Difference between revisions of "Age 191 Personalities"

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[[Genesis Change Log|'''Genesis Change Log''']]
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= Personalities (for Age 191) =
 
= Personalities (for Age 191) =
  

Revision as of 08:08, 15 March 2022

Genesis Change Log


Personalities (for Age 191)

 The General  The Mystic  The Rogue
  • -10% Attack Travel Time
  • +25% Guard Station Effectiveness
  • +1 Army generals
  • +50% Science Effectiveness - Siege
  • Convert Specialists into Elites
  • +4/0 to Elites
  • +2000 Starting Soldiers
  • +2000 Starting Specialist training credits
  • Spellbook: Wrathful Smite, Illuminate Shadows, Pitfalls
  • +100% Guild Effectiveness
  • -10% Military Training Cost
  • +50% Science Effectiveness - Channeling
  • +50% Science Effectiveness - Production
  • +3% Extra Mana Per Tick
  • +50% Land Effect - Towers
  • Convert Specialists into Elites
  • +0/5 to Elites
  • Starts with +3500 Wizards
  • Access to Mind Focus, Meteor Showers, Sloth, Pitfalls
  • -10% Military Training Cost
  • +25% Science Effectiveness - Crime
  • +50% Science Effectiveness - Tools
  • +50% Thieves' Den Effectiveness
  • +3% Extra Stealth Per Tick
  • Train Thieves with Credits
  • Access all Thievery Operations
  • Convert Specialists into Elites
  • +1/4 to Elites
  • Starts with +1500 Thieves
  • Access to Invisibility
 
 The Spellsword  The War Hero  The Warlord
  • +50% Guild Effectiveness
  • +25% Hospital Effectiveness
  • +20% Wizards Per Acre
  • +50% Science Effectiveness - Cunning
  • +1% Extra Mana Per Tick
  • +1% Extra Stealth Per Tick
  • Convert Specialists into Elites
  • +2/2 to Elites
  • Starts with +1000 Wizards
  • Access to Nightmare, Magic Ward, Vermin
  • +25% Dragon slaying strength
  • +100% Honor Bonus
  • +25% Training Grounds Effectiveness
  • +50% Science Effectiveness - Resilience
  • +50% Science Effectiveness - Valor
  • Convert Specialists into Elites
  • +3/1 to Elites
  • Starts with 2000 Soldiers and Specialist credits
  • Access to Hero's Inspiration, Greater Protection, War Spoils, Animate Dead
  • +10% Battle Gains
  • +10% Enemy casualities when attacking
  • +10% Enemy casualities when defending
  • +25% Barracks Effectiveness
  • +50% Science Effectiveness - Tactics
  • Convert Specialists into Elites
  • +5/-1 to Elites
  • Starts with +1000 Elites
  • Access to Fanaticism, Bloodlust, Aggression