Difference between revisions of "Hostile Meter"

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{{game_mech}}
 
  
This guide was written by referring to previous hostile situations on the World of Legends as well as the Genesis server.
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==Significance of the Hostility Meter==
:'''NB''' It has been said (hasn't been checked) that the hostile meter on WoL and Genesis differ in terms of points required to declare war.
+
When a party hits '''15 points''' they become Unfriendly to the Kingdom which they hit/opped. Hostile status requires '''30 points''' to achieve.
  
==Significance of the Hostile Meter==
+
If both Kingdoms reach Hostile relations, the kingdom with fewer meter points may declare war. When '''90 points''' are reached by both Kingdoms, either one can declare.  
'''For two kingdoms to gain the ability to declare war on one another, two conditions have to be met.'''
 
# The kingdoms must be at least unfriendly on one side and hostile on the other.
 
# The hostile meter for both Kingdoms must not exceed 60 points (as of age 48 the Hostile Meter does not have a cap, so this is redundant)
 
If these two conditions are met, the kingdom which has the lower hostile meter will then receive the option to declare war.
 
  
==Attacks and How they Move the Meter==
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On the first of each Utopian Month, both hostility meters decay by '''one fifth (20%) or 3 points, whichever is greater'''.
Different successful attack types add to the hostile meter at varying levels of intensity. In '''Normal Stance''', the attacks add to the meter according to the figures given below. In '''Aggressive Stance''', attacks add twice as much to the meter (e.g. a Traditional March in Aggressive would add 2 points to the meter, as opposed to 1 point in normal stance).
 
  
===Traditional Marches===
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==Attacks, Spells, Ops and How they Move the Meter==
'''Traditional Marches''' add 1 point to the hostile meter per hit.
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Different successful Attack types, Spells and Thievery Operations add to the Hostility Meter at varying levels of intensity. The Attacks add to the Meter according to the figures given below. The Meter is capped at 180 points.
===Razes, Plunders, Massacres & Learns===
 
Razes, Plunders, Masscares and Learns add 0.5 points to the meter per hit.
 
  
 +
===Traditional Marches, Conquests, Razes, Plunders, Massacres, Learns===
 +
All these Attacks add 3 points to the Hostility Meter per hit.
  
 +
===Ambushes===
 +
Ambushes add 1.5 points to the Meter.
  
===Bounces & Conquests===
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===Bounces===
Bounces and Conquests add a different number of points to the meter.
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Bounces will affect the Meter based on Offense send / Defense. <!--(i.e. a failed attack with greater than 75% offense sent would move the meter equivalent to 50% of a successful Traditional March)-->
  
For example, a true bounce (due to minor miscalculation) would add almost close to a point to the meter. On the other hand, a fog check bounce would add a negligible number of points (<0.5) to the meter.  
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===Dragons===
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Dragons sent add 30 points to the Hostility Meter.
  
These attacks bump up hostilities if the raw off/raw def ratio exceeds certain thresholds.
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===Spells and Thievery Operations===
  
===Ambushes===
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{| cellpadding="4"
''Unknown''
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|-bgcolor="#dedeff"
 +
| '''Spell''' || '''Relations Required''' || '''Value'''
 +
|-
 +
| '''Storms''' || Normal || 0.06
 +
|-
 +
| '''Drought''' || Normal || 0.06
 +
|-
 +
| '''Gluttony''' || Normal || 0.09
 +
|-
 +
| '''Magic Ward''' || Unfriendly || 0.15
 +
|-
 +
| '''Chastity''' || Unfriendly || 0.15
 +
|-
 +
| '''Sloth''' || Unfriendly || 0.15
 +
|-
 +
| '''Greed''' || Normal || 0.15
 +
|-
 +
| '''Vermin''' || Normal || 0.00
 +
|-
 +
| '''Abolish Ritual''' || Unfriendly || 0.15
 +
|-
 +
| '''Lightning Strike''' || Normal || 0.18
 +
|-
 +
| '''Pitfalls''' || Normal || 0.18
 +
|-
 +
| '''Explosions''' || Normal || 0.18
 +
|-
 +
| '''Fireball''' || Unfriendly || 0.24
 +
|-
 +
| '''Tornadoes''' || Unfriendly || 0.3
 +
|-
 +
| '''Blizzard''' || Unfriendly || 0.3
 +
|-
 +
| '''Expose Thieves''' || Unfriendly || 0.36
 +
|-
 +
| '''Fool's Gold''' || Unfriendly || 0.42
 +
|-
 +
| '''Mystic Vortex''' || Unfriendly || 0.45
 +
|-
 +
| '''Nightmares''' || Unfriendly || 0.45
 +
|-
 +
| '''Land Lust''' || Unfriendly || 0.6
 +
|-
 +
| '''Meteor Showers''' || Hostile || 0.75
 +
|}
  
===Summarized Table===
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{| cellpadding="4"
{{Table}}
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|-bgcolor="#dedeff"
|'''Attack Type''' || '''Normal Stance''' || '''Aggressive Stance'''
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| '''Thievery Operation''' || '''Relations Required''' || '''Value'''  
 
|-
 
|-
| '''Trad March''' || <div align="center">1</div> || <div align="center">2</div>
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| '''Free Prisoners''' || Normal || 0.03
 
|-
 
|-
| '''Razes''' || <div align="center">0.5</div> || <div align="center">1</div>
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| '''Rob the Granaries''' || Normal || 0.06
 
|-
 
|-
| '''Plunders''' || <div align="center">0.5</div> || <div align="center">1</div>
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| '''Bribe Generals''' || Normal || 0.09
 
|-
 
|-
| '''Learns''' || <div align="center">0.5</div> || <div align="center">1</div>
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| '''Bribe Thieves''' || Normal || 0.09
 
|-
 
|-
| '''Massacres''' || ''<div align="center">0.5</div>'' || ''<div align="center">1</div>''
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| '''Rob the Towers''' || Normal || 0.09
 
|-
 
|-
| '''Bounces''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>''
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| '''Kidnap''' || Normal || 0.12
 
|-
 
|-
| '''Conquests''' || ''<div align="center">under research, <1</div>'' || ''<div align="center">under research</div>''
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| '''Rob the Vaults''' || Normal || 0.12
 
|-
 
|-
| '''Ambushes''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>''
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| '''Steal War Horses''' || Unfriendly || 0.18
 +
|-
 +
| '''Incite Riots''' || Normal || 0.18
 +
|-
 +
| '''Night Strike''' || Unfriendly || 0.24
 +
|-
 +
| '''Sabotage Wizards''' || Unfriendly || 0.24
 +
|-
 +
| '''Destabilize Guilds''' || Normal || 0.24
 +
|-
 +
| '''Arson''' || Normal || 0.24
 +
|-
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| '''Greater Arson''' || Unfriendly || 0.3
 +
|-
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| '''Assassinate Wizards''' || Unfriendly || 0.36
 
|}
 
|}
Note, it has been indicated that all attacks apart from Traditional March increase the hostile meter by up to .5 points.
 
The meter does not have a cap.
 
  
==Declaring War & Maxing the Meter==
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==Detailed: Effects of Moving the Meter & Changing Relations==
When a party hits up to '''7.5 points''' they become hostile to the kingdom which they hit. Unfriendly status requires '''2.5 points''' to achieve.
 
  
At each day change, both hostile meters decay by '''one sixth (16.6667%) or 1 point, whichever is greater'''.
 
 
<b><u>Example: Declaration</u></b>
 
'''Kingdom Realest''' hits '''Kingdom Bishop''' with 7 traditional marches and 5 plunders in Normal stance (''9.5 points''). '''Kingdom Bishop''' hits
 
'''Kingdom Realest''' in return with 3 plunders in Aggressive stance (1*3 = ''3 points''). In this situation, '''Kingdom Bishop''' may declare
 
war on '''Kingdom Realest'''.<br>
 
 
When the Utopian month changes from 24th to the 1st, 15% decays from Realest's meter and 1 point from Bishop's meter, making it 8.075 ('''Realest''') to 2 ('''Bishop'''). At this
 
point, [[War]] cannot be declared but '''Bishop''' has the ability to use unfriendly ops on '''Realest''' such as [[Mystics#Meteor_Showers|Meteor Showers]], [[Thievery#Incite_Riots|Incite Riots]], and
 
cast [[Mystics#Fireballs|Fireballs]]. '''Realest''' is unable to conduct unfriendly ops against '''Bishop'''.<br>
 
<b><u>Example: Maxing the Meter</u></b>
 
So '''Realest's''' big brother is unhappy with '''Bishop''' and comes alone. His kingdom, '''Kingdom Shockwave''' sends 30 traditional marches into
 
'''Bishop''', in aggressive stance (30*2 = ''60 points''). '''Bishop''' decides to forgo Kingdom '''Realest'''. So '''Bishop''' switches to aggressive stance
 
and retals '''Shockwave''' with 30 traditional marches in Aggressive, on the same day. <br>
 
This means the hostile meter is at 60 points to 60 points, and neither kingdom has the button.<br>The first kingdom to hit at the day change will automatically give the war button away to the other.
 
 
==Detailed: Effects of Moving the Meter & Changing Relations==
 
{{outdated}}
 
 
===Normal===
 
===Normal===
 
No Effects
 
No Effects
  
 
===Unfriendly===
 
===Unfriendly===
*[[Dragons|Dragon]] A dragon sent to an unfriendly KD will only have 50% health points.
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*A [[Dragons|Dragon]] sent to an unfriendly Kingdom will only have 50% health points.
=====Mystics:=====
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 +
''Mystics:''
 +
*[[Mystics#Expose_Thieves|Expose Thieves]]
 
*[[Mystics#Fireball|Fireball]]
 
*[[Mystics#Fireball|Fireball]]
 
*[[Mystics#Lightning_Strike|Lightning Strike]]
 
*[[Mystics#Lightning_Strike|Lightning Strike]]
 
*[[Mystics#Chastity|Chastity]]
 
*[[Mystics#Chastity|Chastity]]
 
*[[Mystics#Fool's_Gold|Fool's Gold]]
 
*[[Mystics#Fool's_Gold|Fool's Gold]]
*[[Mystics#Amnesia|Amnesia]]
 
 
*[[Mystics#Nightmares|Nightmares]]
 
*[[Mystics#Nightmares|Nightmares]]
 
*[[Mystics#Mystic_Vortex|Mystic Vortex]]
 
*[[Mystics#Mystic_Vortex|Mystic Vortex]]
*[[Mystics#Meteor_Showers|Meteor Showers]]
 
 
*[[Mystics#Tornadoes|Tornadoes]]
 
*[[Mystics#Tornadoes|Tornadoes]]
 
*[[Mystics#Land_Lust|Land Lust]]
 
*[[Mystics#Land_Lust|Land Lust]]
 +
*[[Mystics#Abolish_Ritual|Abolish Ritual]]
 +
*[[Mystics#Magic_Ward|Magic Ward]]
 +
*[[Mystics#Sloth|Sloth]]
  
=====Thievery:=====
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''Thievery:''
*[[Thievery#Sabotage_Wizards|Sabotage Wizards]]
 
*[[Thievery#Greater_Arson|Greater Arson]]
 
 
*[[Thievery#Night_Strike|Night Strike]]
 
*[[Thievery#Night_Strike|Night Strike]]
 
*[[Thievery#Assassinate_Wizards|Assassinate Wizards]]
 
*[[Thievery#Assassinate_Wizards|Assassinate Wizards]]
 +
*[[Thievery#Greater_Arson|Greater Arson]]
 +
*[[Thievery#Sabotage_Wizards|Sabotage Wizards]]
  
 
===Hostile===
 
===Hostile===
* [[Dragons|Dragon]] A dragon sent to a hostile KD will only have 75% health points.
+
* Some Honor gains from Ops and Spells
* Mana costs of offensive spells decreases to 2%
+
* A [[Dragons|Dragon]] sent to a Hostile Kingdom will only have 75% health points.
* Stealth costs of offensive operations decreases to 2%
+
* Mana costs of Offensive Spells decreases to 2%  
* You get some honor bonuses from ops
+
* Stealth costs of Offensive Operations decreases to 2%
* Monarchy +10% def bonus
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* Access to [[Mystics#Meteor_Showers|Meteor Showers]]
  
 
===War===
 
===War===
* [[Dragons|Dragon]] A dragon sent in war has full health
+
* Greatly increased Honor gains from Ops and Spells
* Decreased [[Gangbang_Protection|Gangbang Protection]]
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* A [[Dragons|Dragon]] sent in War has full health
* 75% Protection from hits from kingdoms outside the war* (discuss loopholes)
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* Dragon Networth Range is removed when targeting a Kingdom you are at War with
* KD stances have no effect
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* Greatly reduced [[Gangbang_Protection|Multi-Attack Protection]]
* 10% decreased attack times, phasing into become 20% after 12 hours
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* 80% Protection from hits and spell/op effects from Kingdoms outside the War (phasing in over 24h)
=====Thievery=====
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* Decreased Attack Time (phasing in) by 15% after 12 Ticks
 +
<!--* Decreased Train and Build Time by 25%-->
 +
 
 +
''Mystics:''
 +
*[[Mystics#Amnesia|Amnesia]]
 +
*[[Mystics#War_Spoils|War Spoils]]
 +
''Thievery:''
 
*[[Thievery#Propaganda|Propaganda]]
 
*[[Thievery#Propaganda|Propaganda]]
 +
 +
<!--== Meter Disparity==
 +
A Gains throttling mechanic exists whereby a Kingdom that has a difference of 90 points more than their opponent on the Meter will receive reduced Gains while the defender would receive reduced Defensive Military Casualties.
 +
 +
This reduction increases linearly, up to a maximum disparity of 180 points for -75% Gains and -50% Casualties.-->
 +
<br>
 +
<br>
 +
 +
== Changelog ==
 +
* Age 106: Thievery and magic meter movements updated to reflect forum changes of "all values have tripled" on 6 May 2024.
 +
 
[[Category:Mini Guides]]
 
[[Category:Mini Guides]]

Latest revision as of 23:06, 6 May 2024

Significance of the Hostility Meter

When a party hits 15 points they become Unfriendly to the Kingdom which they hit/opped. Hostile status requires 30 points to achieve.

If both Kingdoms reach Hostile relations, the kingdom with fewer meter points may declare war. When 90 points are reached by both Kingdoms, either one can declare.

On the first of each Utopian Month, both hostility meters decay by one fifth (20%) or 3 points, whichever is greater.

Attacks, Spells, Ops and How they Move the Meter

Different successful Attack types, Spells and Thievery Operations add to the Hostility Meter at varying levels of intensity. The Attacks add to the Meter according to the figures given below. The Meter is capped at 180 points.

Traditional Marches, Conquests, Razes, Plunders, Massacres, Learns

All these Attacks add 3 points to the Hostility Meter per hit.

Ambushes

Ambushes add 1.5 points to the Meter.

Bounces

Bounces will affect the Meter based on Offense send / Defense.

Dragons

Dragons sent add 30 points to the Hostility Meter.

Spells and Thievery Operations

Spell Relations Required Value
Storms Normal 0.06
Drought Normal 0.06
Gluttony Normal 0.09
Magic Ward Unfriendly 0.15
Chastity Unfriendly 0.15
Sloth Unfriendly 0.15
Greed Normal 0.15
Vermin Normal 0.00
Abolish Ritual Unfriendly 0.15
Lightning Strike Normal 0.18
Pitfalls Normal 0.18
Explosions Normal 0.18
Fireball Unfriendly 0.24
Tornadoes Unfriendly 0.3
Blizzard Unfriendly 0.3
Expose Thieves Unfriendly 0.36
Fool's Gold Unfriendly 0.42
Mystic Vortex Unfriendly 0.45
Nightmares Unfriendly 0.45
Land Lust Unfriendly 0.6
Meteor Showers Hostile 0.75
Thievery Operation Relations Required Value
Free Prisoners Normal 0.03
Rob the Granaries Normal 0.06
Bribe Generals Normal 0.09
Bribe Thieves Normal 0.09
Rob the Towers Normal 0.09
Kidnap Normal 0.12
Rob the Vaults Normal 0.12
Steal War Horses Unfriendly 0.18
Incite Riots Normal 0.18
Night Strike Unfriendly 0.24
Sabotage Wizards Unfriendly 0.24
Destabilize Guilds Normal 0.24
Arson Normal 0.24
Greater Arson Unfriendly 0.3
Assassinate Wizards Unfriendly 0.36

Detailed: Effects of Moving the Meter & Changing Relations

Normal

No Effects

Unfriendly

  • A Dragon sent to an unfriendly Kingdom will only have 50% health points.

Mystics:

Thievery:

Hostile

  • Some Honor gains from Ops and Spells
  • A Dragon sent to a Hostile Kingdom will only have 75% health points.
  • Mana costs of Offensive Spells decreases to 2%
  • Stealth costs of Offensive Operations decreases to 2%
  • Access to Meteor Showers

War

  • Greatly increased Honor gains from Ops and Spells
  • A Dragon sent in War has full health
  • Dragon Networth Range is removed when targeting a Kingdom you are at War with
  • Greatly reduced Multi-Attack Protection
  • 80% Protection from hits and spell/op effects from Kingdoms outside the War (phasing in over 24h)
  • Decreased Attack Time (phasing in) by 15% after 12 Ticks

Mystics:

Thievery:



Changelog

  • Age 106: Thievery and magic meter movements updated to reflect forum changes of "all values have tripled" on 6 May 2024.