From The Utopian Encyclopedia
|Here are the unit types that are available in Utopia (racial/personality bonuses are not included)|
Peasants are responsible for working and generating income for your province.
The basic unit for every province. They are drafted from Peasants and can be trained into Specialists, Elites or Thieves. You are not required to pay Wages for Soldiers.
Sending horses with your attacks adds two raw offensive points per horse.
Prisoners are taken in addition to enemy killed after an attack, usually a similar number to the number of kills, IF there is room in your dungeons for them. Prisoners have no upkeep, every 2 prisoners fills 1 job, and every prisoner produces 0.5gc per hour. About half the prisoners sent are lost in the fight. They are then again immediately available to your general.
You can use at most 1 Mercenary for every 5 normal troops you send.
These troops defend your land only, and are unable to attack.
|1 networth per point of power|
These troops are used to attack, and are unable to defend.
|0.8 networth per point of power|
Elites are, obviously, elite troops. Their offensive and defensive values vary from race to race. For Elite values please see the respective Race page.
† often racial modifiers that modify offensive or defensive specialist are used.
Soldiers Drafted Per Tick
Soldiers Drafted per Tick = Peasants * Draft Speed * Patriotism * Dragon
Draft Cost Formula
Cost of Soldier Drafting = Current Draft Level * Draft Rate * Armouries Mod * Racial Bonus
Draft Rate Formula
Draft Rate = Base Draft Rate * Stance Mod
|Base Draft Rate||Draft Speed||Cost per soldier|
- The way the current draft level modifies draft costs is unknown.
Training Cost = Unit Cost * Armouries Bonus
Full training time = 24 * Personality Bonus * Race Bonus* Inspire Army * War Bonus