Difference between revisions of "Hostile Meter"
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− | ==Significance of the | + | ==Significance of the Hostility Meter== |
− | When a party hits ''' | + | When a party hits '''15 points''' they become Unfriendly to the Kingdom which they hit/opped. Hostile status requires '''30 points''' to achieve. |
− | If both | + | If both Kingdoms reach Hostile relations, the kingdom with fewer meter points may declare war. When '''90 points''' are reached by both Kingdoms, either one can declare. |
− | On the first of each Utopian Month, both | + | On the first of each Utopian Month, both hostility meters decay by '''one fifth (20%) or 3 points, whichever is greater'''. |
==Attacks, Spells, Ops and How they Move the Meter== | ==Attacks, Spells, Ops and How they Move the Meter== | ||
− | Different successful | + | Different successful Attack types, Spells and Thievery Operations add to the Hostility Meter at varying levels of intensity. The Attacks add to the Meter according to the figures given below. The Meter is capped at 180 points. |
===Traditional Marches, Conquests, Razes, Plunders, Massacres, Learns=== | ===Traditional Marches, Conquests, Razes, Plunders, Massacres, Learns=== | ||
− | All these | + | All these Attacks add 3 points to the Hostility Meter per hit. |
− | ===Ambushes | + | ===Ambushes=== |
− | Ambushes add 1.5 points to the | + | Ambushes add 1.5 points to the Meter. |
− | Bounces will affect the | + | |
+ | ===Bounces=== | ||
+ | Bounces will affect the Meter based on Offense send / Defense. <!--(i.e. a failed attack with greater than 75% offense sent would move the meter equivalent to 50% of a successful Traditional March)--> | ||
===Dragons=== | ===Dragons=== | ||
− | Dragons add | + | Dragons add 30 points to the Hostility Meter. |
===Spells and Thievery Operations=== | ===Spells and Thievery Operations=== | ||
Line 35: | Line 37: | ||
|- | |- | ||
| '''Chastity''' || Unfriendly || 0.05 | | '''Chastity''' || Unfriendly || 0.05 | ||
+ | |- | ||
+ | | '''Sloth''' || Unfriendly || 0.05 | ||
|- | |- | ||
| '''Greed''' || Normal || 0.05 | | '''Greed''' || Normal || 0.05 | ||
+ | |- | ||
+ | | '''Vermin''' || Normal || 0.00 | ||
|- | |- | ||
| '''Abolish Ritual''' || Unfriendly || 0.05 | | '''Abolish Ritual''' || Unfriendly || 0.05 | ||
Line 62: | Line 68: | ||
| '''Land Lust''' || Unfriendly || 0.2 | | '''Land Lust''' || Unfriendly || 0.2 | ||
|- | |- | ||
− | | '''Meteor Showers''' || | + | | '''Meteor Showers''' || Hostile || 0.25 |
|} | |} | ||
Line 83: | Line 89: | ||
| '''Rob the Vaults''' || Normal || 0.04 | | '''Rob the Vaults''' || Normal || 0.04 | ||
|- | |- | ||
− | + | | '''Steal War Horses''' || Unfriendly || 0.06 | |
− | |||
− | | '''Steal War Horses''' || | ||
|- | |- | ||
| '''Incite Riots''' || Normal || 0.06 | | '''Incite Riots''' || Normal || 0.06 | ||
− | |||
− | |||
|- | |- | ||
| '''Night Strike''' || Unfriendly || 0.08 | | '''Night Strike''' || Unfriendly || 0.08 | ||
Line 95: | Line 97: | ||
| '''Sabotage Wizards''' || Unfriendly || 0.08 | | '''Sabotage Wizards''' || Unfriendly || 0.08 | ||
|- | |- | ||
− | | '''Assassinate Wizards''' || Unfriendly || 0. | + | | '''Destabilize Guilds''' || Normal || 0.08 |
+ | |- | ||
+ | | '''Arson''' || Normal || 0.08 | ||
+ | |- | ||
+ | | '''Greater Arson''' || Unfriendly || 0.1 | ||
+ | |- | ||
+ | | '''Assassinate Wizards''' || Unfriendly || 0.12 | ||
|} | |} | ||
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===Unfriendly=== | ===Unfriendly=== | ||
− | *A [[Dragons|Dragon]] sent to an unfriendly | + | *A [[Dragons|Dragon]] sent to an unfriendly Kingdom will only have 50% health points. |
− | + | ''Mystics:'' | |
*[[Mystics#Expose_Thieves|Expose Thieves]] | *[[Mystics#Expose_Thieves|Expose Thieves]] | ||
*[[Mystics#Fireball|Fireball]] | *[[Mystics#Fireball|Fireball]] | ||
Line 112: | Line 120: | ||
*[[Mystics#Chastity|Chastity]] | *[[Mystics#Chastity|Chastity]] | ||
*[[Mystics#Fool's_Gold|Fool's Gold]] | *[[Mystics#Fool's_Gold|Fool's Gold]] | ||
− | |||
*[[Mystics#Nightmares|Nightmares]] | *[[Mystics#Nightmares|Nightmares]] | ||
*[[Mystics#Mystic_Vortex|Mystic Vortex]] | *[[Mystics#Mystic_Vortex|Mystic Vortex]] | ||
− | |||
*[[Mystics#Tornadoes|Tornadoes]] | *[[Mystics#Tornadoes|Tornadoes]] | ||
*[[Mystics#Land_Lust|Land Lust]] | *[[Mystics#Land_Lust|Land Lust]] | ||
*[[Mystics#Abolish_Ritual|Abolish Ritual]] | *[[Mystics#Abolish_Ritual|Abolish Ritual]] | ||
*[[Mystics#Magic_Ward|Magic Ward]] | *[[Mystics#Magic_Ward|Magic Ward]] | ||
− | *[[Mystics# | + | *[[Mystics#Sloth|Sloth]] |
− | + | ''Thievery:'' | |
− | |||
− | |||
*[[Thievery#Night_Strike|Night Strike]] | *[[Thievery#Night_Strike|Night Strike]] | ||
*[[Thievery#Assassinate_Wizards|Assassinate Wizards]] | *[[Thievery#Assassinate_Wizards|Assassinate Wizards]] | ||
+ | *[[Thievery#Greater_Arson|Greater Arson]] | ||
+ | *[[Thievery#Sabotage_Wizards|Sabotage Wizards]] | ||
===Hostile=== | ===Hostile=== | ||
− | * A [[Dragons|Dragon]] sent to a | + | * Some Honor gains from Ops and Spells |
− | + | * A [[Dragons|Dragon]] sent to a Hostile Kingdom will only have 75% health points. | |
− | * Mana costs of | + | * Mana costs of Offensive Spells decreases to 2% |
− | * Stealth costs of | + | * Stealth costs of Offensive Operations decreases to 2% |
+ | * Access to [[Mystics#Meteor_Showers|Meteor Showers]] | ||
===War=== | ===War=== | ||
− | * A [[Dragons|Dragon]] sent in | + | * Greatly increased Honor gains from Ops and Spells |
− | * Dragon | + | * A [[Dragons|Dragon]] sent in War has full health |
− | * | + | * Dragon Networth Range is removed when targeting a Kingdom you are at War with |
− | * 80% Protection from hits from | + | * Greatly reduced [[Gangbang_Protection|Multi-Attack Protection]] |
− | * Decreased | + | * 80% Protection from hits and spell/op effects from Kingdoms outside the War (phasing in over 24h) |
− | + | * Decreased Attack Time (phasing in) by 15% after 12 Ticks | |
+ | <!--* Decreased Train and Build Time by 25%--> | ||
+ | |||
+ | ''Mystics:'' | ||
+ | *[[Mystics#Amnesia|Amnesia]] | ||
+ | *[[Mystics#War_Spoils|War Spoils]] | ||
+ | ''Thievery:'' | ||
*[[Thievery#Propaganda|Propaganda]] | *[[Thievery#Propaganda|Propaganda]] | ||
− | |||
− | |||
− | <!-- | + | <!--== Meter Disparity== |
− | == Meter Disparity== | + | A Gains throttling mechanic exists whereby a Kingdom that has a difference of 90 points more than their opponent on the Meter will receive reduced Gains while the defender would receive reduced Defensive Military Casualties. |
− | A | + | |
+ | This reduction increases linearly, up to a maximum disparity of 180 points for -75% Gains and -50% Casualties.--> | ||
+ | <br> | ||
+ | <br> | ||
+ | |||
+ | |||
[[Category:Mini Guides]] | [[Category:Mini Guides]] |
Revision as of 01:08, 6 December 2023
Contents
Significance of the Hostility Meter
When a party hits 15 points they become Unfriendly to the Kingdom which they hit/opped. Hostile status requires 30 points to achieve.
If both Kingdoms reach Hostile relations, the kingdom with fewer meter points may declare war. When 90 points are reached by both Kingdoms, either one can declare.
On the first of each Utopian Month, both hostility meters decay by one fifth (20%) or 3 points, whichever is greater.
Attacks, Spells, Ops and How they Move the Meter
Different successful Attack types, Spells and Thievery Operations add to the Hostility Meter at varying levels of intensity. The Attacks add to the Meter according to the figures given below. The Meter is capped at 180 points.
Traditional Marches, Conquests, Razes, Plunders, Massacres, Learns
All these Attacks add 3 points to the Hostility Meter per hit.
Ambushes
Ambushes add 1.5 points to the Meter.
Bounces
Bounces will affect the Meter based on Offense send / Defense.
Dragons
Dragons add 30 points to the Hostility Meter.
Spells and Thievery Operations
Spell | Relations Required | Value |
Storms | Normal | 0.02 |
Drought | Normal | 0.02 |
Gluttony | Normal | 0.03 |
Magic Ward | Unfriendly | 0.05 |
Chastity | Unfriendly | 0.05 |
Sloth | Unfriendly | 0.05 |
Greed | Normal | 0.05 |
Vermin | Normal | 0.00 |
Abolish Ritual | Unfriendly | 0.05 |
Lightning Strike | Normal | 0.06 |
Pitfalls | Normal | 0.06 |
Explosions | Normal | 0.06 |
Fireball | Unfriendly | 0.08 |
Tornadoes | Unfriendly | 0.1 |
Blizzard | Unfriendly | 0.1 |
Expose Thieves | Unfriendly | 0.12 |
Fool's Gold | Unfriendly | 0.14 |
Mystic Vortex | Unfriendly | 0.15 |
Nightmares | Unfriendly | 0.15 |
Land Lust | Unfriendly | 0.2 |
Meteor Showers | Hostile | 0.25 |
Thievery Operation | Relations Required | Value |
Free Prisoners | Normal | 0.01 |
Rob the Granaries | Normal | 0.02 |
Bribe Generals | Normal | 0.03 |
Bribe Thieves | Normal | 0.03 |
Rob the Towers | Normal | 0.03 |
Kidnap | Normal | 0.04 |
Rob the Vaults | Normal | 0.04 |
Steal War Horses | Unfriendly | 0.06 |
Incite Riots | Normal | 0.06 |
Night Strike | Unfriendly | 0.08 |
Sabotage Wizards | Unfriendly | 0.08 |
Destabilize Guilds | Normal | 0.08 |
Arson | Normal | 0.08 |
Greater Arson | Unfriendly | 0.1 |
Assassinate Wizards | Unfriendly | 0.12 |
Detailed: Effects of Moving the Meter & Changing Relations
Normal
No Effects
Unfriendly
- A Dragon sent to an unfriendly Kingdom will only have 50% health points.
Mystics:
- Expose Thieves
- Fireball
- Lightning Strike
- Chastity
- Fool's Gold
- Nightmares
- Mystic Vortex
- Tornadoes
- Land Lust
- Abolish Ritual
- Magic Ward
- Sloth
Thievery:
Hostile
- Some Honor gains from Ops and Spells
- A Dragon sent to a Hostile Kingdom will only have 75% health points.
- Mana costs of Offensive Spells decreases to 2%
- Stealth costs of Offensive Operations decreases to 2%
- Access to Meteor Showers
War
- Greatly increased Honor gains from Ops and Spells
- A Dragon sent in War has full health
- Dragon Networth Range is removed when targeting a Kingdom you are at War with
- Greatly reduced Multi-Attack Protection
- 80% Protection from hits and spell/op effects from Kingdoms outside the War (phasing in over 24h)
- Decreased Attack Time (phasing in) by 15% after 12 Ticks
Mystics:
Thievery: