WoL Races (Age 46)
This is a list of the current benefits and limitations for the Utopian Races on the WoL server for Age 46
@Avian Attack time: -25% Thievery gains (NEW): +15% No Stables Immunity to Ambush Specific Spellbook: Clearsight, Townwatch Inf: 1/1 Def: 0/5 Off: 5/0 Eli: 8/3 $800 6.5nw
@Elf Mana Recovery per tick: +1 Spell success: +30% Thievery gains (NEW): -15% No Dungeons Specific Spellbook: Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic Inf: 1/1 Def: 0/5 Off: 5/0 Eli: 7/4 $800 6.0nw
@DarkElf Spell potentency (efficacy & duration): +30% Spells don't consume runes Specific Spellbook: Invisibility, Fool’s Gold, Nightmares, Tree of Gold Inf: 1/1 Def: 0/5 Off: 5/0 Eli: 6/4 $650 5.0nw
@Dwarf Free Building Construction Building Efficiency : +30% Offensive Specialist Strength : +1 No Accelerated Construction Immunity to Fog Specific Spellbook: Fog, Animate Dead Inf: 1/1 Def: 0/5 Off: 6/0 Eli: 7/4 $800 6.0nw
@Gnome Stealth recovery per tick: +1 Thievery Effectiveness: +40% Cost of Thieves: -50% No Hospitals Specific Spellbook: Quick Feet, Town Watch, Vermin, War Spoils Inf: 1/1 Def: 0/5 Off: 5/0 Eli: 5/5 $400 4.0nw
@Human Income: +15% Spell success: -25% Thievery Effectiveness: +15% Defensive Specialist Strength : +1 Offensive Specialist Strength : -1 Specific Spellbook: Greater Protection, Aggression Inf: 1/1 Def: 0/6 Off: 4/0 Eli: 8/3 $800 6.5nw
@Orc Gains on Attacks: +30% Train Elites with Specialist credits Defensive Specialist Strength: -1 Spreads and is immune to the Plague Honor: -50% Specific Spellbook: Fanaticism, Aggression Inf: 1/1 Def: 0/4 Off: 5/0 Eli: 9/2 $850 6.75nw
Humans
- Income : +25%
- Science Effectiveness : +30%
- Defensive Specialist Strength : +1
- Magic Effectiveness : -25%
- Greater Protection
- Aggression
- Offensive Specialist – Swordsman
- Defensive Specialist – Archer
- Elite Unit – Knight (6/3, $750, 5.25 nw)
Elves
- Magic Effectiveness : +30%
- Mana Recovery / Hour : +1
- Combat Losses : -50%
- Wages: -50%
- No Access to Dungeons
- Mystic Aura
- Clear Sight
- Fountain of Knowledge
- Pitfalls
- Amnesia
- Quick Feet
- Reflect Magic
- Offensive Specialist – Ranger
- Defensive Specialist – Archer
- Elite Unit – Elf Lord (6/4, $700, 5.5 nw)
Dwarves
- Building Efficiency : +30%
- Free Building Construction
- Immunity to Fog
- Thievery Effectiveness : -30%
- Can't use Accelerated Construction
- Fog
- Animate Dead
- Offensive Specialist – Warrior
- Defensive Specialist – Axeman
- Elite Unit – Berserker (7/4, $1000, 6.75 nw)
Orcs
- Gains on Attacks : +30%
- Draft Costs : -50%
- Spreads and is immune to the Plague
- Train Elites with Specialist credits
- Bonuses from Honor : -50%
- Science Costs : +30%
- Fanaticism
- Aggression
- Offensive Specialist – Goblin
- Defensive Specialist – Troll
- Elite Unit – Ogre (8/2, $800, 6.75 nw)
Gnomes
- Thievery Effectiveness : +40%
- Cost of Thieves : -50%
- Population Limit : +15%
- Birth Rates : -25%
- No Access to Hospitals
- Quick Feet
- Town Watch
- Vermin
- War Spoils
- Offensive Specialist – Halfling
- Defensive Specialist – Pikeman
- Elite Unit – Golem (5/4, $250, 4.5 nw)
Dark Elves
- Spell Strength : +30%
- No runes needed
- Offensive Specialist Strength : +1
- Exploration Costs : +20%
- Wages : +25%
- Invisibility
- Fool’s Gold
- Nightmares
- Tree of Gold
- Offensive Specialist – Night Ranger
- Defensive Specialist – Druid
- Elite Unit – Drow (5/6, $900, 6.0 nw)
Avians
- +75% Birth Rates
- -25% Attack Time
- Immunity to Ambush
- +15% Military Losses in Combat
- Cannot use Horses
- Clearsight
- Townwatch
- Offensive Specialist – Griffin
- Defensive Specialist – Harpie
- Elite Unit - Drake (7/3, $700 5.75 nw)