Difference between revisions of "Utopia Time"

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Every event in Utopia is dated in '''Utopian Time'''.
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Each event in Utopia is dated in '''Utopian Time'''.
  
=Utopian chronology=
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=Utopian Chronology=
 
Time in Utopia moves differently to the real world. Each [[Age]] consists of Days, Months and Years.  
 
Time in Utopia moves differently to the real world. Each [[Age]] consists of Days, Months and Years.  
 
The start of each Utopian Day is called a tick.
 
The start of each Utopian Day is called a tick.
  
*1 Utopian Day = 1 Hour
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    1 Utopian Day = 1 Hour
*1 Utopian Month = 1 Day
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    1 Utopian Month = 1 Day
*1 Utopian Year = 1 Week
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    1 Utopian Year = 1 Week
  
 +
Before Age begins, there is a [[Freeze time]].
 +
The [[Age]] starts at January 1, Year 0 with [[Protection]] until February 1, Year 0. As a rule Age continues 8..14 Utopian Years.
  
This means that in Utopia terms there are 24 days in a month and 7 months in a year.
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Time in Utopia is synchronized with time in real world. Each Utopian Day begins in XX:00. Utopian Month changes at 18:00 GMT+0 timezone.
 
 
*Utopian Months
 
**January
 
**February
 
**March
 
**April
 
**May
 
**June
 
**July
 
 
 
The [[Age]] starts at January, Year 1.
 
  
 
Typical Utopian data format:  
 
Typical Utopian data format:  
 
*'''February 5 of YR4'''
 
*'''February 5 of YR4'''
 
  
 
= Tick =
 
= Tick =
 
Tick is an unique unplayable time between every Utopian Days, when most of bonuses and penalties are applied to Province.
 
Tick is an unique unplayable time between every Utopian Days, when most of bonuses and penalties are applied to Province.
  
During the tick mana and stealth recover, people born and dies, trains armies and wizards, inhabitants consume bushels and money, banks emit gold coins, etc.
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During the tick mana and stealth recover, people are born and die, armies and wizards are trained, inhabitants consume bushels and money, banks emit gold coins, etc.
 +
 
 +
Note that there is an order of operations for each Tick. Below, I attempt to order them:
 +
 
 +
* Buildings are built first at the beginning of the tick and will affect the below:
 +
 
 +
* Income is generated
 +
* Food is generated
 +
* Peasant growth
 +
* Wizard growth
 +
* Drafting occurs
 +
 
 +
Questions:
 +
*Does "-" count as a tick for Patriotism or not (effectively, it seems to be the case that a spell that says 18 days is then really 19, which is kind of disorienting).
 +
 
 +
Some notes in this forum post: http://forums.utopia-game.com/showthread.php?639982-A-Question-About-Ticks-amp-Buildings
 +
 
 +
= Utopian Calendar =
 +
In Utopia terms there are 24 days in a month and 7 months in a year.
 +
 
 +
  Utopian Year Calendar:
 +
 +
    '''January'''
 +
        1  2  3  4  5  6  7  8
 +
        9  10  11  12  13  14  15  16
 +
        17  18  19  20  21  22  23  24
 +
    '''February'''
 +
        1  2  3  4  5  6  7  8
 +
        9  10  11  12  13  14  15  16
 +
        17  18  19  20  21  22  23  24
 +
    '''March'''
 +
        1  2  3  4  5  6  7  8
 +
        9  10  11  12  13  14  15  16
 +
        17  18  19  20  21  22  23  24
 +
    '''April'''
 +
        1  2  3  4  5  6  7  8
 +
        9  10  11  12  13  14  15  16
 +
        17  18  19  20  21  22  23  24
 +
    '''May'''
 +
        1  2  3  4  5  6  7  8
 +
        9  10  11  12  13  14  15  16
 +
        17  18  19  20  21  22  23  24
 +
    '''June'''
 +
        1  2  3  4  5  6  7  8
 +
        9  10  11  12  13  14  15  16
 +
        17  18  19  20  21  22  23  24
 +
    '''July'''
 +
        1  2  3  4  5  6  7  8
 +
        9  10  11  12  13  14  15  16
 +
        17  18  19  20  21  22  23  24

Latest revision as of 10:06, 1 January 2021

Each event in Utopia is dated in Utopian Time.

Utopian Chronology

Time in Utopia moves differently to the real world. Each Age consists of Days, Months and Years. The start of each Utopian Day is called a tick.

    1 Utopian Day = 1 Hour
    1 Utopian Month = 1 Day
    1 Utopian Year = 1 Week

Before Age begins, there is a Freeze time. The Age starts at January 1, Year 0 with Protection until February 1, Year 0. As a rule Age continues 8..14 Utopian Years.

Time in Utopia is synchronized with time in real world. Each Utopian Day begins in XX:00. Utopian Month changes at 18:00 GMT+0 timezone.

Typical Utopian data format:

  • February 5 of YR4

Tick

Tick is an unique unplayable time between every Utopian Days, when most of bonuses and penalties are applied to Province.

During the tick mana and stealth recover, people are born and die, armies and wizards are trained, inhabitants consume bushels and money, banks emit gold coins, etc.

Note that there is an order of operations for each Tick. Below, I attempt to order them:

  • Buildings are built first at the beginning of the tick and will affect the below:
  • Income is generated
  • Food is generated
  • Peasant growth
  • Wizard growth
  • Drafting occurs

Questions:

  • Does "-" count as a tick for Patriotism or not (effectively, it seems to be the case that a spell that says 18 days is then really 19, which is kind of disorienting).

Some notes in this forum post: http://forums.utopia-game.com/showthread.php?639982-A-Question-About-Ticks-amp-Buildings

Utopian Calendar

In Utopia terms there are 24 days in a month and 7 months in a year.

  Utopian Year Calendar: 

    January
        1   2   3   4   5   6   7   8 
        9   10  11  12  13  14  15  16
        17  18  19  20  21  22  23  24
    February
        1   2   3   4   5   6   7   8 
        9   10  11  12  13  14  15  16
        17  18  19  20  21  22  23  24
    March
        1   2   3   4   5   6   7   8 
        9   10  11  12  13  14  15  16
        17  18  19  20  21  22  23  24
    April
        1   2   3   4   5   6   7   8 
        9   10  11  12  13  14  15  16
        17  18  19  20  21  22  23  24
    May
        1   2   3   4   5   6   7   8 
        9   10  11  12  13  14  15  16
        17  18  19  20  21  22  23  24
    June
        1   2   3   4   5   6   7   8 
        9   10  11  12  13  14  15  16
        17  18  19  20  21  22  23  24
    July
        1   2   3   4   5   6   7   8 
        9   10  11  12  13  14  15  16
        17  18  19  20  21  22  23  24