Difference between revisions of "Wizards Per Acre"

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== Calculating Raw WPA ==
 
Wizards per Acre is abbreviated as WPA. Unmodified, it is called raw WPA.
 
<b>Wizards per Acre =</b> Total Number of [[Units#Wizards|Wizards]] / Total [[Acres]]
 
 
 
== Calculating Mod WPA ==
 
Magic Effectiveness increases the WPA without changing the number of Wizards. This is known as mod WPA.
 
<b>Mod WPA =</b> Raw WPA * [[Science_Formulas#Channeling|Channeling Science]] * [[WoL_Races|Racial Bonus]] * [[Honour|Honour Bonus]]
 
 
 
== Effects of Mod WPA ==
 
 
===Offensive Spells===
 
<b>Modifier:</b> (Your Mod WPA) / (Opponent's Mod WPA)
 
 
The higher this modifier is, the greater your:
 
* Chance of a Successful Cast
 
* Chance of Preventing an Opponents Spell
 
 
===Self Spells===
 
Mod WPA has <b>NO</b> effect on the success of self spells. The success of self spells are determined by the percentage of [[Buildings#Guilds|Guilds]] which you run, to a certain cap value.
 
 
===Duration of Spells===
 
Mod WPA has <b>NO</b> effect on the duration of spells (both self spells and offensive ones). The duration of spells are dependent on the percentage of [[Buildings#Guilds|Guilds]] which you run, to a certain cap value.
 
 
 
[[Category:Formulas]]
 

Latest revision as of 16:59, 20 February 2023