From The Utopian Encyclopedia
|Here are the unit types that are available in Utopia (racial/personality bonuses are not included)|
Peasants are responsible for working and generating income for your province.
The basic unit for every province. They are drafted from Peasants and can be trained into Specialists, Elites or Thieves. You are not required to pay Wages for Soldiers.
Sending horses with your attacks adds two raw offensive points per horse.
||0.6 per point of power|
Prisoners are taken from the total number of enemies that would've been killed after an attack, usually at a 2/3 prisoner to total kills ratio - IF there is room in your dungeons for them. Prisoners have no upkeep, every 2 prisoners fills 1 job, and every prisoner produces 0.625gc per hour. About one third of the prisoners sent are lost in the fight. They are then again immediately available to your general.
You can use at most 1 Mercenary for every 5 normal troops you send.
These troops defend your land only, and are unable to attack.
|1 networth per point of power|
These troops are used to attack, and are unable to defend.
|0.8 networth per point of power|
Elites are, obviously, elite troops. Their offensive and defensive values vary from race to race. For Elite values please see the respective Race page.
Soldiers Drafted Per Tick
Soldiers Drafted per Tick = Peasants * Draft Speed * Patriotism * Dragon * Affluent Ritual * Heroism Science Effect
|Affluent Ritual||1.2 (if 100% eff. ritual)||1|
Draft Cost Formula
Cost of Soldier Drafting = Current Draft Level * Draft Rate * Armouries Mod * Racial Bonus * Expedient Ritual * EOWCF * Heroism Science Effect
Draft Rate Formula
Draft Rate = Base Draft Rate * Patriotism Bonus * Affluent Ritual * Heroism Science Effect
|Base Draft Rate||Draft Speed||Cost per soldier|
Training Cost = Unit Cost * Armouries Bonus * Expedient Ritual * EOWCF
Full training time = 24 * Paladin's Inspiration * War Bonus * Expedient Ritual * Valor Science Effect * Race Bonus