Attacking & Calculating an Attack

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Revision as of 09:51, 21 July 2010 by Bishop (talk | contribs) (If he has Army In)
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This is part of the Utopia WIKI Player written guides.

THIS PAGE is a guide aimed to cover Attacking & Calculating an Attack. It comprises of tips and tricks written by other players, for regular utopians. Please be civil in your discussions if you disagree with a point made on the page.


 !The information or formula below is not up to date. Please refer to the & Calculating an Attack discussions tab to contribute to ongoing research or start a new topic.


Before Attacking

  1. Check that your target isn't in a war.
  2. Retrieve your target's defense.
  3. Check for monarch bonus
  4. Check if you casted relevant self-spells (War spoils, Quick feet, Fanaticism, Anonymity etc.).
  5. Check that you are sending the right amount and type of troops generals.
  6. Check that you're sending the right number of generals, do NOT send 4 when you need to make more than one hit.
  7. Check the attack type (if you click back when hitting the second time, remember to set it again.
  8. Check if the target is online (he could have casted protective self-spells in order to make you bounce).
  9. Make sure the hour hasn't ticked since you got your intel.
  10. Recheck Intel.
  11. Hit the button.

Retrieving your Target's Defense

If he has Army Out

  1. Get an accurate SoM, either by having 50% of your thieves collect intel, or by using intel from a Gnome.

If he has Army In

  1. Get a Spy on Throne.

Calculating An Attack

Raw Offense you need to send = (Target Def * 1.02) / General Bonus / Your OME 
  • 2% Oversend leads to generally a 99% success rate
  • In Angel, this normally translates as a blue bar (default settings)
  • General Bonus - 1.03 (2 Gens), 1.06 (3 Gens), 1.09 (4 Gens)
  • Your OME - Look in your Military Advisor Page. Remember to account for stance - If you are in fortified, you need to multiply this value by 0.85.