Difference between revisions of "WoL Races (Age 45)"

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== Dwarves ==
 
== Dwarves ==
 +
 
*Offensive Specialist – Warrior
 
*Offensive Specialist – Warrior
 
*Defensive Specialist – Axeman
 
*Defensive Specialist – Axeman
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*- Can't use Accelerated Construction
 
*- Can't use Accelerated Construction
 
*Specific Spellbook – Fog, Animate Dead
 
*Specific Spellbook – Fog, Animate Dead
 +
 +
== Orcs ==
 +
 +
*Offensive Specialist –
 +
*Defensive Specialist –
 +
*Elite Unit – Ogre (8/2, $800)
 +
 +
*+ Gains on Attacks : +30%
 +
*+ Draft Costs and Wages : -50%
 +
*+ Train Elites with Specialist credits
 +
*- Bonuses from Honor : -50%
 +
*- Science Costs : +30%
 +
*Specific Spellbook – Fanatism, Aggression
 +
 +
 +
== Gnomes ==
 +
 +
*Offensive Specialist –
 +
*Defensive Specialist –
 +
*Elite Unit – Golem (5/4, $250)
 +
 +
*+ Thievery Effectiveness : +40%
 +
*+ Cost of Thieves : -50%
 +
*+ Population Limit : +15%
 +
*+ Homes increase pop by 10 instead of 8
 +
*- Food Consumption : +50%
 +
*- Birth Rates : -25%
 +
*- No Access to Hospitals
 +
*Specific Spellbook – Quick Feet, Town Watch, Vermin
 +
 +
 +
== Dark Elves ==
 +
 +
*Offensive Specialist –
 +
*Defensive Specialist –
 +
*Elite Unit – Drow (4/6, $800)
 +
 +
*+ Magic Effectiveness : +30%
 +
*+ 50% less Runes Needed
 +
*+ Offensive Specialist Strength : +1
 +
*- Cannot use Forts
 +
*- Wages : +25%
 +
*Specific Spellbook – Tree of Gold, Invisibility, Fool’s Gold, Nightmares
 +
 +
 +
== Undead ==
 +
 +
*Offensive Specialist – Skeletons
 +
*Defensive Specialist – Zombies
 +
*Elite Unit – Ghoul (9/3, cannot be trained)
 +
 +
*+ Some offensive specialists are converted to elites on successful Traditional Marches (not on intra hits, diminishing returns on oversending)
 +
*+ Offence specs and Elites can not die on attacks you make (but can be killed on defence/ambush)
 +
*+ No food needed
 +
*+ Spreads & is Immune to the Plague
 +
*- Access only to basic thievery ops
 +
*- Science Effectiveness : -50%
 +
*Specific Spellbook – War Spoils, Animate Dead, Reflect Magic

Revision as of 02:44, 24 July 2009

Here are a list of the current bonuses and penalties for the Utopian Races on the WoL server for Age 43

Humans

  • Offensive Specialist – Swordsman
  • Defensive Specialist – Archer
  • Elite Unit – Knight (6/3, $750)
  • + Income : +30%
  • + Science Effectiveness : +20%
  • + Defensive Specialist Strength : +1
  • - Magic Effectiveness : -25%
  • Specific Spellbook – Greater Protection, Aggression, Pitfalls

Elves

  • Offensive Specialist – Ranger
  • Defensive Specialist – Archer
  • Elite Unit – Elf Lord (6/4, $700)
  • + Spell Strength : +30%
  • + Mana Recovery / Hour : +1
  • + Combat Losses : -50%
  • - No Access to Dungeons
  • Specific Spellbook – Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Tree of Gold

Dwarves

  • Offensive Specialist – Warrior
  • Defensive Specialist – Axeman
  • Elite Unit – Berserker (7/4, $900)
  • + Building Efficiency : +25%
  • + Free Building Construction
  • + Immunity to Fog
  • - Thievery Effectiveness : -20%
  • - Can't use Accelerated Construction
  • Specific Spellbook – Fog, Animate Dead

Orcs

  • Offensive Specialist –
  • Defensive Specialist –
  • Elite Unit – Ogre (8/2, $800)
  • + Gains on Attacks : +30%
  • + Draft Costs and Wages : -50%
  • + Train Elites with Specialist credits
  • - Bonuses from Honor : -50%
  • - Science Costs : +30%
  • Specific Spellbook – Fanatism, Aggression


Gnomes

  • Offensive Specialist –
  • Defensive Specialist –
  • Elite Unit – Golem (5/4, $250)
  • + Thievery Effectiveness : +40%
  • + Cost of Thieves : -50%
  • + Population Limit : +15%
  • + Homes increase pop by 10 instead of 8
  • - Food Consumption : +50%
  • - Birth Rates : -25%
  • - No Access to Hospitals
  • Specific Spellbook – Quick Feet, Town Watch, Vermin


Dark Elves

  • Offensive Specialist –
  • Defensive Specialist –
  • Elite Unit – Drow (4/6, $800)
  • + Magic Effectiveness : +30%
  • + 50% less Runes Needed
  • + Offensive Specialist Strength : +1
  • - Cannot use Forts
  • - Wages : +25%
  • Specific Spellbook – Tree of Gold, Invisibility, Fool’s Gold, Nightmares


Undead

  • Offensive Specialist – Skeletons
  • Defensive Specialist – Zombies
  • Elite Unit – Ghoul (9/3, cannot be trained)
  • + Some offensive specialists are converted to elites on successful Traditional Marches (not on intra hits, diminishing returns on oversending)
  • + Offence specs and Elites can not die on attacks you make (but can be killed on defence/ambush)
  • + No food needed
  • + Spreads & is Immune to the Plague
  • - Access only to basic thievery ops
  • - Science Effectiveness : -50%
  • Specific Spellbook – War Spoils, Animate Dead, Reflect Magic