Difference between revisions of "Talk:Units"

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(Draft Cost Formula)
 
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I think some of the smaller charts should just be cut down instead of including n/a everywhere.
 
I think some of the smaller charts should just be cut down instead of including n/a everywhere.
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SO far  
 
SO far  
67.8% draft 64gc's/sold (normal draft); 37 (reservist); 94 (aggressive)  
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67.8% draft 64gc's/sold (normal draft)
  
64% draft  63gc's/sold (normal draft)
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64% draft  63gc's/sold (normal draft); 37 (reservist); 94 (aggressive)  
  
 
63% draft  41gc's/sold (reservist draft)
 
63% draft  41gc's/sold (reservist draft)
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--[[User:SL1mas|SL1mas]] 23:55, 4 January 2010 (UTC)
 
--[[User:SL1mas|SL1mas]] 23:55, 4 January 2010 (UTC)
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:You are correct here, the current level of draft does affect draft costs. someone must have edited it out since i remembered putting it down at the start. ;p [[User:Puppy101|Puppy101]] 07:58, 10 January 2010 (UTC)
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For my own prov, with no Arm's, I'm seeing this formula: gc/sold = base*(1+(0.16*draft))
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rounded to the nearest gc.

Latest revision as of 16:05, 10 May 2011

I think some of the smaller charts should just be cut down instead of including n/a everywhere.

Givenchy 07:08, 3 November 2009 (UTC)

Draft Cost Formula

Im prity sure that solder cost depends on ur current draft too, just I have no idea how much!

SO far 67.8% draft 64gc's/sold (normal draft)

64% draft 63gc's/sold (normal draft); 37 (reservist); 94 (aggressive)

63% draft 41gc's/sold (reservist draft)

My guess it depends on % of peasants left in a prov ...

--SL1mas 23:55, 4 January 2010 (UTC)

You are correct here, the current level of draft does affect draft costs. someone must have edited it out since i remembered putting it down at the start. ;p Puppy101 07:58, 10 January 2010 (UTC)

For my own prov, with no Arm's, I'm seeing this formula: gc/sold = base*(1+(0.16*draft)) rounded to the nearest gc.