Difference between revisions of "Hostile Meter"

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(Attacks and How they Move the Meter)
(Declaring War & Maxing the Meter)
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==Declaring War & Maxing the Meter==
 
==Declaring War & Maxing the Meter==
When a party hits up to '''7.5 points''' they become hostile to the kingdom which they hit. Unfriendly status requires '''2.5 points''' to achieve.
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When a party hits up to '''15 points''' they become hostile to the kingdom which they hit. Unfriendly status requires '''5 points''' to achieve.
  
At each day change (it's been reported to happen on the tick between the 23rd and 24th), both hostile meters decay by '''one sixth (16.6667%) or 1 point, whichever is greater'''.
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At each day change both hostile meters decay by '''one sixth (16.6667%) or 1 point, whichever is greater'''.
 
 
<b><u>Example: Declaration</u></b>
 
'''Kingdom Realest''' hits '''Kingdom Bishop''' with 7 traditional marches and 5 plunders in Normal stance (''9.5 points''). '''Kingdom Bishop''' hits
 
'''Kingdom Realest''' in return with 3 plunders in Aggressive stance (1*3 = ''3 points''). In this situation, '''Kingdom Bishop''' may declare
 
war on '''Kingdom Realest'''.<br>
 
 
When the Utopian month changes from 24th to the 1st, 15% decays from Realest's meter and 1 point from Bishop's meter, making it 8.075 ('''Realest''') to 2 ('''Bishop'''). At this
 
point, [[War]] cannot be declared but '''Bishop''' has the ability to use unfriendly ops on '''Realest''' such as [[Mystics#Meteor_Showers|Meteor Showers]], [[Thievery#Incite_Riots|Incite Riots]], and
 
cast [[Mystics#Fireballs|Fireballs]]. '''Realest''' is unable to conduct unfriendly ops against '''Bishop'''.<br>
 
<b><u>Example: Maxing the Meter</u></b>
 
So '''Realest's''' big brother is unhappy with '''Bishop''' and comes alone. His kingdom, '''Kingdom Shockwave''' sends 30 traditional marches into
 
'''Bishop''', in aggressive stance (30*2 = ''60 points''). '''Bishop''' decides to forgo Kingdom '''Realest'''. So '''Bishop''' switches to aggressive stance
 
and retals '''Shockwave''' with 30 traditional marches in Aggressive, on the same day. <br>
 
This means the hostile meter is at 60 points to 60 points, and neither kingdom has the button.<br>The first kingdom to hit at the day change will automatically give the war button away to the other.
 
  
 
==Detailed: Effects of Moving the Meter & Changing Relations==
 
==Detailed: Effects of Moving the Meter & Changing Relations==

Revision as of 16:19, 23 August 2011

This is part of the Utopia WIKI Mini Guide Series.

THIS PAGE describes a game mechanism - Hostile Meter in utopia. It also aims to discuss the implications of this game mechanism & how others have utilized it. To discuss further implications or ask questions with regards to Hostile Meter, be sure to check out the discussions page.


This guide was written by referring to previous hostile situations on the World of Legends as well as the Genesis server.

NB It has been said (hasn't been checked) that the hostile meter on WoL and Genesis differ in terms of points required to declare war.

Significance of the Hostile Meter

For two kingdoms to gain the ability to declare war on one another:

  1. The kingdoms must be at least unfriendly on one side and hostile on the other.

If this condition is met, the kingdom which has the lower hostile meter will then receive the option to declare war.

Attacks and How they Move the Meter

Different successful attack types add to the hostile meter at varying levels of intensity. In Normal Stance, the attacks add to the meter according to the figures given below. In Aggressive Stance, attacks add twice as much to the meter (e.g. a Traditional March in Aggressive would add 4 points to the meter, as opposed to 2 point in normal stance). The meter does not have a cap.

Traditional Marches

Traditional Marches add 2 point to the hostile meter per hit.

Razes, Plunders, Massacres,Learns, Ambush, Conquest and Bounces

Al these attacks add 1 point to the meter, as long as the off/def ratio exceeds .85 (.5 for conquest).

Declaring War & Maxing the Meter

When a party hits up to 15 points they become hostile to the kingdom which they hit. Unfriendly status requires 5 points to achieve.

At each day change both hostile meters decay by one sixth (16.6667%) or 1 point, whichever is greater.

Detailed: Effects of Moving the Meter & Changing Relations

 !The information or formula below is not up to date. Please refer to the Meter discussions tab to contribute to ongoing research or start a new topic.

Normal

No Effects

Unfriendly

  • Dragon A dragon sent to an unfriendly KD will only have 50% health points.
Mystics:
Thievery:

Hostile

  • Dragon A dragon sent to a hostile KD will only have 75% health points.
  • Mana costs of offensive spells decreases to 2% (when less than 60% mana remaining)
  • Stealth costs of offensive operations decreases to 2%
  • You get some honor bonuses from ops
  • Monarchy +10% def bonus

War

  • Dragon A dragon sent in war has full health
  • Decreased Gangbang Protection
  • 75% Protection from hits from kingdoms outside the war* (discuss loopholes)
  • KD stances have no effect
  • 10% decreased attack times, phasing into become 20% after 12 hours
Thievery