Difference between revisions of "Hostile Meter"

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(Significance of the Hostile Meter)
(Significance of the Hostile Meter)
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==Significance of the Hostile Meter==
 
==Significance of the Hostile Meter==
 
'''For two kingdoms to gain the ability to declare war on one another:
 
'''For two kingdoms to gain the ability to declare war on one another:
# 1) The kingdoms must be at least unfriendly on one side and hostile on the other.
+
# The kingdoms must be at least unfriendly on one side and hostile on the other.
 
OR
 
OR
# 2) The hostile meter must be filled on both sides.
+
# The hostile meter must be filled on both sides.
  
 
If condition 1 is met, the kingdom which has the lower hostile meter will then receive the option to declare war. If condition 2 is met both kingdoms will have the option to declare war
 
If condition 1 is met, the kingdom which has the lower hostile meter will then receive the option to declare war. If condition 2 is met both kingdoms will have the option to declare war

Revision as of 11:05, 28 October 2011

This is part of the Utopia WIKI Mini Guide Series.

THIS PAGE describes a game mechanism - Hostile Meter in utopia. It also aims to discuss the implications of this game mechanism & how others have utilized it. To discuss further implications or ask questions with regards to Hostile Meter, be sure to check out the discussions page.


Significance of the Hostile Meter

For two kingdoms to gain the ability to declare war on one another:

  1. The kingdoms must be at least unfriendly on one side and hostile on the other.

OR

  1. The hostile meter must be filled on both sides.

If condition 1 is met, the kingdom which has the lower hostile meter will then receive the option to declare war. If condition 2 is met both kingdoms will have the option to declare war

Attacks and How they Move the Meter

Different successful attack types add to the hostile meter at varying levels of intensity. In Normal Stance, the attacks add to the meter according to the figures given below. In Aggressive Stance, attacks add twice as much to the meter (e.g. a Traditional March in Aggressive would add 4 points to the meter, as opposed to 2 point in normal stance). The meter does not have a cap.

Traditional Marches

Traditional Marches add 2 point to the hostile meter per hit.

Razes, Plunders, Massacres,Learns, Ambush, Conquest and Bounces

Al these attacks add 1 point to the meter, as long as the off/def ratio exceeds .85 (.5 for conquest).

Declaring War & Maxing the Meter

When a party hits up to 15 points they become hostile to the kingdom which they hit. Unfriendly status requires 5 points to achieve.

At each day change both hostile meters decay by one sixth (16.6667%) or 2 points, whichever is greater.

Detailed: Effects of Moving the Meter & Changing Relations

 !The information or formula below is not up to date. Please refer to the Meter discussions tab to contribute to ongoing research or start a new topic.

Normal

No Effects

Unfriendly

  • Dragon A dragon sent to an unfriendly KD will only have 50% health points.
Mystics:
Thievery:

Hostile

  • Dragon A dragon sent to a hostile KD will only have 75% health points.
  • Mana costs of offensive spells decreases to 2% (when less than 60% mana remaining)
  • Stealth costs of offensive operations decreases to 2%
  • You get some honor bonuses from ops
  • Monarchy +10% def bonus

War

  • Dragon A dragon sent in war has full health
  • Decreased Gangbang Protection
  • 75% Protection from hits from kingdoms outside the war* (discuss loopholes)
  • KD stances have no effect
  • 10% decreased attack times, phasing into become 20% after 12 hours
Thievery