Difference between revisions of "Attacking & Calculating an Attack"

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==Before Attacking==
 
==Before Attacking==
 
# Check that your target isn't in a war.
 
# Check that your target isn't in a war.
 
# [[Attacking_%26_Calculating_an_Attack#Retrieving_your_Target.27s_Defense|Retrieve your target's defense.]]
 
# [[Attacking_%26_Calculating_an_Attack#Retrieving_your_Target.27s_Defense|Retrieve your target's defense.]]
# Check for monarch bonus
 
 
# Check if you casted relevant self-spells (War spoils, Quick feet, Fanaticism, Anonymity etc.).
 
# Check if you casted relevant self-spells (War spoils, Quick feet, Fanaticism, Anonymity etc.).
 
# Check that you are sending the right amount and type of troops generals.
 
# Check that you are sending the right amount and type of troops generals.
 
# Check that you're sending the right number of generals, do NOT send 4 when you need to make more than one hit.
 
# Check that you're sending the right number of generals, do NOT send 4 when you need to make more than one hit.
# Check the attack type (if you click back when hitting the second time, remember to set it again.
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# Check the attack type (if you click back when hitting the second time, remember to set it again).
 
# Check if the target is online (he could have casted protective self-spells in order to make you bounce).
 
# Check if the target is online (he could have casted protective self-spells in order to make you bounce).
 
# Make sure the hour hasn't ticked since you got your intel.
 
# Make sure the hour hasn't ticked since you got your intel.
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==Retrieving your Target's Defense==
 
==Retrieving your Target's Defense==
===If he has Army Out===
 
# Get SoMs, and achieve his accurate defense using a [[Guide:SoM|SoM Translator]].
 
 
===If he has Army In===
 
# Get a Crystal Ball.
 
  
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# Get a Spy on Military
  
 
==Calculating An Attack==
 
==Calculating An Attack==
  <b>Raw Offense you need to send =</b> (Target Def * 1.02) / General Bonus / Your OME
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  <b>Modified Offense you need to send =</b> (Target Def + 1)  
* 2% Oversend leads to generally a 99% success rate
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* Intel gathered using 5% of your thieves will be accurate.
* In Angel, this normally translates as a blue bar (default settings)
 
* '''General Bonus''' - 1.03 (2 Gens), 1.06 (3 Gens), 1.09 (4 Gens)
 
* '''Your OME''' - Look in your Military Advisor Page. Remember to account for stance - If you are in fortified, you need to multiply this value by 0.85.
 
 
 
  
 
[[Category:Mini Guides]]
 
[[Category:Mini Guides]]

Latest revision as of 17:56, 13 February 2024

This is part of the Utopia WIKI Player written guides.

THIS PAGE is a guide aimed to cover Attacking & Calculating an Attack. It comprises of tips and tricks written by other players, for regular utopians. Please be civil in your discussions if you disagree with a point made on the page.


Before Attacking

  1. Check that your target isn't in a war.
  2. Retrieve your target's defense.
  3. Check if you casted relevant self-spells (War spoils, Quick feet, Fanaticism, Anonymity etc.).
  4. Check that you are sending the right amount and type of troops generals.
  5. Check that you're sending the right number of generals, do NOT send 4 when you need to make more than one hit.
  6. Check the attack type (if you click back when hitting the second time, remember to set it again).
  7. Check if the target is online (he could have casted protective self-spells in order to make you bounce).
  8. Make sure the hour hasn't ticked since you got your intel.
  9. Recheck Intel.
  10. Hit the button.

Retrieving your Target's Defense

  1. Get a Spy on Military

Calculating An Attack

Modified Offense you need to send = (Target Def + 1) 
  • Intel gathered using 5% of your thieves will be accurate.