Difference between revisions of "Age 191 Personalities"

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(Personalities (for Age 191))
 
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* +50% Science Effectiveness - Siege
 
* +50% Science Effectiveness - Siege
 
* Convert Specialists into Elites
 
* Convert Specialists into Elites
* +4/0 to Elites
+
* +4/+0 to Elites
 
* +2000 Starting Soldiers
 
* +2000 Starting Soldiers
 
* +2000 Starting Specialist training credits
 
* +2000 Starting Specialist training credits
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* +50% Land Effect - Towers
 
* +50% Land Effect - Towers
 
* Convert Specialists into Elites
 
* Convert Specialists into Elites
* +0/5 to Elites
+
* +0/+5 to Elites
 
* Starts with +3500 Wizards  
 
* Starts with +3500 Wizards  
 
* Access to [[Mystics#Mind_Focus|Mind Focus]], [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Sloth|Sloth]], [[Mystics#Pitfalls|Pitfalls]]
 
* Access to [[Mystics#Mind_Focus|Mind Focus]], [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Sloth|Sloth]], [[Mystics#Pitfalls|Pitfalls]]
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* Access all Thievery Operations
 
* Access all Thievery Operations
 
* Convert Specialists into Elites
 
* Convert Specialists into Elites
* +1/4 to Elites
+
* +1/+4 to Elites
 
* Starts with +1500 Thieves
 
* Starts with +1500 Thieves
 
* Access to [[Mystics#Invisibility|Invisibility]]
 
* Access to [[Mystics#Invisibility|Invisibility]]
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* +1% Extra Stealth Per Tick
 
* +1% Extra Stealth Per Tick
 
* Convert Specialists into Elites
 
* Convert Specialists into Elites
* +2/2 to Elites
+
* +2/+2 to Elites
 
* Starts with +1000 Wizards
 
* Starts with +1000 Wizards
 
* Access to [[Mystics#Nightmare|Nightmare]], [[Mystics#Magic_Ward|Magic Ward]], [[Mystics#Vermin|Vermin]]
 
* Access to [[Mystics#Nightmare|Nightmare]], [[Mystics#Magic_Ward|Magic Ward]], [[Mystics#Vermin|Vermin]]
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* +50% Science Effectiveness - Valor
 
* +50% Science Effectiveness - Valor
 
* Convert Specialists into Elites
 
* Convert Specialists into Elites
* +3/1 to Elites
+
* +3/+1 to Elites
 
* Starts with 2000 Soldiers and Specialist credits
 
* Starts with 2000 Soldiers and Specialist credits
 
* Access to [[Mystics#Hero's_Inspiration|Hero's Inspiration]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#War_Spoils|War Spoils]], [[Mystics#Animate_Dead|Animate Dead]]
 
* Access to [[Mystics#Hero's_Inspiration|Hero's Inspiration]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#War_Spoils|War Spoils]], [[Mystics#Animate_Dead|Animate Dead]]

Latest revision as of 12:26, 15 March 2022

Personalities (for Age 191)

 The General  The Mystic  The Rogue
  • -10% Attack Travel Time
  • +25% Guard Station Effectiveness
  • +1 Army generals
  • +50% Science Effectiveness - Siege
  • Convert Specialists into Elites
  • +4/+0 to Elites
  • +2000 Starting Soldiers
  • +2000 Starting Specialist training credits
  • Spellbook: Wrathful Smite, Illuminate Shadows, Pitfalls
  • +100% Guild Effectiveness
  • -10% Military Training Cost
  • +50% Science Effectiveness - Channeling
  • +50% Science Effectiveness - Production
  • +3% Extra Mana Per Tick
  • +50% Land Effect - Towers
  • Convert Specialists into Elites
  • +0/+5 to Elites
  • Starts with +3500 Wizards
  • Access to Mind Focus, Meteor Showers, Sloth, Pitfalls
  • -10% Military Training Cost
  • +25% Science Effectiveness - Crime
  • +50% Science Effectiveness - Tools
  • +50% Thieves' Den Effectiveness
  • +3% Extra Stealth Per Tick
  • Train Thieves with Credits
  • Access all Thievery Operations
  • Convert Specialists into Elites
  • +1/+4 to Elites
  • Starts with +1500 Thieves
  • Access to Invisibility
 
 The Spellsword  The War Hero  The Warlord
  • +50% Guild Effectiveness
  • +25% Hospital Effectiveness
  • +20% Wizards Per Acre
  • +50% Science Effectiveness - Cunning
  • +1% Extra Mana Per Tick
  • +1% Extra Stealth Per Tick
  • Convert Specialists into Elites
  • +2/+2 to Elites
  • Starts with +1000 Wizards
  • Access to Nightmare, Magic Ward, Vermin
  • +25% Dragon slaying strength
  • +100% Honor Bonus
  • +25% Training Grounds Effectiveness
  • +50% Science Effectiveness - Resilience
  • +50% Science Effectiveness - Valor
  • Convert Specialists into Elites
  • +3/+1 to Elites
  • Starts with 2000 Soldiers and Specialist credits
  • Access to Hero's Inspiration, Greater Protection, War Spoils, Animate Dead
  • +10% Battle Gains
  • +10% Enemy casualities when attacking
  • +10% Enemy casualities when defending
  • +25% Barracks Effectiveness
  • +50% Science Effectiveness - Tactics
  • Convert Specialists into Elites
  • +5/-1 to Elites
  • Starts with +1000 Elites
  • Access to Fanaticism, Bloodlust, Aggression