Difference between revisions of "Stances"

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'''As of [[Age 74]], stances have been removed from the game and have been replaced by [[Ritual|Rituals]]. This information, though outdated, will be retained for historical purposes.'''<br>
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<!--'''As of [[Age 74]], stances have been removed from the game and have been replaced by [[Ritual|Rituals]]. This information, though outdated, will be retained for historical purposes.'''<br>-->
  
A kingdom's stance is an unilateral statement to the world of the kingdom's intentions and is controlled by the [[Monarch]] or [[Steward]]. A stance differs from Relations with other kingdoms.<br>
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A kingdom's Stance is an unilateral statement to the world of the kingdom's intentions and is controlled by the [[Monarch]] or [[Steward]]. A stance differs from Relations with other kingdoms.<br>
You may not change your stance if you have changed it within the last 24 hours. 24 full ticks must pass before it can be changed. A kingdom in Prosperous stance will automatically revert to normal at the expiration of the 72nd tick.  
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You may not change your stance if you have changed it within the last 24 hours. 24 full ticks must pass before it can be changed. A kingdom in Aggressive or Peaceful Stance will automatically revert to Normal at the expiration of the 48nd tick.
  
* Stance Effects are negated in [[war]].
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* Stance effects are negated in [[War]].
* Stances may not be changed during [[protection]].  
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* Stances may not be changed during [[Protection]].  
  
 
{| {{GreenTable}}  
 
{| {{GreenTable}}  
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! width="25%" | Normal
 
! width="25%" | Normal
 
! width="25%" | Aggressive
 
! width="25%" | Aggressive
! width="25%" | Prosperous
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! width="25%" | Peaceful
  
 
|- bgcolor="#f9fafb" style="vertical-align: top; text-align:left"
 
|- bgcolor="#f9fafb" style="vertical-align: top; text-align:left"
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* No Effects
 
* No Effects
 
|
 
|
* +10% Combat Gains
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* +10% Combat (Resource) Gains
* -15% Lower Attack Time
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* +30% Credits gained in Combat
 
<br>
 
<br>
* +30% Military Wages
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* +20% Military Wages
* +10% Military losses
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* +10% Offensive Military Casualties
 
|
 
|
* -40% Military training time and cost
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* +15% Income
* +40% draft speed
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* +20% Food & Rune Production
* -50% Construction time and cost
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* +20% Birth Rate
* +200% Birth Rate
 
 
<br>
 
<br>
* 72 hours maximum duration (with 96 hour cooldown)
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* -10% Military Efficiency
* -20% gains hitting out
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* -20% Offensive WPA/TPA
* -20% gains on magic and thievery ops out
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|}
* 500% Explore costs
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* No Paradise spell available
 
  
|}
 
  
 
===Changelog===
 
===Changelog===
 
* Age 73: Fortified Stance Removed - replaced by a new stance called "Prosperous". Prosperous stance is almost identical to Fortified. Attacks into Prosperous will have no gains penalty; Attacks while your Kingdom is Prosperous have reduced gains of -20% (instead of -50%) and scientists gain experience during Prosperous.
 
* Age 73: Fortified Stance Removed - replaced by a new stance called "Prosperous". Prosperous stance is almost identical to Fortified. Attacks into Prosperous will have no gains penalty; Attacks while your Kingdom is Prosperous have reduced gains of -20% (instead of -50%) and scientists gain experience during Prosperous.
 +
* Age 105: Stances reintroduced.
  
 
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| [[Science:_Obsolete_and_historical_data|Science]] {{•}} [[Stances]]  
 
| [[Science:_Obsolete_and_historical_data|Science]] {{•}} [[Stances]]  
 
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Revision as of 19:31, 18 February 2024


A kingdom's Stance is an unilateral statement to the world of the kingdom's intentions and is controlled by the Monarch or Steward. A stance differs from Relations with other kingdoms.
You may not change your stance if you have changed it within the last 24 hours. 24 full ticks must pass before it can be changed. A kingdom in Aggressive or Peaceful Stance will automatically revert to Normal at the expiration of the 48nd tick.

  • Stance effects are negated in War.
  • Stances may not be changed during Protection.
Stances
Normal Aggressive Peaceful
  • No Effects
  • +10% Combat (Resource) Gains
  • +30% Credits gained in Combat


  • +20% Military Wages
  • +10% Offensive Military Casualties
  • +15% Income
  • +20% Food & Rune Production
  • +20% Birth Rate


  • -10% Military Efficiency
  • -20% Offensive WPA/TPA


Changelog

  • Age 73: Fortified Stance Removed - replaced by a new stance called "Prosperous". Prosperous stance is almost identical to Fortified. Attacks into Prosperous will have no gains penalty; Attacks while your Kingdom is Prosperous have reduced gains of -20% (instead of -50%) and scientists gain experience during Prosperous.
  • Age 105: Stances reintroduced.