
Effect: Gives an estimate of the bonuses an enemy province gains from its science, as displayed on the Science page.
+
*Available to: [[Personality|All]]
 +
*Relations Required: No Relations
 +
*Effect: Gives an estimate of the bonuses an enemy province gains from its science, as displayed on the Science page.
 +
*Operation Message:
  
  
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The Thieves' Toolbox: the offensive operations
 
The Thieves' Toolbox: the offensive operations
  
Listed here is a short reference guide to each of the offensive operations available to you and their effects. As mentionned previously, sending more thieves will increase the strength of these operations. Nevertheless, sending too many thieves also increases the chances that the enemy catches your men! Certain operations are designated Unfriendly, Hostile or War Only operations -- Because of the destructive nature of these operations, they can be run only against provinces which have at least a certain level of relations with your kingdom. In addition, you will find that many operations are more effective during heightened relations conditions.
+
Listed here is a short reference guide to each of the offensive operations available to you and their effects. As mentionned  
  
Sabotage Wizards - Unfriendly only
+
previously, sending more thieves will increase the strength of these operations. Nevertheless, sending too many thieves also
 +
 
 +
increases the chances that the enemy catches your men! Certain operations are designated Unfriendly, Hostile or War Only
 +
 
 +
operations -- Because of the destructive nature of these operations, they can be run only against provinces which have at
 +
 
 +
least a certain level of relations with your kingdom. In addition, you will find that many operations are more effective
 +
 
 +
during heightened relations conditions.
 +
 
 +
 
 +
=== Sabotage Wizards ===
  
 
Reduces opponent's Mana Levels, limiting their ability to cast spells.
 
Reduces opponent's Mana Levels, limiting their ability to cast spells.
  
Effect: Coming Soon
+
*Available to: [[Personality|All]]
 +
*Relations Required: [[Unfriendly]]
 +
*Effect: Coming Soon
 +
*Operation Message:
 +
 
  
Rob the Granaries
+
=== Rob the Granaries ===
  
 
Steals food from your opponent's storages.
 
Steals food from your opponent's storages.
  
Effect: Steals up to a max of 37.5% (40% in war) enemy food at the rate of 53.55 (96 in war) bushels per thief
+
*Available to: [[Personality|All]]
 +
*Relations Required: No Relations
 +
*Effect: Steals up to a max of 37.5% (40% in war) enemy food at the rate of 53.55 (96 in war) bushels per thief
 +
*Operation Message:
 +
 
  
Rob the Vaults
+
=== Rob the Vaults ===
  
 
Steals gold from enemy coffers.
 
Steals gold from enemy coffers.
  
Effect: Steals up to a max of 5.2% (13.6% in war) enemy gc at the rate of 40 (64 in war) gc per thief
+
*Available to: [[Personality|All]]
 +
*Relations Required: No Relations
 +
*Effect: Steals up to a max of 5.2% (13.6% in war) enemy gc at the rate of 40 (64 in war) gc per thief
 +
*Operation Message:
  
Rob the Towers
+
 
 +
=== Rob the Towers ===
  
 
Steals runes from your target's wizards.
 
Steals runes from your target's wizards.
  
Effect: Steals up to a max of 21.3% (28% in war) enemy runes at the rate of 17.5 (16.8 in war) runes per thief
+
*Available to: [[Personality|All]]
 +
*Relations Required: No Relations
 +
*Effect: Steals up to a max of 21.3% (28% in war) enemy runes at the rate of 17.5 (16.8 in war) runes per thief
 +
*Operation Message:
  
Kidnapping
+
 
 +
=== Kidnapping ===
  
 
Kidnaps peasants from your enemy and brings them to your province.
 
Kidnaps peasants from your enemy and brings them to your province.
  
Effect: Coming Soon
+
*Available to: [[Personality|All]]
 +
*Relations Required: No Relations
 +
*Effect: Coming Soon
 +
*Operation Message:
  
Arson
+
 
 +
=== Arson ===
  
 
Burns down enemy buildings to disrupt an enemy's stability.
 
Burns down enemy buildings to disrupt an enemy's stability.
  
Effect: Coming Soon
+
*Available to: [[Personality|All]]
 +
*Relations Required: No Relations
 +
*Effect: Coming Soon
 +
*Operation Message:
 +
 
 +
 
 +
=== Greater Arson ===
  
Greater Arson (Rogues) - Unfriendly only
+
A more powerful version of Arson, this operation allows targetting of a specific type of building to burn down. Only Rogues  
  
A more powerful version of Arson, this operation allows targetting of a specific type of building to burn down. Only Rogues can master this difficult operation.
+
can master this difficult operation.
  
Effect: Coming Soon
+
*Available to: [[Rogue]]
 +
*Relations Required: [[Unfriendly]]
 +
*Effect: Coming Soon
 +
*Operation Message:
 +
  
Night Strike - Unfriendly only
+
=== Night Strike ===
  
 
Assassinates a portion of your enemy's military, both at home and away.
 
Assassinates a portion of your enemy's military, both at home and away.
  
Effect: Coming Soon
+
*Available to: [[Personality|All]]
 +
*Relations Required: [[Unfriendly]]
 +
*Effect: Coming Soon
 +
*Operation Message:
  
Incite Riots
+
 
 +
=== Incite Riots ===
  
 
Incites riots which disrupt tax collection efforts for several days.
 
Incites riots which disrupt tax collection efforts for several days.
  
Effect: Decreases Income by 20%
+
*Available to: [[Personality|All]]
 +
*Relations Required: No Relations
 +
*Effect: Decreases Income by 20%
 +
*Operation Message:
  
Steal Horses
+
 
 +
=== Steal Horses ===
  
 
Steals an enemy's horses for your own use.
 
Steals an enemy's horses for your own use.
  
Effect: Coming Soon
+
*Available to: [[Personality|All]]
 +
*Relations Required: No Relations
 +
*Effect: Coming Soon
 +
*Operation Message:
 +
 
 +
 
 +
=== Bribe Thieves ===
 +
 
 +
Reduces the ability of an enemy thieves' guild to conduct and defend against thievery operations until the double agents are
  
Bribe Thieves
+
caught by the enemy.
  
Reduces the ability of an enemy thieves' guild to conduct and defend against thievery operations until the double agents are caught by the enemy.
+
*Available to: [[Personality|All]]
 +
*Relations Required: No Relations
 +
*Effect: Reduces thief effectiveness by 10%
 +
*Operation Message:
  
Effect: Reduces thief effectiveness by 10%
 
  
Bribe Generals
+
=== Bribe Generals ===
  
 
Increases the losses sustained by your enemy in combat until the bribed generals are discovered by the opponent.
 
Increases the losses sustained by your enemy in combat until the bribed generals are discovered by the opponent.
  
Effect: Coming Soon
+
*Available to: [[Personality|All]]
 +
*Relations Required: No Relations
 +
*Effect: Coming Soon
 +
*Operation Message:
  
Free Prisoners
+
 
 +
=== Free Prisoners ===
  
 
Releases prisoners from an opponent's dungeons.
 
Releases prisoners from an opponent's dungeons.
  
Effect: Coming Soon
+
*Available to: [[Personality|All]]
 +
*Relations Required: No Relations
 +
*Effect: Coming Soon
 +
*Operation Message:
 +
 
 +
 
 +
=== Assassinate Wizards ===
 +
 
 +
Attempts to assassinate enemy wizards to permanently weaken their ability to cast spells. Only Rogues can master this
  
Assassinate Wizards (Rogue only) - Unfriendly only
+
difficult operation.
  
Attempts to assassinate enemy wizards to permanently weaken their ability to cast spells. Only Rogues can master this difficult operation.
+
*Available to: [[Rogue]]
 +
*Relations Required: [[Unfriendly]]
 +
*Effect: Coming Soon
 +
*Operation Message:
 +
 
  
Effect: Coming Soon
+
=== Propaganda ===
  
Propaganda (Rogue only) - War only
+
Attempts to convince enemy peasants, military, or wizards to revolt and join your province. Only Rogues can master this
  
Attempts to convince enemy peasants, military, or wizards to revolt and join your province. Only Rogues can master this difficult operation.
+
difficult operation.
  
Effect: Coming Soon
+
*Available to: [[Rogue]]
 +
*Relations Required: [[War]]
 +
*Effect: Coming Soon
 +
*Operation Message:

Revision as of 06:56, 29 June 2009


   * Basics
   * Advanced
   * Overview
   * Province Affairs
   * Kingdom Affairs
   * Warfare
   * Miscellaneous
   * Combat
   * Magic
   * Thievery
   * Hostilities & War


Warfare: Thievery

No one ever said leadership involves only public activities. With a state-sanctioned paramilitary thieves guild available to

you, the possibilities are endless. What may not be possible through war or magic may still be possible with deceit and

deception. Never underestimate the power of the underground unknown. Thieves are professional soldiers, trained in the arts

of the elite underground. Thieves are trained on your Military Menu. They maintain a Stealth Rating which determines when

they can be used. This rating rises automatically each day and drops each time your thieves conduct an operation. Your

thieves will not carry out missions without at least a 10% Stealth Rating.

The best measure of your guild's strength is the number of thieves you maintain per acre, often known as Thieves Per Acre

(TPA), modified by your Thieves' Dens, your Crime science and your racial bonuses or penalties. The success rate of your

guild depends on both your and your target's TPA. The raw damage, however, is based on raw strength - the more thieves you

use in an operation, the more damage they can do. The larger your province, the more difficult it will be to keep your guild

well-organized and efficient. As your province grows larger, be prepared to keep training additional thieves to keep your

network intact and effective. Like most things in Utopia, thievery operations are easier and more effective against provinces

similar to you in size.

Information on how to calculate thief operations can be found here.

Thievery operations are divided in two categories, as listed below:

   * Espionage operations
   * Offensive operations


The Thieves' Toolbox: the espionage operations

The espionage operations will simply gather information regarding the enemy province. Always keep in mind that the numbers

displayed by these operations are not accurate! Nevertheless, sending more thieves when conducting the operation will highly

increase the reports accuracy.


Infiltrate

Reports on the size of your opponent's guild.

  • Available to: All
  • Relations Required: No Relations
  • Effect: Gives an estimate of the number of thieves in the enemy province.
  • Operation Message:


Survey

Reports on the distribution of buildings in a province.

  • Available to: All
  • Relations Required: No Relations
  • Effect: Gives an estimate of the buildings in the enemy province, as displayed by the Internal Affairs advisor.
  • Operation Message:


Spy on Military

Provides detailed information from your opponent's army.

  • Available to: All
  • Relations Required: No Relations
  • Effect: Gives an estimate of the enemy troops out as well as an estimate of troops in training, as displayed by the Military

advisor.

  • Operation Message:


Spy on Sciences

Estimates strengths and effects of opponent's science levels.

  • Available to: All
  • Relations Required: No Relations
  • Effect: Gives an estimate of the bonuses an enemy province gains from its science, as displayed on the Science page.
  • Operation Message:


The Thieves' Toolbox: the offensive operations

Listed here is a short reference guide to each of the offensive operations available to you and their effects. As mentionned

previously, sending more thieves will increase the strength of these operations. Nevertheless, sending too many thieves also

increases the chances that the enemy catches your men! Certain operations are designated Unfriendly, Hostile or War Only

operations -- Because of the destructive nature of these operations, they can be run only against provinces which have at

least a certain level of relations with your kingdom. In addition, you will find that many operations are more effective

during heightened relations conditions.


Sabotage Wizards

Reduces opponent's Mana Levels, limiting their ability to cast spells.

  • Available to: All
  • Relations Required: Unfriendly
  • Effect: Coming Soon
  • Operation Message:


Rob the Granaries

Steals food from your opponent's storages.

  • Available to: All
  • Relations Required: No Relations
  • Effect: Steals up to a max of 37.5% (40% in war) enemy food at the rate of 53.55 (96 in war) bushels per thief
  • Operation Message:


Rob the Vaults

Steals gold from enemy coffers.

  • Available to: All
  • Relations Required: No Relations
  • Effect: Steals up to a max of 5.2% (13.6% in war) enemy gc at the rate of 40 (64 in war) gc per thief
  • Operation Message:


Rob the Towers

Steals runes from your target's wizards.

  • Available to: All
  • Relations Required: No Relations
  • Effect: Steals up to a max of 21.3% (28% in war) enemy runes at the rate of 17.5 (16.8 in war) runes per thief
  • Operation Message:


Kidnapping

Kidnaps peasants from your enemy and brings them to your province.

  • Available to: All
  • Relations Required: No Relations
  • Effect: Coming Soon
  • Operation Message:


Arson

Burns down enemy buildings to disrupt an enemy's stability.

  • Available to: All
  • Relations Required: No Relations
  • Effect: Coming Soon
  • Operation Message:


Greater Arson

A more powerful version of Arson, this operation allows targetting of a specific type of building to burn down. Only Rogues

can master this difficult operation.

  • Available to: Rogue
  • Relations Required: Unfriendly
  • Effect: Coming Soon
  • Operation Message:


Night Strike

Assassinates a portion of your enemy's military, both at home and away.

  • Available to: All
  • Relations Required: Unfriendly
  • Effect: Coming Soon
  • Operation Message:


Incite Riots

Incites riots which disrupt tax collection efforts for several days.

  • Available to: All
  • Relations Required: No Relations
  • Effect: Decreases Income by 20%
  • Operation Message:


Steal Horses

Steals an enemy's horses for your own use.

  • Available to: All
  • Relations Required: No Relations
  • Effect: Coming Soon
  • Operation Message:


Bribe Thieves

Reduces the ability of an enemy thieves' guild to conduct and defend against thievery operations until the double agents are

caught by the enemy.

  • Available to: All
  • Relations Required: No Relations
  • Effect: Reduces thief effectiveness by 10%
  • Operation Message:


Bribe Generals

Increases the losses sustained by your enemy in combat until the bribed generals are discovered by the opponent.

  • Available to: All
  • Relations Required: No Relations
  • Effect: Coming Soon
  • Operation Message:


Free Prisoners

Releases prisoners from an opponent's dungeons.

  • Available to: All
  • Relations Required: No Relations
  • Effect: Coming Soon
  • Operation Message:


Assassinate Wizards

Attempts to assassinate enemy wizards to permanently weaken their ability to cast spells. Only Rogues can master this

difficult operation.

  • Available to: Rogue
  • Relations Required: Unfriendly
  • Effect: Coming Soon
  • Operation Message:


Propaganda

Attempts to convince enemy peasants, military, or wizards to revolt and join your province. Only Rogues can master this

difficult operation.

  • Available to: Rogue
  • Relations Required: War
  • Effect: Coming Soon
  • Operation Message: