Difference between revisions of "WoL Races (Age 45)"

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== Orcs ==
 
== Orcs ==
  
*Offensive Specialist –  
+
*Offensive Specialist – Goblin
*Defensive Specialist –  
+
*Defensive Specialist – Troll
 
*Elite Unit – Ogre (8/2, $800)
 
*Elite Unit – Ogre (8/2, $800)
  
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== Gnomes ==
 
== Gnomes ==
  
*Offensive Specialist –  
+
*Offensive Specialist – Halfling
*Defensive Specialist –  
+
*Defensive Specialist – Pikeman
 
*Elite Unit – Golem (5/4, $250)
 
*Elite Unit – Golem (5/4, $250)
  
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== Dark Elves ==
 
== Dark Elves ==
  
*Offensive Specialist –  
+
*Offensive Specialist – Night Ranger
*Defensive Specialist –  
+
*Defensive Specialist – Druid
 
*Elite Unit – Drow (4/6, $800)
 
*Elite Unit – Drow (4/6, $800)
  
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== Undead ==
 
== Undead ==
  
*Offensive Specialist – Skeletons
+
*Offensive Specialist – Skeleton
*Defensive Specialist – Zombies
+
*Defensive Specialist – Zombie
 
*Elite Unit – Ghoul (9/3, cannot be trained)
 
*Elite Unit – Ghoul (9/3, cannot be trained)
  

Revision as of 02:49, 24 July 2009

Here are a list of the current bonuses and penalties for the Utopian Races on the WoL server for Age 43

Humans

  • Offensive Specialist – Swordsman
  • Defensive Specialist – Archer
  • Elite Unit – Knight (6/3, $750)
  • + Income : +30%
  • + Science Effectiveness : +20%
  • + Defensive Specialist Strength : +1
  • - Magic Effectiveness : -25%
  • Specific Spellbook – Greater Protection, Aggression, Pitfalls

Elves

  • Offensive Specialist – Ranger
  • Defensive Specialist – Archer
  • Elite Unit – Elf Lord (6/4, $700)
  • + Spell Strength : +30%
  • + Mana Recovery / Hour : +1
  • + Combat Losses : -50%
  • - No Access to Dungeons
  • Specific Spellbook – Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Tree of Gold

Dwarves

  • Offensive Specialist – Warrior
  • Defensive Specialist – Axeman
  • Elite Unit – Berserker (7/4, $900)
  • + Building Efficiency : +25%
  • + Free Building Construction
  • + Immunity to Fog
  • - Thievery Effectiveness : -20%
  • - Can't use Accelerated Construction
  • Specific Spellbook – Fog, Animate Dead

Orcs

  • Offensive Specialist – Goblin
  • Defensive Specialist – Troll
  • Elite Unit – Ogre (8/2, $800)
  • + Gains on Attacks : +30%
  • + Draft Costs and Wages : -50%
  • + Train Elites with Specialist credits
  • - Bonuses from Honor : -50%
  • - Science Costs : +30%
  • Specific Spellbook – Fanatism, Aggression


Gnomes

  • Offensive Specialist – Halfling
  • Defensive Specialist – Pikeman
  • Elite Unit – Golem (5/4, $250)
  • + Thievery Effectiveness : +40%
  • + Cost of Thieves : -50%
  • + Population Limit : +15%
  • + Homes increase pop by 10 instead of 8
  • - Food Consumption : +50%
  • - Birth Rates : -25%
  • - No Access to Hospitals
  • Specific Spellbook – Quick Feet, Town Watch, Vermin


Dark Elves

  • Offensive Specialist – Night Ranger
  • Defensive Specialist – Druid
  • Elite Unit – Drow (4/6, $800)
  • + Magic Effectiveness : +30%
  • + 50% less Runes Needed
  • + Offensive Specialist Strength : +1
  • - Cannot use Forts
  • - Wages : +25%
  • Specific Spellbook – Tree of Gold, Invisibility, Fool’s Gold, Nightmares


Undead

  • Offensive Specialist – Skeleton
  • Defensive Specialist – Zombie
  • Elite Unit – Ghoul (9/3, cannot be trained)
  • + Some offensive specialists are converted to elites on successful Traditional Marches (not on intra hits, diminishing returns on oversending)
  • + Offence specs and Elites can not die on attacks you make (but can be killed on defence/ambush)
  • + No food needed
  • + Spreads & is Immune to the Plague
  • - Access only to basic thievery ops
  • - Science Effectiveness : -50%
  • Specific Spellbook – War Spoils, Animate Dead, Reflect Magic