Hostile Meter
Contents
Significance of the Hostile Meter
When a party hits 30 points they become Hostile to the kingdom which they hit/opped. Unfriendly status requires 10 points to achieve.
If both kingdoms reach Hostile relations, the kingdom with fewer meter points may declare war. When 75 points are reached by both kingdoms, either one can declare.
On the first of each Utopian Month, both hostile meters decay by one fifth (20%) or 3 points, whichever is greater.
Attacks, Spells, Ops and How they Move the Meter
Different successful attack types, spells and thievery operations add to the hostile meter at varying levels of intensity. The attacks add to the meter according to the figures given below.
Traditional Marches, Conquests, Razes, Plunders, Massacres, Learns
All these attacks add 3 points to the hostile meter per hit.
Ambushes and Bounces
Ambushes add 1.5 points to the meter.
Bounces will affect the meter based on offense vs defense sent (i.e. a failed attack with greater than 75% offense sent would move the meter equivalent to 50% of a successful Traditional March).
Dragons
Dragons add 30 points to the hostile meter.
Spells and Thievery Operations
Spell | Relations Required | Value |
Storms | Normal | 0.02 |
Drought | Normal | 0.02 |
Gluttony | Normal | 0.03 |
Magic Ward | Unfriendly | 0.05 |
Chastity | Unfriendly | 0.05 |
Greed | Normal | 0.05 |
Abolish Ritual | Unfriendly | 0.05 |
Lightning Strike | Normal | 0.06 |
Pitfalls | Normal | 0.06 |
Explosions | Normal | 0.06 |
Fireball | Unfriendly | 0.08 |
Tornadoes | Unfriendly | 0.1 |
Blizzard | Unfriendly | 0.1 |
Expose Thieves | Unfriendly | 0.12 |
Fool's Gold | Unfriendly | 0.14 |
Mystic Vortex | Unfriendly | 0.15 |
Nightmares | Unfriendly | 0.15 |
Land Lust | Unfriendly | 0.2 |
Meteor Showers | Unfriendly | 0.25 |
Thievery Operation | Relations Required | Value |
Free Prisoners | Normal | 0.01 |
Rob the Granaries | Normal | 0.02 |
Bribe Generals | Normal | 0.03 |
Bribe Thieves | Normal | 0.03 |
Rob the Towers | Normal | 0.03 |
Kidnap | Normal | 0.04 |
Rob the Vaults | Normal | 0.04 |
Arson | Normal | 0.05 |
Steal War Horses | Normal | 0.06 |
Incite Riots | Normal | 0.06 |
Greater Arson | Unfriendly | 0.07 |
Night Strike | Unfriendly | 0.08 |
Sabotage Wizards | Unfriendly | 0.08 |
Assassinate Wizards | Unfriendly | 0.1 |
Detailed: Effects of Moving the Meter & Changing Relations
Normal
No Effects
Unfriendly
- A Dragon sent to an unfriendly KD will only have 50% health points.
Mystics:
- Expose Thieves
- Fireball
- Lightning Strike
- Chastity
- Fool's Gold
- Amnesia
- Nightmares
- Mystic Vortex
- Meteor Showers
- Tornadoes
- Land Lust
- Abolish Ritual
- Magic Ward
- Barrier of Integrity
Thievery:
Hostile
- A Dragon sent to a hostile KD will only have 75% health points.
- You get some honor bonuses from ops
- Mana costs of offensive spells decreases to 2%
- Stealth costs of offensive operations decreases to 2%
War
- A Dragon sent in war has full health
- Dragon networth range is removed when targeting a kingdom you are at war with
- Decreased Gangbang Protection
- 80% Protection from hits from kingdoms outside the war (phasing in over 24h)
- Decreased Train and Build Time by 25%
- Decreased Attack Time (phasing in) by 25% after 12 hours