Difference between revisions of "Wizards Per Acre"

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Wizards per Acre is often abbreviated as WPA. In its unmodified form it is also known as raw WPA.
 
<b>Wizards per Acre =</b> Total Number of Wizards / Total Acres
 
  
 
Magic Effectiveness causes an apparent change in WPA, without changing the actual value. This is known as mod WPA.
 
<b>Modified WPA =</b> Raw WPA * [[Science_Formulas#Channeling|Channeling Science]] * [[WoL_Races|Racial Bonus]] * [[Honour|Honour Bonus]]
 
 
 
 
== Cast Failure ==
 
When casting [[Spells|Offensive Spells]], the chance of a successful cast is influenced by your WPA.
 
<b>~ Chance for Success:</b> (Your Mod WPA) / (Opponent's Mod WPA)
 
 
 
When casting [[Spells|Defensive Spells]], the chance of a successful cast is influenced by your province's percent [[Buildings#Guilds|Guilds]].
 
<b>~ Chance for Success:</b> Guilds / Acres
 
 
== Spell Duration ==
 
On Self Spells, Spell Duration is related to your province's percent [[Buildings#Guilds|Guilds]].
 
<b>Spell Duration Mod:</b> Guilds / Acres
 
 
On Offensive Spells, Spell Duration is related to.
 
<b>Spell Duration Mod:</b> Guilds / Acres
 
<b>Spell Duration Mod:</b> Your Networth / Enemy's Networth
 
 
[[Category:Formulas]]
 

Latest revision as of 16:59, 20 February 2023