From The Utopian Encyclopedia
Personalities (for Age 191)
The General |
The Mystic |
The Rogue
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- -10% Attack Travel Time
- +25% Guard Station Effectiveness
- +1 Army generals
- +50% Science Effectiveness - Siege
- Convert Specialists into Elites
- +4/+0 to Elites
- +2000 Starting Soldiers
- +2000 Starting Specialist training credits
- Spellbook: Wrathful Smite, Illuminate Shadows, Pitfalls
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- +100% Guild Effectiveness
- -10% Military Training Cost
- +50% Science Effectiveness - Channeling
- +50% Science Effectiveness - Production
- +3% Extra Mana Per Tick
- +50% Land Effect - Towers
- Convert Specialists into Elites
- +0/+5 to Elites
- Starts with +3500 Wizards
- Access to Mind Focus, Meteor Showers, Sloth, Pitfalls
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- -10% Military Training Cost
- +25% Science Effectiveness - Crime
- +50% Science Effectiveness - Tools
- +50% Thieves' Den Effectiveness
- +3% Extra Stealth Per Tick
- Train Thieves with Credits
- Access all Thievery Operations
- Convert Specialists into Elites
- +1/+4 to Elites
- Starts with +1500 Thieves
- Access to Invisibility
|
The Spellsword |
The War Hero |
The Warlord
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- +50% Guild Effectiveness
- +25% Hospital Effectiveness
- +20% Wizards Per Acre
- +50% Science Effectiveness - Cunning
- +1% Extra Mana Per Tick
- +1% Extra Stealth Per Tick
- Convert Specialists into Elites
- +2/+2 to Elites
- Starts with +1000 Wizards
- Access to Nightmare, Magic Ward, Vermin
|
- +25% Dragon slaying strength
- +100% Honor Bonus
- +25% Training Grounds Effectiveness
- +50% Science Effectiveness - Resilience
- +50% Science Effectiveness - Valor
- Convert Specialists into Elites
- +3/+1 to Elites
- Starts with 2000 Soldiers and Specialist credits
- Access to Hero's Inspiration, Greater Protection, War Spoils, Animate Dead
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- +10% Battle Gains
- +10% Enemy casualities when attacking
- +10% Enemy casualities when defending
- +25% Barracks Effectiveness
- +50% Science Effectiveness - Tactics
- Convert Specialists into Elites
- +5/-1 to Elites
- Starts with +1000 Elites
- Access to Fanaticism, Bloodlust, Aggression
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