Difference between revisions of "WoL Races (Age 45)"

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*Offensive Specialist – Swordsman
 
*Offensive Specialist – Swordsman
 
*Defensive Specialist – Archer
 
*Defensive Specialist – Archer
*Elite Unit – Knight (6/3, $750)
+
*Elite Unit – Knight (6/3, $750, 5.25 nw)
  
*+ Income : +30%
+
* Income : +25%
*+ Science Effectiveness : +20%
+
* Science Effectiveness : +30%
*+ Defensive Specialist Strength : +1
+
* Defensive Specialist Strength : +1
*- Magic Effectiveness : -25%
+
* Magic Effectiveness : -25%
*Specific Spellbook – Greater Protection, Aggression, Pitfalls
+
* Specific Spellbook – Greater Protection, Aggression
  
 
== Elves ==
 
== Elves ==
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*Offensive Specialist – Ranger
 
*Offensive Specialist – Ranger
 
*Defensive Specialist – Archer
 
*Defensive Specialist – Archer
*Elite Unit – Elf Lord (6/4, $700)
+
*Elite Unit – Elf Lord (6/4, $700, 5.5 nw)
  
*+ Spell Strength : +30%
+
* Magic Effectiveness : +30%
*+ Mana Recovery / Hour : +1
+
* Mana Recovery / Hour : +1
*+ Combat Losses : -50%
+
* Combat Losses : -50%  
*- No Access to Dungeons
+
* -50% Wages
*Specific Spellbook – Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Tree of Gold
+
* No Access to Dungeons
 +
* Specific Spellbook – Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic
  
 
== Dwarves ==
 
== Dwarves ==
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*Offensive Specialist – Warrior
 
*Offensive Specialist – Warrior
 
*Defensive Specialist – Axeman
 
*Defensive Specialist – Axeman
*Elite Unit – Berserker (7/4, $900)
+
*Elite Unit – Berserker (7/4, $1000, 6.75 nw)
  
*+ Building Efficiency : +25%
+
* Building Efficiency : +30%
*+ Free Building Construction
+
* Free Building Construction
*+ Immunity to Fog
+
* Immunity to Fog
*- Thievery Effectiveness : -20%
+
* Thievery Effectiveness : -30%
*- Can't use Accelerated Construction
+
* Can't use Accelerated Construction
*Specific Spellbook – Fog, Animate Dead
+
* Specific Spellbook – Fog, Animate Dead
  
 
== Orcs ==
 
== Orcs ==
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*Offensive Specialist – Goblin
 
*Offensive Specialist – Goblin
 
*Defensive Specialist – Troll
 
*Defensive Specialist – Troll
*Elite Unit – Ogre (8/2, $800)
+
*Elite Unit – Ogre (8/2, $800, 6.75 nw)
  
*+ Gains on Attacks : +30%
+
* Gains on Attacks : +30%
*+ Draft Costs and Wages : -50%
+
* Draft Costs : -50%
*+ Train Elites with Specialist credits
+
* Spreads and is immune to the Plague
*- Bonuses from Honor : -50%
+
* Train Elites with Specialist credits
*- Science Costs : +30%
+
* Bonuses from Honor : -50%
*Specific Spellbook – Fanatism, Aggression  
+
* Science Costs : +30%
 +
* Specific Spellbook – Fanaticism, Aggression
  
  
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*Offensive Specialist – Halfling
 
*Offensive Specialist – Halfling
 
*Defensive Specialist – Pikeman
 
*Defensive Specialist – Pikeman
*Elite Unit – Golem (5/4, $250)
+
*Elite Unit – Golem (5/4, $250, 4.5 nw)
  
*+ Thievery Effectiveness : +40%
+
* Thievery Effectiveness : +40%
*+ Cost of Thieves : -50%  
+
* Cost of Thieves : -50%
*+ Population Limit : +15%
+
* Population Limit : +15%
*+ Homes increase pop by 10 instead of 8
+
* Birth Rates : -25%
*- Food Consumption : +50%
+
* No Access to Hospitals
*- Birth Rates : -25%  
+
* Specific Spellbook – Quick Feet, Town Watch, Vermin, War Spoils (gained War Spoils)
*- No Access to Hospitals
 
*Specific Spellbook – Quick Feet, Town Watch, Vermin  
 
  
  
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*Offensive Specialist – Night Ranger
 
*Offensive Specialist – Night Ranger
 
*Defensive Specialist – Druid
 
*Defensive Specialist – Druid
*Elite Unit – Drow (4/6, $800)
+
* Elite Unit – Drow (5/6, $900, 6.0 nw)
  
*+ Magic Effectiveness : +30%
+
* Spell Strength : +30%
*+ 50% less Runes Needed
+
* No runes needed
*+ Offensive Specialist Strength : +1
+
* Offensive Specialist Strength : +1
*- Cannot use Forts
+
* Exploration Costs : +20%
*- Wages : +25%
+
* Wages : +25%
*Specific Spellbook – Tree of Gold, Invisibility, Fool’s Gold, Nightmares  
+
* Specific Spellbook – Invisibility, Fool’s Gold, Nightmares, Tree of Gold
  
  
== Undead ==
+
== Avians ==
  
*Offensive Specialist – Skeleton
+
*Offensive Specialist – Griffin
*Defensive Specialist – Zombie
+
*Defensive Specialist – Harpie
*Elite Unit – Ghoul (9/3, cannot be trained)
+
*Elite Unit - Drake (7/3, $700 5.75 nw)
  
*+ Some offensive specialists are converted to elites on successful Traditional Marches (not on intra hits, diminishing returns on oversending)
+
* +75% Birth Rates
*+ Offence specs and Elites can not die on attacks you make (but can be killed on defence/ambush)
+
* -25% Attack Time
*+ No food needed
+
* Immunity to Ambush
*+ Spreads & is Immune to the Plague
+
* +15% Military Losses in Combat
*- Access only to basic thievery ops
+
* Cannot use Horses
*- Science Effectiveness : -50%
+
* Specific Spellbook – Clearsight, Townwatch
*Specific Spellbook – War Spoils, Animate Dead, Reflect Magic
 

Revision as of 13:38, 23 October 2009

Here are a list of the current bonuses and penalties for the Utopian Races on the WoL server for Age 43

Humans

  • Offensive Specialist – Swordsman
  • Defensive Specialist – Archer
  • Elite Unit – Knight (6/3, $750, 5.25 nw)
  • Income : +25%
  • Science Effectiveness : +30%
  • Defensive Specialist Strength : +1
  • Magic Effectiveness : -25%
  • Specific Spellbook – Greater Protection, Aggression

Elves

  • Offensive Specialist – Ranger
  • Defensive Specialist – Archer
  • Elite Unit – Elf Lord (6/4, $700, 5.5 nw)
  • Magic Effectiveness : +30%
  • Mana Recovery / Hour : +1
  • Combat Losses : -50%
  • -50% Wages
  • No Access to Dungeons
  • Specific Spellbook – Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic

Dwarves

  • Offensive Specialist – Warrior
  • Defensive Specialist – Axeman
  • Elite Unit – Berserker (7/4, $1000, 6.75 nw)
  • Building Efficiency : +30%
  • Free Building Construction
  • Immunity to Fog
  • Thievery Effectiveness : -30%
  • Can't use Accelerated Construction
  • Specific Spellbook – Fog, Animate Dead

Orcs

  • Offensive Specialist – Goblin
  • Defensive Specialist – Troll
  • Elite Unit – Ogre (8/2, $800, 6.75 nw)
  • Gains on Attacks : +30%
  • Draft Costs : -50%
  • Spreads and is immune to the Plague
  • Train Elites with Specialist credits
  • Bonuses from Honor : -50%
  • Science Costs : +30%
  • Specific Spellbook – Fanaticism, Aggression


Gnomes

  • Offensive Specialist – Halfling
  • Defensive Specialist – Pikeman
  • Elite Unit – Golem (5/4, $250, 4.5 nw)
  • Thievery Effectiveness : +40%
  • Cost of Thieves : -50%
  • Population Limit : +15%
  • Birth Rates : -25%
  • No Access to Hospitals
  • Specific Spellbook – Quick Feet, Town Watch, Vermin, War Spoils (gained War Spoils)


Dark Elves

  • Offensive Specialist – Night Ranger
  • Defensive Specialist – Druid
  • Elite Unit – Drow (5/6, $900, 6.0 nw)
  • Spell Strength : +30%
  • No runes needed
  • Offensive Specialist Strength : +1
  • Exploration Costs : +20%
  • Wages : +25%
  • Specific Spellbook – Invisibility, Fool’s Gold, Nightmares, Tree of Gold


Avians

  • Offensive Specialist – Griffin
  • Defensive Specialist – Harpie
  • Elite Unit - Drake (7/3, $700 5.75 nw)
  • +75% Birth Rates
  • -25% Attack Time
  • Immunity to Ambush
  • +15% Military Losses in Combat
  • Cannot use Horses
  • Specific Spellbook – Clearsight, Townwatch