Difference between revisions of "Units"

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(Elites)
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=== Generals ===
 
=== Generals ===
Provinces have 5 generals available to lead their armies. One must always stay here to lead your forces in defense, but you may send the others out to combat at any time.
+
Provinces have 5 generals available to lead their armies. One must always stay at home to lead your forces in defense, but you may send the others out to combat at any time.
*Offense: +3% ome per additional general sent. Youmust always send at least 1 general on an attack.
+
*Offense: +3% ome per additional general sent. You must always send at least 1 general on an attack.
 
*Defense: N/A
 
*Defense: N/A
 
*Cost: N/A
 
*Cost: N/A
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=== Thieves ===
 
=== Thieves ===
*Offense:  
+
*Offense: N/A
*Defense:
+
*Defense: N/A
*Cost:
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*Cost: 600[[gc]]
*Networth:
+
*Networth: 4
  
  
 
=== Wizards ===
 
=== Wizards ===
*Offense:  
+
*Offense: N/A
*Defense:
+
*Defense: N/A
*Cost:
+
*Cost: N/A
*Networth:
+
*Networth: 4
  
  
 
=== Horses ===
 
=== Horses ===
*Offense:  
+
*Offense: 1
*Defense:
+
*Defense: 0
*Cost:
+
*Cost: N/A
*Networth:  
+
*Networth: 0.6
  
 
=== Prisoners ===
 
=== Prisoners ===
*Offense:  
+
*Offense: 3
*Defense:
+
*Defense: 0
*Cost:
+
*Cost: N/A
*Networth:  
+
*Networth: 0
  
  
 
=== Mercenaries ===
 
=== Mercenaries ===
*Offense:  
+
*Offense: 3
*Defense:
+
*Defense: 0
*Cost:
+
*Cost: 350[[gc]]
*Networth:
+
*Networth: N/A

Revision as of 09:31, 26 June 2009

Here are the unit types that are available in Utopia

Peasants

  • Offense: N/A
  • Defense: N/A
  • Cost: N/A
  • Networth: 1


Soldiers

The basic unit for every province. They are drafted from the peasantry and can be trained into Specialists, Elites or Thieves.

  • Offense: 1
  • Defense: 1
  • Cost: Variable, depending on Draft Rate
  • Networth: 1.5


Defensive Specialists

These troops defend your land only, and are unable to attack.

  • Offense: 0
  • Defense: 5
  • Cost: 350gc
  • Networth: 5


Offensive Specialists

These troops are used to attack, and are unable to defend.

  • Offense: 5
  • Defense: 0
  • Cost: 350gc
  • Networth: 4


Elites

Elites are, obviously, elite troops. Their offensive and defensive values vary from race to race.

Generals

Provinces have 5 generals available to lead their armies. One must always stay at home to lead your forces in defense, but you may send the others out to combat at any time.

  • Offense: +3% ome per additional general sent. You must always send at least 1 general on an attack.
  • Defense: N/A
  • Cost: N/A
  • Networth: N/A


Thieves

  • Offense: N/A
  • Defense: N/A
  • Cost: 600gc
  • Networth: 4


Wizards

  • Offense: N/A
  • Defense: N/A
  • Cost: N/A
  • Networth: 4


Horses

  • Offense: 1
  • Defense: 0
  • Cost: N/A
  • Networth: 0.6

Prisoners

  • Offense: 3
  • Defense: 0
  • Cost: N/A
  • Networth: 0


Mercenaries

  • Offense: 3
  • Defense: 0
  • Cost: 350gc
  • Networth: N/A