Relations
In a world where battle is a common occurance, it appears natural that at times strife between kingdoms will increase. Attacks increase the level of conflict between two kingdoms and continued conflict will raise your relations with a kingdom to Unfriendly and then to Hostile. Sometimes, a kingdom will receive the option to Declare War on another which is strongly hostile to them. If declared, war will commence immediately, but the bonuses and drawbacks slowly go into effect over the course of the first 24 hours of war. War is designed to allow kingdoms to enter a mutual conflict with limited interference from other kingdoms. When in war, all other diplomatic relations cease for the duration of the war. War will last for no less than 48 hours, and no kingdom can ever declare war with a kingdom less than half their networth. Two kingdoms' Monarchs may also agree to a mutual Ceasefire at any time. Ceasefires can be cancelled at any time but can serve to cease hostilities between kingdoms.
Kingdom Relations
Each of these four relations types has various benefits and drawbacks as follows:
Ceasefire
- No Attacks, Spells, or Thievery between kingdoms
Unfriendly
- Unlocks some spells and thievery operations for the Recipient Kingdom
- No Effects - Serves as an intermediary state before Hostility
Hostile
- Wider Access to Conquest
- +10% Combat Gains for Recipient Kingdom
- Lower Mana & Stealth Consumption
War
- -15% Attack Time
- -25% Military Training Time & Military Losses
- +100% Exploration Costs
- No Paradise Spell
- Limited Raze Attack
- Enhanced Massacre Destroys Buildings
- Science Research Limited to "Active" Level or Below
- No Distance Penalties for Attacks
- Attacks capture added land from the opposing kingdom's exploration pool
- Attacks generate new honor
- -75% Gains and Effectiveness for operations to and from other Kingdoms
- Lower Mana & Stealth Consumption
- 1% Honor Loss each Utopian Month
- Minimum Time: 48 Utopian Days
Ending a War
War can only be halted through Diplomatic decisions by the Kingdoms' Monarchs. War can be ended in one of two ways. In both of these cases, neither kingdom may have any relations for one Utopian month after the war ends, and will be placed in an automatic 24 hour end of war ceasefire. Both kingdoms will remain in war relations during this time, continuing the protections from outside interference while the war concludes and each party rebuilds. Each side will also receive +50% birth rates during this postwar babyboom.
Mutual Peace
This option requires consent by both parties and simply settles the war with no winner. This is an excellent option when both kingdoms simply lose interest in the war or find it more beneficial to simply move on.
Withdrawal
Once the minimum time limit is reached, either kingdom can unilaterally withdraw from war - an admission that victory is not likely to be achieved. Withdrawal will cost the losing kingdom 3% of their total honor, distributed evenly amongst the provinces of the winning kingdom. Withdrawals can only occur if the declaring kingdom has not committed any attacks within the past two Utopian Days.
Note: During war, a temporary War Forum will be created in which both kingdoms' members can interact in a single forum. Monarchs and pages from each kingdom will have the ability to moderate the forums, and it is expected that provinces interact respectfully, or the Utopian Lords may look to take appropriate action.
Informal Relations
Mutual Assistance Pacts (MAPs)
Each MAP has it's own unique set of terms that are confidential between the two alliances, but in general, an alliance means that in an alliance war, we will assist, or be assisted by these alliances if needed. No aggressive actions of any kind are permitted between allied kingdoms.
Mutual Defensive Pact (MDPs)
Each MDP has it's own unique set of terms that are confidential between the two alliances, but in general, the pact means that in an alliance war, we will assist, or be assisted by these alliances if needed. Allows friendly exchanges and hostilities to exist between individual members and kingdoms, as long as an honorable code of conduct exists between both parties. Kingdom wars are allowed, only alliance wars are off limits.
Non Aggression Pact (NAPs)
A non-aggression pact is a weaker relationship than an alliance. No aggressive actions of any kind are permitted between NAP'd kingdoms, but no formal obligation to assist in an alliance war exists.
Diplomatic Assistance Pact (DAPs)
DAP status indicates a commitment on the part of the 2 alliances to provide diplomatic assistance to each other in time of need. Random attacks and 1:1 wars are permitted between members of the alliance.
Non Alliance War Pact (NAWPs)
An alliance war will never exist between the two alliances. Allows friendly exchanges and hostilities to exist between individual members and kingdoms, as long as an honorable code of conduct exists between both parties. Kingdom wars are allowed, only alliance wars are off limits.
Friendly
Friendly status indicates a commitment on the part of the 2 alliances to work towards closer relations, and a preference to avoid conflict at the alliance level. At friendly level, random grabs and 1 vs. 1 kingdom wars of a duration lasting between 48 hours and a maximum of 54 hours are permitted. 12 hour hostiles with a max time of 24 hours are also allowed, as is limited duration random thievery and magic operations.