Difference between revisions of "WoL Races (Age 45)"

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Here are a list of the current bonuses and penalties for the Utopian Races on the WoL server for [[Age]] 43
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This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 45
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 +
 
 +
__TOC__
  
 
== Humans ==
 
== Humans ==
 +
{{H3|Benefits}}
 +
* Income : +25%
 +
* Science Effectiveness : +30%
 +
* Defensive Specialist Strength : +1
  
 +
 +
{{H3|Limitations}}
 +
* Magic Effectiveness : -25%
 +
 +
 +
{{H3|Specific Spellbook}}
 +
* Greater Protection
 +
* Aggression
 +
 +
 +
{{H3|Units}}
 
*Offensive Specialist – Swordsman
 
*Offensive Specialist – Swordsman
 
*Defensive Specialist – Archer
 
*Defensive Specialist – Archer
*Elite Unit – Knight (6/3, $750)
+
*Elite Unit – Knight (6/3, $750, 5.25 nw)
  
*+ Income : +30%
 
*+ Science Effectiveness : +20%
 
*+ Defensive Specialist Strength : +1
 
*- Magic Effectiveness : -25%
 
*Specific Spellbook – Greater Protection, Aggression, Pitfalls
 
  
 
== Elves ==
 
== Elves ==
 +
{{H3|Benefits}}
 +
* Magic Effectiveness : +30%
 +
* Mana Recovery / Hour : +1
 +
* Combat Losses : -50%
 +
* Wages: -50%
 +
 +
 +
{{H3|Limitations}}
 +
* No Access to Dungeons
 +
  
 +
{{H3|Specific Spellbook}}
 +
* Mystic Aura
 +
* Clear Sight
 +
* Fountain of Knowledge
 +
* Pitfalls
 +
* Amnesia
 +
* Quick Feet
 +
* Reflect Magic
 +
 +
 +
{{H3|Units}}
 
*Offensive Specialist – Ranger
 
*Offensive Specialist – Ranger
 
*Defensive Specialist – Archer
 
*Defensive Specialist – Archer
*Elite Unit – Elf Lord (6/4, $700)
+
*Elite Unit – Elf Lord (6/4, $700, 5.5 nw)
  
*+ Spell Strength : +30%
+
== Dwarves ==
*+ Mana Recovery / Hour : +1
+
{{H3|Benefits}}
*+ Combat Losses : -50%
+
* Building Efficiency : +30%
*- No Access to Dungeons
+
* Free Building Construction
*Specific Spellbook – Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Tree of Gold
+
* Immunity to Fog
 +
 
 +
 
 +
{{H3|Limitations}}
 +
* Thievery Effectiveness : -30%
 +
* Can't use Accelerated Construction
 +
 
 +
 
 +
{{H3|Specific Spellbook}}
 +
* Fog
 +
* Animate Dead
  
== Dwarves ==
 
  
 +
{{H3|Units}}
 
*Offensive Specialist – Warrior
 
*Offensive Specialist – Warrior
 
*Defensive Specialist – Axeman
 
*Defensive Specialist – Axeman
*Elite Unit – Berserker (7/4, $900)
+
*Elite Unit – Berserker (7/4, $1000, 6.75 nw)
  
*+ Building Efficiency : +25%
 
*+ Free Building Construction
 
*+ Immunity to Fog
 
*- Thievery Effectiveness : -20%
 
*- Can't use Accelerated Construction
 
*Specific Spellbook – Fog, Animate Dead
 
  
 
== Orcs ==
 
== Orcs ==
 +
{{H3|Benefits}}
 +
* Gains on Attacks : +30%
 +
* Draft Costs : -50%
 +
* Spreads and is immune to the Plague
 +
* Train Elites with Specialist credits
 +
  
*Offensive Specialist –
+
{{H3|Limitations}}
*Defensive Specialist –
+
* Bonuses from Honor : -50%
*Elite Unit – Ogre (8/2, $800)
+
* Science Costs : +30%
  
*+ Gains on Attacks : +30%
+
 
*+ Draft Costs and Wages : -50%
+
{{H3|Specific Spellbook}}
*+ Train Elites with Specialist credits
+
* Fanaticism
*- Bonuses from Honor : -50%
+
* Aggression
*- Science Costs : +30%
+
 
*Specific Spellbook Fanatism, Aggression
+
 
 +
{{H3|Units}}
 +
*Offensive Specialist – Goblin
 +
*Defensive Specialist – Troll
 +
*Elite Unit Ogre (8/2, $800, 6.75 nw)
  
  
 
== Gnomes ==
 
== Gnomes ==
 +
{{H3|Benefits}}
 +
* Thievery Effectiveness : +40%
 +
* Cost of Thieves : -50%
 +
* Population Limit : +15%
  
*Offensive Specialist –
 
*Defensive Specialist –
 
*Elite Unit – Golem (5/4, $250)
 
  
*+ Thievery Effectiveness : +40%
+
{{H3|Limitations}}
*+ Cost of Thieves : -50%
+
* Birth Rates : -25%
*+ Population Limit : +15%
+
* No Access to Hospitals
*+ Homes increase pop by 10 instead of 8
+
 
*- Food Consumption : +50%
+
 
*- Birth Rates : -25%  
+
{{H3|Specific Spellbook}}
*- No Access to Hospitals
+
* Quick Feet
*Specific Spellbook Quick Feet, Town Watch, Vermin
+
* Town Watch
 +
* Vermin
 +
* War Spoils
 +
 
 +
 
 +
{{H3|Units}}
 +
*Offensive Specialist – Halfling
 +
*Defensive Specialist – Pikeman
 +
*Elite Unit – Golem (5/4, $250, 4.5 nw)
  
  
 
== Dark Elves ==
 
== Dark Elves ==
 +
{{H3|Benefits}}
 +
* Spell Strength : +30%
 +
* No runes needed
 +
* Offensive Specialist Strength : +1
 +
 +
 +
{{H3|Limitations}}
 +
* Exploration Costs : +20%
 +
* Wages : +25%
 +
 +
 +
{{H3|Specific Spellbook}}
 +
* Invisibility
 +
* Fool’s Gold
 +
* Nightmares
 +
* Tree of Gold
 +
 +
 +
{{H3|Units}}
 +
*Offensive Specialist – Night Ranger
 +
*Defensive Specialist – Druid
 +
* Elite Unit – Drow (5/6, $900, 6.0 nw)
 +
 +
 +
== Avians ==
 +
{{H3|Benefits}}
 +
* +75% Birth Rates
 +
* -25% Attack Time
 +
* Immunity to Ambush
 +
 +
 +
{{H3|Limitations}}
 +
* +15% Military Losses in Combat
 +
* Cannot use Horses
  
*Offensive Specialist –
 
*Defensive Specialist –
 
*Elite Unit – Drow (4/6, $800)
 
  
*+ Magic Effectiveness : +30%
+
{{H3|Specific Spellbook}}
*+ 50% less Runes Needed
+
* Clearsight
*+ Offensive Specialist Strength : +1
+
* Townwatch
*- Cannot use Forts
 
*- Wages : +25%
 
*Specific Spellbook – Tree of Gold, Invisibility, Fool’s Gold, Nightmares
 
  
  
== Undead ==
+
{{H3|Units}}
 +
*Offensive Specialist – Griffin
 +
*Defensive Specialist – Harpie
 +
*Elite Unit - Drake (7/3, $700 5.75 nw)
  
*Offensive Specialist – Skeletons
 
*Defensive Specialist – Zombies
 
*Elite Unit – Ghoul (9/3, cannot be trained)
 
  
*+ Some offensive specialists are converted to elites on successful Traditional Marches (not on intra hits, diminishing returns on oversending)
+
[[Category:WoL]]
*+ Offence specs and Elites can not die on attacks you make (but can be killed on defence/ambush)
 
*+ No food needed
 
*+ Spreads & is Immune to the Plague
 
*- Access only to basic thievery ops
 
*- Science Effectiveness : -50%
 
*Specific Spellbook – War Spoils, Animate Dead, Reflect Magic
 

Latest revision as of 04:18, 25 January 2010

This is a list of the current benefits and limitations for the Utopian Races on the WoL server for Age 45


Humans

Benefits
  • Income : +25%
  • Science Effectiveness : +30%
  • Defensive Specialist Strength : +1


Limitations
  • Magic Effectiveness : -25%


Specific Spellbook
  • Greater Protection
  • Aggression


Units
  • Offensive Specialist – Swordsman
  • Defensive Specialist – Archer
  • Elite Unit – Knight (6/3, $750, 5.25 nw)


Elves

Benefits
  • Magic Effectiveness : +30%
  • Mana Recovery / Hour : +1
  • Combat Losses : -50%
  • Wages: -50%


Limitations
  • No Access to Dungeons


Specific Spellbook
  • Mystic Aura
  • Clear Sight
  • Fountain of Knowledge
  • Pitfalls
  • Amnesia
  • Quick Feet
  • Reflect Magic


Units
  • Offensive Specialist – Ranger
  • Defensive Specialist – Archer
  • Elite Unit – Elf Lord (6/4, $700, 5.5 nw)

Dwarves

Benefits
  • Building Efficiency : +30%
  • Free Building Construction
  • Immunity to Fog


Limitations
  • Thievery Effectiveness : -30%
  • Can't use Accelerated Construction


Specific Spellbook
  • Fog
  • Animate Dead


Units
  • Offensive Specialist – Warrior
  • Defensive Specialist – Axeman
  • Elite Unit – Berserker (7/4, $1000, 6.75 nw)


Orcs

Benefits
  • Gains on Attacks : +30%
  • Draft Costs : -50%
  • Spreads and is immune to the Plague
  • Train Elites with Specialist credits


Limitations
  • Bonuses from Honor : -50%
  • Science Costs : +30%


Specific Spellbook
  • Fanaticism
  • Aggression


Units
  • Offensive Specialist – Goblin
  • Defensive Specialist – Troll
  • Elite Unit – Ogre (8/2, $800, 6.75 nw)


Gnomes

Benefits
  • Thievery Effectiveness : +40%
  • Cost of Thieves : -50%
  • Population Limit : +15%


Limitations
  • Birth Rates : -25%
  • No Access to Hospitals


Specific Spellbook
  • Quick Feet
  • Town Watch
  • Vermin
  • War Spoils


Units
  • Offensive Specialist – Halfling
  • Defensive Specialist – Pikeman
  • Elite Unit – Golem (5/4, $250, 4.5 nw)


Dark Elves

Benefits
  • Spell Strength : +30%
  • No runes needed
  • Offensive Specialist Strength : +1


Limitations
  • Exploration Costs : +20%
  • Wages : +25%


Specific Spellbook
  • Invisibility
  • Fool’s Gold
  • Nightmares
  • Tree of Gold


Units
  • Offensive Specialist – Night Ranger
  • Defensive Specialist – Druid
  • Elite Unit – Drow (5/6, $900, 6.0 nw)


Avians

Benefits
  • +75% Birth Rates
  • -25% Attack Time
  • Immunity to Ambush


Limitations
  • +15% Military Losses in Combat
  • Cannot use Horses


Specific Spellbook
  • Clearsight
  • Townwatch


Units
  • Offensive Specialist – Griffin
  • Defensive Specialist – Harpie
  • Elite Unit - Drake (7/3, $700 5.75 nw)